this post was submitted on 06 Oct 2025
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[–] Boxscape@lemmy.sdf.org 76 points 1 day ago (4 children)
[–] panda_abyss@lemmy.ca 42 points 1 day ago (1 children)

The action economy is about to wreck that player.

[–] wizardbeard@lemmy.dbzer0.com 22 points 1 day ago (4 children)

My biggest complaint with BG3. So many act 1 battles feel like if you can't take out at least one enemy each turn you just get ankle bit to death.

[–] HeyThisIsntTheYMCA@lemmy.world 4 points 23 hours ago

i do enjoy walking around with a big ol crowd of skellies tho. by mid-act 2 i have so many godsdamned summons

[–] jjjalljs@ttrpg.network 17 points 1 day ago* (last edited 1 day ago) (1 children)

Yeah dnd has quirks that aggravate that problem. Fighting at full capacity until you drop dead, for one. Limited options for fighting defensively (bg3 took out the dodge action).

Some stuff you can win by being really tedious. Assassin sneak attack, then run until you reset the fight and repeat. Real Dm wouldnt allow that.

[–] outhouseperilous@lemmy.dbzer0.com 5 points 21 hours ago* (last edited 17 hours ago) (1 children)

real DM wouldn't allow that

This is an actual military doctrine used by the people of Afghanistan to kick the shit out of most of the biggest imperial powers of the world with a staggering win rate since basically forever, by TE Lawrence (kinda) to take out the ottoman empire, something similar by horse nomads since bows were invented, and by one part of the Vietnamese resistance during the american invasion(also I think to kick the French in the dick).

It has an extremely good record for doing exactly what it does in the game, and for ruining morale of the big guy getting shoot-twice-then-run'd in addition.

I have spoken to people who fought against it, and even a decade later they're still pissed. It is absolutely bullshit and it absolutely works. Ask an afghan war vet about their nightmares.

[–] jjjalljs@ttrpg.network 3 points 15 hours ago (1 children)

While that is fascinating and worth considering, I think the way it's implemented in the video games is kind of unsatisfying. Specifically, how the NPCs just go back to their idle routine even if that means standing casually on the bodies of their friends. For days.

The "for days" part is also particular to DnD. You can sleep for days while the world remains static. The rite of thorns never completes. The prisoners are never executed. Not even if you kill half the guards and take a snooze.

I think the Batman video games did a better job of NPCs freaking out and not just calming back down, but most games don't invest in that.

Also bg3 specifically let's you teleport to safety once you're 30 meters away, which is extra cheesy.

[–] outhouseperilous@lemmy.dbzer0.com -2 points 14 hours ago (1 children)

You're complaining that the game where the wizard who fucked a god and the vampire with an ancient alien brain parasite from the future are just table stakes is unrealistic?

I don't know what to say. Are you trying to say it clashes with the design? Are you saying every game should have every feature and 'StarCraft' should have the nemesis system from the 'shadow of' games? I don't get it.

The whole thing is an abstraction. Doing everything is a lot of developer hours and this one in particular aas shackled to a system made for tabletop play with a human gm, and not even one of the good systems fit that.

Here's another way to think about it: what would you have cut to include that?

[–] jjjalljs@ttrpg.network 3 points 12 hours ago (1 children)

I didn't use the word realistic. I called it unsatisfying.

Also, it's kind of tired to be like "oh you want rEaLiSm in your game about elf magic??". You know what people mean when they say that. Given the premises presented, nothing is contradictory enough to break suspension of disbelief. People use "realistic" as a shorthand. Sometimes people use "Verisimilitude" for this.

Having NPCs react reasonably in some cases (eg: scripted encounters, some law breaking) and not in others is jarring. You see the NPCs standing around the tavern having a chat and you go, "That's a reasonable scene. I can imagine this." Then you explode one of them, and they all run around in a panic. Still pretty reasonable. Follows from the premises given. But then you run away and come back, and all of them are back to drinking and chatting. All of them except the one you exploded, who's still a bloody mess on the floor. For some people, such as myself, this is too much. It's too high a contrast, and it foregrounds the limits of the game too much to easily suspend disbelief.

I don’t know what to say. Are you trying to say it clashes with the design? Are you saying every game should have every feature and ‘StarCraft’ should have the nemesis system from the ‘shadow of’ games? I don’t get it.

I don't feel like you tried very hard to "get it".

The game has a stealth and murder system you're encouraged to use. I'd like for them to have gone a little further with it. The NPCs sometimes look for you if you fire from stealth, but it's janky. The rest of the game is generally pretty immersive-sim, but the wheels fall off if you play one of the main playstyles. Unsatisfying.

I'm not a game developer and I expect you aren't either, so I don't know how complex it would be to make the responses to stealth more robust. Maybe add a "There's been a murder!" state to scenes. But they did a lot of other stuff to cover more niche scenarios, so it wouldn't be out of character.

[–] outhouseperilous@lemmy.dbzer0.com 0 points 5 hours ago (1 children)

But what would you have cut to inude that?

[–] jjjalljs@ttrpg.network 2 points 4 hours ago (1 children)

I'm not a product manager and certainly don't work at larian. I have no insight into the level of effort required with their tooling and skill sets. I don't know what they prototyped already. I can't answer that question meaningfully.

You also didn't really engage with anything else I wrote.

didnt engage with

Yeah it seemed boring and didn't spark joy.

I'm not a

What would you consider though? A couple idle animations? A s>mple-behavior spell? Some other behavior? A complex behavior or type of spells? A quest? Playable characters? An entire chapter of game?

Remember this is fir something that mostly only works for one specific SUBclass.

[–] panda_abyss@lemmy.ca 9 points 1 day ago (1 children)

I just wish I could make fat characters.

[–] qarbone@lemmy.world 4 points 1 day ago (1 children)

Kinda hard to stay fat when you're on the move all the time, both marching around and fighting for your life. It'd take a conscious effort to overeat (and/or a relatively sedentary work situation) to stay fat.

[–] rumschlumpel@feddit.org 9 points 1 day ago* (last edited 18 hours ago) (2 children)

If you're really fat, it takes quite a while to get the weight off. In BG3 specifically, you're not (necessarily) an adventurer before the game, but get picked up randomly in a city. I see no issue with a fat level 1 wizard, and even for martials you can just say they trained for a couple of years and then stopped training once they got a job in the city. They probably should get some kind of penalty, but on the other hand you should also get a penalty for being small (i.e. gnome or halfling) and BG3 just threw that out completely. If a gnome can wield a two-handed sword made for adult humans without penalties, a fat dude can have the same stamina as a thin dude.

[–] outhouseperilous@lemmy.dbzer0.com 2 points 21 hours ago* (last edited 21 hours ago) (1 children)

Small characters in older edition used different equipment; a small sized weapon used smaller dice, rules for number of hands between sizes were pretty much what you'd expect, which lead to crazy shit like feats that let you use a larger size category weapon, a small size suit of armor wouldn't fit a medium character, carrying capacity multipliers, +/- to hit, and all kinds of shit.

Pathfinder still has them.

It requires extra design consideration (how do we balance loot across character sizes, which many players would never deal with and all would feel at least a bit of fomo about; your small size tank can't use the best heavy armor, your medium rogue can't wear the best light armor) and doesn't add much. Plus, fat sits differently on different bodies, jiggles when running, adds complexity to animations like holding yourself against wall or getting stabbed, and have you ever been camping for more than a week without modern gear or tasted hard tack+pemmican?

I can see why they dropped it, but you may enjoy a more rules heavy system.

[–] rumschlumpel@feddit.org 1 points 19 hours ago* (last edited 13 hours ago) (1 children)

Oh, I do agree that it's tedious, especially when it's tabletop instead of a video game.

My point is pretty much that I want consistency - if you (the game) don't care about adventurers who are very short, it doesn't make sense to care about adventurers who are very fat. Though I think it's pretty clear that the main issue for the BG3 devs was that animating fat characters is a lot of extra work that most players won't appreciate.

and have you ever been camping for more than a week without modern gear or tasted hard tack+pemmican?

Have you ever tried losing a lot of weight? Takes a pretty long time, even if you basically don't eat anything. The main character in BG3 basically springs into existence at the beginning of the game (with a very good excuse for why someone who never did any adventuring is suddenly on the road), and the game takes places over a couple of weeks or a few months, depending on how often you rest.

[–] outhouseperilous@lemmy.dbzer0.com 1 points 19 hours ago* (last edited 17 hours ago)

But also all but one of them are kind of wizards.

And there is an amount of selection.

And they do get stabbed and set on fire a lot.

And they are all kind of infested with parasites.

And a more rules-heavy system might be for you.

[–] jjjalljs@ttrpg.network 7 points 1 day ago

Older editions had stuff like "small characters are harder to hit, so they get +1 AC. But then it's weird they have a hard time hitting each other, so they get a +1 to-hit, too".

Trying to simulate reality gets wacky real fast, and quickly becomes more work than it's worth.

[–] rumschlumpel@feddit.org 8 points 1 day ago* (last edited 1 day ago)

Part of that is that most of the fights are way beyond what a low-level party should be dealing with in standard tabletop D&D, which makes the gameplay weird in some ways. The player characters and friendly NPCs get power-ups, too, but it's definitely expected that players reload often, which is obviously not a thing in tabletop.

[–] Stamets@lemmy.dbzer0.com 15 points 1 day ago (2 children)

Me playing Tainted Grail: Fall of Avalon recently.

Sidenote, that game is FUCKING AWESOME. Holy shit. It's Skyrim but at home but if it were darker and just as enthralling. Also King Arthur. Hnng.

[–] dfyx@lemmy.helios42.de 4 points 1 day ago (1 children)

I really need to look into that. I liked the setting in the original Tainted Grail board game but hated the difficulty level. If I remember correctly, you fail a skill check that's relevant to the story, the board game punishes you by sending you back to the beginning of the chapter with an additional debuff which of course makes it even harder to get a success on the check the next time around.

[–] Stamets@lemmy.dbzer0.com 2 points 1 day ago

I've heard complaints about Tainted Grails difficulty but maybe that was before their recent patch. The game is not hyper easy but as long as you're not insanely stupid you should be fine. If you spec out into magic the game becomes almost a joke. I am mage boy zapping everything near me mwahahaha get fucked Gallahad.

[–] jaycifer@lemmy.world 2 points 1 day ago

I played the demo a year ago or so and it seemed promising. Would you say it’s more Skyrim or Oblivion in terms of character stats/skills and “crunchiness?” Is there a dedicated speed stat?

[–] aeronmelon@lemmy.world 7 points 1 day ago

When you stand next to water for too long and mud crabs converge on your location.