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Never ceases to amaze me how much they have given back to the community that patiently waited and kept going despite the critique they got at release with so many people shitting on them without being aware of the difficulties they had trying to release the game.
Yeah, thats a bit revisionist? I will always be mad what a fucking liar Sean Murray was pre-release. There is just no dancing around that fact. He also wasnt some suit from the publisher. He is credited as a programmer on the game at wikipedia(you know boots on the ground good guy). Almost every promise he uttered was broken. He was on the fucking Conan late night show and educated us on how hard they had it(and on top lied about every single feature the game would have).
And yeah, they redeemed themselves. But i have to say that 10 years later i still regret my purchase. I revisited the game every other year or so after several bombastic update trailers. I'm still not impressed or even entertained. Also they got rid of the only thing i ever really liked at release: the artstyle. Which makes me even more angry. Fuck this game. I should get a hold on myself. I should let it go after 10 years of free update. But seriosly fuck this game and fuck Sean Murray.
I thought the same till I watched Internet Historians video on it. Murray was in way over his head and numerous times he was like "eh yea sure maybe" and then whatever was asked was confirmed as a feature.
Dude had no public speaking ability, got nervous and ducked up tons of times. They were too small to have a real PR person.
Many of the promised things were things they thought they'd add, but couldn't make in time.
But personally I'm glad I bought it during COVID. I was skeptical when it was being hyped, but eventually I decided to give it a shot and I kinda liked it. But even then I didn't find it to be a 60€ game. The 20-30 I paid for it was fine.
Wells, it really is baby's first space game. Kids are having a blast playing this I guess.
For the rest of us, it's still an ocean deep as a puddle, no matter how many settlements or space stations you own.
It was, is and always will be a boring ass repetitive game.
Has there ever been a game focused around ship combat/trading, either in space or by sea, that had more depth than a puddle? I feel like that is kind of the genre.
X3 Terran Conflict. It might take you 30 hrs to figure out how to do literally anything. But man, you can go from piloting a frigate telling 3000 ships to attack a station, to deploying spy sattelites so you can route your space weed smuggling ships away from the law/pirates, to piloting an attack fighter in the thick of the battle you just started... all in a single breath... once you've learned all the keyboard shortcuts, that is.
Starsector?
I would be fine with that. But i couldnt recreate the approximation of the 2014 trailer in 10 years. I never had the pleasure to see a single cool planet of which i could hop off and do some mediocre space battle. Its just such a frustrating game and i really liked the original artstyle.
Anyway, i should really put NMS in my filterlist because it gets me angry and worked up every single time. Ugh. Stupid.
Is every space station still carbon copy of each other including merchants? Is every base in every planet still copy?
Never ceases to amaze me how the game still sucks after 10 years of content updates
Then go play Star Citizen and then come back and say how good THAT game is after almost 15 years years of "content updates"!
They can both be bad, it's not a competition
I mean, I won't defend the stability, but the gameplay is unironically better? At least you can see interesting things when exploring, and dogfighting is so much better it's barely comparable.
Star Citizen gameplay sucks because the UX and controls are horrendous.
Also a different genre of game. NMS is more like a Minecraft in space than a pure exploration/combat game.
The "gameplay loop" of the elevator broke and then my ship blew up for no fucking reason.
The game breaking bugs outnumber the features.
But Chris Roberts has another ship to sell you, so you pay $50 and eat it all up.
As I said the game is not stable and I'm not the one who brought up this comparison.
But I can tell you that I regret the ~20 I spent on NMS, and I don't regret the ~35 I spent on SC over a decade ago.
Just the dogfighting module alone was better than any half-hour slice of my time with NMS.
I play NMS, and this comment made me laugh out loud.
I've had so many enjoyable hours of playing NMS, and eventually it does get to a point where I've completed the current missions and I've done everything multiple times and it gets repetitive... and I stop playing it. Then they have a release, and it's an exciting game again.
I love that it's still getting updates because it keeps me coming back. I can't wait to check out this latest update!
I've tried it multiple times over the years and getting fun out of the game is like squeezing blood from a stone. The core gameplay is a shallow grind, and almost all of the updates just bolt on other shallow systems onto that core. I legitimately cannot fathom what you enjoy about it unless you're playing with friends which can make anything enjoyable.
It's far less typing to just say "I'm not the target audience for this game."
I agree with him and I'm also the target audience for the game. I like survival creating BS, spaceships, sci-fi in general, space flight sims, etc.
I am EXACTLY the target audience for this game. Space sims have been some of my favorite games since I played Wing Commander II. I was just as wowed by the initial trailer for NMS as anyone else. The game let us all down and I don't think it deserves a pass for adding a bunch of boring activities to do in addition to the boring core gameplay.
You: "I don't understand why you find this fun"
Also you: "I am TOTALLY the target audience for this game"
Also you: "This gameplay is totally boring, I hate it"
Thank you for confirming the accuracy of my assessment.
If you were the target audience, you would enjoy what NMS has to offer.
You have stated clearly that you'd rather be playing Wing Commander - a wildly different combat sim/rpg hybrid whose only similarity to NMS is that they both contain spacecraft.
Growing up means understanding that there's a wide array of things that you're just not the target audience for and that's okay.
Wow, what brilliant circular logic. Only people who enjoy the game are the target audience, that's a great marketing tactic right there.
I love it. I play this with sto because this has all the stuff sto is missing and sto has the content this is missing.
Isn't coop still bugged out the ass?
Its my kinda game, but the management seems like they bit off way more than they could chew, and even after a decade still can't handle it
My partner and I have hundreds of hours in co op so I'm not sure what bugginess you might mean, but it's very playable in co op.
In my experience the coop is hella buggy. The person I'm playing with has a rather rocky internet connection though, so I think a decent amount of it is because of that. The netcode certainly isn't optimised, and whenever something is simulated on my friend's computer, I basically have to give up the idea of interacting with it whatsoever.
Even so, I'm having fun with it.