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Ok, so you have no actual definition of "actual RPG", got it, but you are also certain CP77 isn't one.
You apparently have a definition of "Ubisoft style open world sandbox"...
... you apparently think I am making some kind of insane claim that something you... possibly consider an "actual RPG" is something I am calling "an Ubisoft open world sandbox" ...
But I literally have no idea what you are talking about because you will not define your terms.
How can you say a schnorb is a schloober!
Preposterous!
Sure, I'll give you that I have a "weird fixation" on uh, you know, trying to actually classify games and understand the linguistics that have arisen around them...
And that is because I am a data analyst by trade, and also because I've been making video game mods for decades, and am currently working on my own game... I kind of take video games seriously, as a potential profession.
Also, I did not ask you for a 10 page dissertation on every RPG subtype.
I was again, providing examples to maybe help illuatrate the problem, the complexities.
What I am... or I guess now, was, asking for is for you to actually define an "actual RPG", as you see it.
On the one hand, you've made it clear you will not do this, so, I don't expect you to, and will be fine just leaving this here as it is.
On the other hand, that means you are being somewhere between intentionally vague and outright disingenuous, if you insist on making rhetorically strong, yet logically weak claims that you will not allow to be scrutinized.
You are clearly not interested in a serious discussion, you are interested in being bombastic, dramatic.
Ok, so, back to basics, the same questiom I keep asking you, and you keep not answering:
What do you define an "actual RPG" as, what attributes or qualities or systems does an "actual RPG" have, such that CP77 is not one, but other games are?
You are just waffling about in the midst of vagueries and variants, as I keep asking you the same question, and you continue being unable to answer it.
This is the closest you have gotten:
Ok, so, CP77 has literally nothing that you associate with an RPG.
There is almost no way that can possibly make any sense if you break down all the the game mechanics and features shared by CP77 and many other games generally referred to as RPGs.
Can you please be specific and identify what "an actual RPG" has?
What would CP77 need to have added to be an RPG, what is it lacking?
Because it already has a whole bunch of game mechanics and features that are common to many other RPG games.
Or if you aren't capable of breaking down game mechanics and features, can you give me a specific example of a game that is an "actual RPG" that meets your definition, so that we could maybe directly compare that game to CP77?
If you can't even describe what an RPG ... is ... then you literally, definitionally, cannot know what you are talking about, cannot be saying anything with an actual concrete meaning.
So far, all you have is No True Scotsman.
You made a claim that CP77 is not an "actual RPG".
I keep trying to ask you "what, then, is an actual RPG, what assemblage of which characteristics constitutes an actual RPG?"
And you are so far entirely incapable of answering this.