this post was submitted on 19 Aug 2024
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[–] jjjalljs@ttrpg.network 0 points 1 year ago (1 children)

I think insisting that difficulty options must exist at the meta game level in a menu is a very narrow vision of how challenge and difficulty can be.

[–] samus12345@lemmy.world 0 points 1 year ago (1 children)

It's just the simplest way. If they implemented it another way that'd be fine as well.

[–] jjjalljs@ttrpg.network 0 points 1 year ago (1 children)

But they did implement it in another way: spirit ashes, NPC summons, player summons, getting a big ass shield, etc.

Many people hit a wall in elden ring and go "fuck it, I'm using the mimic tear.". That's essentially turning the difficulty down, except in-game and not through a menu.

[–] samus12345@lemmy.world 1 points 1 year ago

Some of us just really suck at their games. None of that made it easy enough for me to enjoy Elden Ring, but a trainer did.