this post was submitted on 16 Jun 2024
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I managed to make this much income with a tiny city within hours of booting up the game again, I don't know what they did, but it seems they broke the economy so hard it's now TOO easy to make money.

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[–] nyankas@lemmy.ml 25 points 4 months ago (1 children)

While that‘s true right now, a big patch called „Economy 2.0“ is expected to drop this week (more on that here and here).

I really hope this will be a successful first step of making the game actually better than its predecessor. Unfortunately the economy simulation is only one of many issues which make me want to play something else after a few minutes of gameplay. I think it‘ll be at least another year until they‘re able to fix all these minor annoyances, which sum up to one very big annoyance. Like not being able to place stuff sometimes without any obvious reason. Or those ugly, steep pathways on lots, when the connecting street isn‘t completely flat. Or missing animations for firemen, which currently only have to drive up to a burning building in order to stop a fire.

Cities Skylines was a better Sim City (2013) and was justifiably loved for that. For now, Cities Skylines 2 is unfortunately just a worse Cities Skylines.

[–] CinnamonTheCat@beehaw.org 7 points 4 months ago (1 children)

Building a pedestrian over or underpass is another story entirely, had to force the game to do it and even then I somehow managed to place a path that looked like it was going through the roundabout, but somehow it wasn't

[–] Gerudo@lemm.ee 6 points 4 months ago (1 children)

I miss the mods of CS1. Move it and the traffic manager were must haves. You'd think they would have brought those features into 2.

The built-in path connections are so bad.

[–] CinnamonTheCat@beehaw.org 1 points 4 months ago

I think traffic manager is mandatory to be included in the base game to address traffic issues

[–] Nighed@feddit.uk 6 points 4 months ago (2 children)

Has the economy 2.0 patch launched?

[–] 0xtero@beehaw.org 5 points 4 months ago

Economy 2.0 is next week I think (hope!) - so this is just vanilla breakage.

[–] CinnamonTheCat@beehaw.org 4 points 4 months ago (1 children)

I am not sure, I don't know if it has, I assume not. And I can't time travel so even if it hadn't I can't say "game is fixed" when it's not.

[–] Nighed@feddit.uk 6 points 4 months ago* (last edited 4 months ago) (1 children)

Looking it up, it doesn't sound like it. Looks to be planned for later this month.

My understanding is that they are making the economy harder and completely removing the government subsidies that small cities get that make them absurdly easy. Other changes include making utility exports less lucrative and roads etc more expensive.

[–] CinnamonTheCat@beehaw.org 4 points 4 months ago (1 children)

I hope the economy 2 patch actually does that and doesn't break the economy further, I am glad they're doing something about it.

[–] CinnamonTheCat@beehaw.org 4 points 4 months ago

Also, I hope they address the fact that demand for my city is always insane

[–] Fisch@discuss.tchncs.de 3 points 4 months ago (1 children)

I actually really struggled with making money at the beginning, how did you do this?

[–] CinnamonTheCat@beehaw.org 2 points 4 months ago (1 children)

When did you last play? I literally just played the game and sometimes just didn't place some services- I think a good tip rn is just advance from a small city quickly, as later in the game it's broken and gives you unlimited money as your people somehow make insane amounts of money. But in the early game advancing is your friend to gain cash from the advancements

[–] Fisch@discuss.tchncs.de 2 points 4 months ago

That's what I meant with at the beginning. As soon as I started making more profit than losses, it became very easy, which also made it kind of boring.