this post was submitted on 26 Apr 2025
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[–] the_crotch@sh.itjust.works 7 points 1 month ago (3 children)

The key to oblivion is to pick tag skills that you won't use. If your build is a stealth archer, pick block blunt and restore. You only level when your tagged skills level, so your archery illusion and sneak will be 100 but your character will be sub level 10 so you'll basically be a god

[–] Kolanaki@pawb.social 6 points 1 month ago* (last edited 1 month ago)

The level system doesn't work that way anymore. Now when you level up, it doesn't matter what skills you leveled up when you get a new level, you always get 12 points (called "virtues") to spread around to any stat. Luck, however, takes 4 "virtues" to level one point, while the others are just 1:1 and you can add up to 5 at a time.

I can level up entirely through using Agility linked skills but then put my stat points into Strength and Intelligence instead of agility.

The real issue has to do with the level scaling on enemies still being the worst of any Elder Scrolls game because they didn't change anything about that from the OG. So once you're level 50, everything has the best weapons and armor on them.

[–] VindictiveJudge@lemmy.world 4 points 1 month ago (1 children)

Doesn't work in the remaster; they changed so that all skills contribute to level up progress.

[–] ripcord@lemmy.world 1 points 1 month ago

So they took the mechanic in the game yhat was universally hated, and made it worse...?

Sort of. The new leveling system has minor skills contribute to your levels, to a lesser degree. IIRC it’s something like 10 major levels or 20 minor levels (or some combination thereof) to get a character level.