Breath of the Wild. A big empty open world with a few fetch quests thrown in. The shrine puzzles are all trivially easy they're just not fun and the four main dungeons are just a joke.
Games

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I get why it is popular, but Fifa/ EA Sports FC. I have never in my life played a way buggier, clunkier game and i literally only play single player on it. I feel like it’s just hot garbage but it’s the only…soccer game with the licensing gravitas.
Gta. I get that it's a well made series, but GTA V got repetitive really quick when I played it and people act like GTA VI will be the greatest game ever made, despite the fact that they know almost nothing about it.
I'll second this. My issue with the entire series is that they're smashing a ton of mechanics together (driving, fighting, shooting, etc) and everything is just functional but not great. Any time I was shooting I just wished I was playing a shooter. Any driving you did just made me wish it was a racing game.
Nothing was done well enough to make me want to keep playing. I think I put a couple hours into 4 and then 5 and lost interest.
Monopoly. If it wasn't a classic, and someone was looking for a publisher with that concept, they'd be completely trashed.
I used to like Monopoly, before its many problems became evident to me. I notice that even in the official excessively mythologizing biography of supposed-creator Charles Darrow, it notes that Parker Brothers didn't believe the game would sell well, and it had to be proven to them from the sales of 5,000 units of the game through department store Wanamakers.
The reasons Monopoly is popular are several, most of them pretty dumb. At this point Monopoly is a part of the culture and lots of people buy it because they don't know there are many much-better games out there. Hasbro merchandises the hell out of it, there's over 4,000 themed versions of Monopoly now. It pushes a pleasing narrative that people can pull themselves up by their bootstraps and become successful (ignoring that all but one of the players will go bankrupt during the game).
What positive attributes does Monopoly have? Well it's ultimately a game about trade, what causes someone to win at Monopoly, in ideal situations, isn't how they move but what trades they make. In nearly every game of Monopoly I've ever played few people ever traded, causing games to run long and winners ultimately decided by whoever managed to make a natural color group, but in principle it's an interesting idea. And it's open-ended, as that mythologizing document I mentioned notes at the time of its origin you couldn't get a game published unless it adhered to certain dogmatic rules, one of which being that it had to have a clear ending. Open-endedness is interesting in a board game, even if, as in Monopoly's case, it can make a game excessively long.
I sometimes muse about how Monopoly could be improved. I think it'd be interesting to make the trading less ad-hoc and random. Maybe only allow trades at certain times, so players would have to think more about when to make them or else lose the chance, and make trades more formalized, maybe with a randomized element? Maybe fewer properties, reduce all color groups to two, make railroads and utilities a bigger part of the game. Maybe an explicit mechanism by which a player can resign from the game. Definitely make bankrupting a player less of a windfall for the person causing it. Definitely increase the costs of owning lots of properties. Definitely set an end point rather than just meander on until all players lose. Maybe add additional reasons to play than just winning; at their best board games tell these little stories about how the game progresses. Maybe have awards for players who circle the board the most times, who spend the least time in Jail, etc. Maybe one or more of these could be a "bar goal," by which I mean, if the players agree ahead of time the players might have to buy the player who wins/gets a specific award a drink or some other minor forfeit.
What positive attributes does Monopoly have?
Well, it's supposed to teach the players that for most participants capitalism's a mug's game. 🤷
That's because Monopoly (well, the game Monoopoly ripped off from) was designed to be bad (like Undertale's genocide route). It wanted to show how shitty the stock market is
GTAV Online
It makes a BILLION DOLLARS a year of PROFIT. Not revenue. Profit. Why?
Everything in game is obscenely expensive, and once rockstar discovered they can charge idiots for Shark Cards, the game got patched and the quick-money smaller activities got neutered, basically requiring people to swipe credit cards.
i own all 3d GTA, the og's - I've never played online, it's just not appealing to do it 😅
league of legend, this thing is so boring i cant comprehend the reason people are addicted to it since 13 years
Large amount of players, high skill expression, impossible to master, cool lore, one of the biggest e-sports scenes, hundreds of characters to play, and it can run on most hardware.
That being said, terrible game, wouldnt recommend.
It's boring and people spit on you the whole time you play. Maybe it's the spitting? Some people love that.
No one's touched analog games so...
Monopoly. It's tedious, it's a grind, it was stolen from a last trying to say that landlords are shit, and it just ruins families.
Also the Outer Worlds is shit. It had cool art Nouveau style aesthetics, and had a great premise, but completely dropped the ball on practically everything. The art Nouveau ideals are counter to the world where everything is commodified and automatic. It starts off trying to be funny, but isn't really, and does nothing to get you to feel like you're stumbling into a capitalistic nightmare. You have no investment in the world or people or anything. It throws in the aliens and rebels like an afterthought. A fan made music video did more for the theme and feeling of oppression. Utter disappointment and they are going to make another for some reason
Monopoly is the absolute worst. Almost everyone I know grew up with a copy of it in their house, and almost every family made changes to the rules because it's such a terrible game. Yet somehow it's a "classic."
It being 'bad' is kinda the point. It is a critique of capitalism, even in its current neutered form. It is a simple intuitive proof that if everyone started out on the same fair playing field; which is impossible in capitalism but would be the 'idealized' state that anarchocapitalists, Laissez-faire capitalists, and neoliberals would love to pretend the world has ever had or can ever had, capitalism will still end in an absolute collapsed state of a brutalist monopoly.
You have to add random cheat rules to even have a little fun with it, but there is no effective way to make capitalism have an end state that isn't a total monopoly.
Parker Bros (and the various companies that bought it out after parker bros did) just didn't really care that it criticized them as much as any other capitalist entity, because they made money.
I grew up with doom/unreal tourn/quake...all with heavy mods etc... so now every single first person game feels like just a mod of a generic first person shooter. Halo, skyrim, bioshock, rdr... it's like I'm ruined for an entire section of games.
Red Dead Redemption 2 for me.
The mechanics and controls just piss me off to no end.
Im sure Rockstar is popular because its popular. The turning circles on every game have been ass.
It was acceptable up to Vice City because 3D and physics was fairly new and pretty much every game had its foibles, but at this point its just frustrating.
I don't have enough fingers and toes and penises to count the number of times I've tried to talk to someone on rdr2, and shot them instead.
Anything by Fromsoft and Soulslikes in general.
I can chime in that for many people like myself there's a catharsis from playing them. They're an allegory for life and the struggles in it.
I am not lying when I say that Dark Souls changed my outlook on games as a lifelong gamer.
It's not without its flaws but there's something about a game that doesn't hand you everything you need to succeed and does not get easier when you fail.
"Git Gud" is literally the mantra many of us assume because like life you need to learn to persevere or give up but the game gives you just enough to persevere. There's a strong parallel with battling depression that this game just gets and gets it pretty much bang on.
It's less a game, and more a work of art.
And then there's fans like me who like when magic goes pew pew and big sword with 40 STR go blam. I just like how active combat and magic system is, as well as stat minmaxing - you can make the games into cakewalks if you learn how they work. Before I found Dark Souls 2 I played Skyrim as a kid because it's what everyone talked about, and its combat is so dogshit in retrospect.
The Last Of Us. I tried it and found it to be really boring gameplay wise. Everybody told me I had to power through the first bit and then it would get interesting. I did that and waited and waited and then the game was over. My firat thoight was "Well, this would have been a great movie." When the series came out I loved it. The story is awesome, but the gameplay is just incredibly dull to me.
Did u play it on a console with a controller ? I played it back around release like that and didn't enjoy the combat. The story did keep me playing and when it came out on PC i found playing using mouse and keyboard controls completely changed the experience for me to being actually decent. just me maybe tho
I really enjoy both games, but I agree the gameplay in 1 is god awful. 2 is very similar but they expand on some of the mechanics to make it more engaging. The story of those games do all the heavy lifting, without that no one would have looked twice at them.