this post was submitted on 19 Aug 2024
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[–] v4ld1z@lemmy.zip 1 points 11 months ago* (last edited 11 months ago) (1 children)

I don't think there's a place for non-changeable difficulty settings in FromSoft games, imo. In any game, for that matter. It just artificially keeps more people from playing your games and makes them less accessible to people who are struggling for whatever reason that may be.

I get the "vision™" argument in that developers create games as they want them to exist and don't want to dilute it. However, I think it's a very narrow-minded view to have nowadays. Accessibility options for games are quite common too after all

[–] glimse@lemmy.world 0 points 11 months ago (1 children)

As someone who can't get into games like that, I disagree. Not every piece of media has to be made with me in mind and I don't want developers to compromise to make me happy at the expense of their vision

[–] samus12345@lemmy.world 1 points 11 months ago (2 children)

They're not compromising anything, only adding an option for people who don't enjoy difficult games. Want it hard? Don't play easy mode.

[–] glimse@lemmy.world 0 points 11 months ago (1 children)

It'd be a compromise of time and energy. Adding and tuning difficulties takes away from development they actually want to do.

I think it's a very entitled stance to expect it.

[–] samus12345@lemmy.world 1 points 11 months ago* (last edited 11 months ago) (1 children)

Considering you can download trainers that make their games easier by just changing code values, no, it doesn't need to be. And while that's fine for PC, they can't be used on console games.

Entitled to expect it, yes. Entitled to suggest they should do it, no.

[–] glimse@lemmy.world 0 points 11 months ago (1 children)

There's a pretty big difference between a difficulty setting and a cheat trainer...balancing is not trivial. There's mechanics they'd likely have to change, too.

I was referring to the OC saying there's no place for fixed difficulty (they expect it)

[–] samus12345@lemmy.world 1 points 11 months ago

I was able to play and enjoy the game just with changed values, no balancing or mechanic changes needed. Clearly that's not the reason they don't do it.

[–] jjjalljs@ttrpg.network 0 points 11 months ago (1 children)

I think insisting that difficulty options must exist at the meta game level in a menu is a very narrow vision of how challenge and difficulty can be.

[–] samus12345@lemmy.world 0 points 11 months ago (1 children)

It's just the simplest way. If they implemented it another way that'd be fine as well.

[–] jjjalljs@ttrpg.network 0 points 11 months ago (1 children)

But they did implement it in another way: spirit ashes, NPC summons, player summons, getting a big ass shield, etc.

Many people hit a wall in elden ring and go "fuck it, I'm using the mimic tear.". That's essentially turning the difficulty down, except in-game and not through a menu.

[–] samus12345@lemmy.world 1 points 11 months ago

Some of us just really suck at their games. None of that made it easy enough for me to enjoy Elden Ring, but a trainer did.