this post was submitted on 18 Jan 2026
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[–] teawrecks@sopuli.xyz 8 points 22 hours ago* (last edited 21 hours ago)

That's an insane claim to me. HL2 set the bar for worldbuilding. From the guy muttering "don't drink the water" in the train station, to the people and vortigaunts building homes in the sewers, to the stick legged stalkers waddling around the citadel, HL2 took "show don't tell" to heart. It was the most immersive experience anyone had played in a video game up to that point, or for years after.

I'll grant you that other games have learned a lot from it, but I would say the vast majority haven't. Games still come out today where everything needs to be spoonfed to the player literally for them to stop and process what they're looking at, instead of just running and gunning mindlessly.

When you say HL2 can be boring and nonsensical if played today, the first thing that comes to mind are all the people who turn movie subtitles on, and then for 75% of the runtime their eyes are in the bottom 1/3 of the screen, not taking in any of the visual information the filmmaker is putting in front of them. Like, yeah, HL2 is quite boring when you're not looking at it.