this post was submitted on 22 Jun 2026
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Hi everyone, I’ve been a long-time player of text-based crime/mafia browser games, and I’ve officially started development on my own project. I’m aiming to capture that classic "persistent empire-building" feeling—committing crimes, training stats, navigating a player-driven economy, and climbing the ranks—without falling into the trap of making it feel like a "second job" or a stale spreadsheet simulator. Since this genre thrives on community interaction and long-term strategy, I want to build the features that players actually care about, rather than just guessing. I’d love to get your input: The "Mafia" Hook: In your opinion, what is the best way to handle the "Family/Gang" dynamic? Are there systems (like recruitment, territory control, or leadership roles) that you feel are underutilized or currently done poorly in existing titles? Active vs. Idle: How do you prefer the game to balance active effort (manual crimes/attacks) versus passive growth? Do you prefer a "time-based" system where everything is about efficiency, or a more traditional "energy/stamina" model? Progression & Burnout: What is a mechanic that usually makes you quit a browser-based RPG after a few weeks? Is it power creep, a stagnant economy, or perhaps the lack of meaningful endgame goals? Social Friction: What kind of player-to-player interactions (like markets, bounty systems, or coordinated attacks) actually make the world feel alive to you? I’m currently in the early stages, so I have the flexibility to prioritize mechanics that the community is actually hungry for. I'm not looking for marketing hype—just honest feedback from those of you who live and breathe this genre. Thanks in advance for your time and expertise!

Sharing a quick peek at the early dashboard for my Mafia project. It's still early days and definitely a WIP, but I’m looking for some constructive criticism on the UI. What’s working for you here, and what would you change to make the daily grind more intuitive?

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[–] vrek@programming.dev 2 points 11 hours ago (1 children)

After I made the post I also noticed "crystals" and "members" are the same color 😉

For most people who aren't color blind you could create a standard format and then put in a check box for color blind mode. If you want to go fancy, create catagories of resource types and then allow for changes in those colors. This not only would help out people who may not be able to see the difference but would make it much easier to allow for "themes" like a dark mode or light mode(just ui, not talking actual design of gameplay)

If it's "cartel vault" for upgrades, why does it say treasury in your screenshot? Personally I like vault or cartel vault better so I would change the label that says treasury but it's your game...

[–] Praise@lemmy.world 2 points 10 hours ago (1 children)

I’ve decided to swap out our temporary premium currency, i've moved from 'Crystals' to 'Sovereigns' I think it fits the vibe much better. I’ve also renamed the 'Treasury' to 'Vault' to keep everything thematic. Most importantly, I’m hard at work on a colorblind mode to make sure everyone can enjoy the game comfortably thanks for your feedback

[–] vrek@programming.dev 2 points 6 hours ago (1 children)

Great, I saw a talk at a convention on how to make games accessible, would you be interested if I looked it up and sent a link? Tons of info on how to pick colors, how to use sounds, what are positive things you can do for people with disabilities etc...

My favorite talker about general ui/ux design is Billy Hollis but the accessibility one was by a different person(best talker in general is Dylan Beattle).

[–] Praise@lemmy.world 2 points 5 hours ago (1 children)

i'll appreciate it if you send the link for me to view

[–] vrek@programming.dev 2 points 5 hours ago (1 children)

Here is one https://youtu.be/nLxSzZF8VVo?is=vPNnpgtYWpxr-F_l

And here's another https://youtu.be/frSIkrzWCNo?is=FaKSED15OWuw2pI7

These are non-technical just going over concepts.

Another good idea to keep in mind(I didn't see this in your screenshot) if you have a button on an edge or corner have it go all the way to the corner or edge. Yeah it might look good with a border and you want the border a seperate asset but people who don't have the best hands (many people on computers all day) can then slam mouse to edge and be good. Giving a 20 pixel border which is non-clickable just makes this harder.

[–] Praise@lemmy.world 1 points 5 hours ago (1 children)
[–] vrek@programming.dev 1 points 5 hours ago (1 children)

Billy Hollis is probably also recommended but he does general ui stuff. Like demonstrations of your real area of focus when shown a huge form of data. And even showing that basketball bouncing video from like the mid 2000s.

[–] Praise@lemmy.world 1 points 2 hours ago

i'll do well to check him out too