this post was submitted on 22 May 2026
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[–] early_riser@lemmy.world 4 points 1 day ago (1 children)

The "You earn every defeat" concept of Soulslikes is part of their appeal. I haven't beaten many (Hollow Knight, Tunic, and if you care to count it Metroid Dread) but the feeling after fighting a boss, walking away, wondering if I should just quit altogether, then coming back a few days later to beat it is amazing.

The genre could absolutely use a shot in the arm regarding setting and tone. You're always always wandering around the bleak ruins of a fallen civilization on a possibly hopeless quest. Tunic adds some interesting stuff with its use of knowledge-based progression (I both love and hate that writing system).

[–] VivianRixia@piefed.social 1 points 1 day ago

I think the final boss of Metroid Dread feels like a proper Souls boss, but a much easier one than most Souls bosses. Which is fine, it was fun and well designed.