this post was submitted on 20 May 2026
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Generally speaking, most game mechanics are not copyright-able, not patentable. Game mechanics themselves tend to be treated as base components, as in, like a drum beat or a bass line. It’s rare cases where those are distinct, usually in context (see Vanilla Ice & Under Pressure). Because a beat or bass line can be so basic as a component, it’s considered part of the arrangement and not the composition itself. Video game mechanics can likewise be in this configuration.
For instance, summoning heroes (Nintendo loss) is a mechanic / part of the composition of that game, but the larger video game is a particular arrangement. Specific characters (pikachu) can very much be copyrighted individually, but games themselves are typically less liable for patents / copyright, and so on.
Also, for good measure, since it’s a massive benefit to the freedom of expression. Video games would be a depressing medium if people could capitalize on mechanics like patent trolls.
To be clear, some technologies used in association with video games can be patented, but that’s when a patentable technology is combined with a game, which is much less common in the medium.
Counterpoint: Summoning characters by throwing an item and having the character appear at the position of the item has been patented by Nintendo, as has using a summoned character as a hang glider.
Japanese patent law is pretty terrible.
What about that arrow in Simpsons driving game? Didn't they get in trouble for using what Sega patented in Crazy Taxi?
Yeah you can tell this is not real because a) it's greentext and b) you can't copyright game mechanics.
If you could we wouldn't have video game genres, or like 99% of board games.
There is one major exception where Warner Bros. holds a highly restrictive patent on the Shadow of Mordor Nemesis system. The mechanic allows non-player characters to remember past encounters with the player, dynamically changes their personalities, and rise (or fall) through enemy ranks. If you never played it, it was a unique mechanic that I've never seen in other games since. The patent prevents other studios from utilizing this system and is set to expire on August 11, 2036.
TL, DR: Fuck Warner Bros for patenting this.
the patent wasnt even granted until last yesr or 2 iirc, because it kept on getting found too general...long as you don't exactly copy their code your good.
the reason noones done something similar since is because you have to build your whole game around it
The patent went through in 2021.
and the game was released in 2014, the reason noone has done similar isnt becauss of some patent. nobody reads patents that's the whole point of patent trolling
I keep hearing this one, the system was ok but I didn't really care for it that much. It's just an eternal list of respawning orks that I will kill.
Not sure that's fair. It was the first pass at something that couple have been embraced, expanded and developed. Hell, it signposted the changed aspects and immunities of the orks as they grew.
But throw that into another harder game type where it's on you to remember who has escaped and got wiser and it has real potential. Especially with the superhero meme of catching villains but never ending them. Some real organic potential to hit the pained hero arc where this one is such a pain maybe I should just kill this one....
Yeah I remember it being underwhelming
There's been some, Bamco had the parent for minigames during loading screens until 2015.
Active Time Battle (ATB) was under patent until 2010.
Games are just software, and software patents are definitely (and unfortunately) a thing.
Mini Games during loading screens are patented which is why no one does it.