this post was submitted on 10 Oct 2026
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Step 1: Pathfinder Step 2: Savage Pathfinder Step 3: Other Savage Worlds games Step 4: Become a proper TTRPG nerd
An annoying part about wanting to break away from D&D is that all the "experimental" games etc. Get away with having fewer rules. I want another system that can be as complex as D&D but with different focuses.
Forged in the dark is a good example of something close to what I like. What it lacks in combat/interaction diversity it definitely makes up for with the gamified secret base you can customize and the various "down time" interactions you can have.
That's why I like GURPS. The core mechanics are simple enough, but there are so many optional mechanics you can get as complex as you like.
See, you want Night Shift: Devil Division. It's based on the Draw Steel engine, so it's about as complex as D&D with great combat rules. But instead of medieval fantasy, it's 90s anime.
https://www.backerkit.com/c/projects/slightly-reckless-games/night-shift-devil-division
Or possibly Eclipse Phase
Eclipse Phase mentioned!
Transhumanism is cool. Fuck Elon Musk.
Well you could try "The Dark Eye" https://ulisses-us.com/games/tde/ https://en.wikipedia.org/wiki/The_Dark_Eye_(role-playing_game)
It should have all what you want
My DnD 3.5e group is trying out GURPS and it's pretty fun so far.
Uh... I've never actually played a pathfinder campaign. Or D&D. I've mostly played World of Darkness, and a couple of oddball things. I've also sat in on some friends custom campaigns that were absolutely wild. I guess that's not normal, lol.
I'm currently on step 2, running Curse of the Crimson Throne. Not the official conversion though, because I bought the 3.5 version (it actually predates Pathfinder 1e) of that AP like 10 years ago. And converting to Savage Worlds is really easy anyway.