Gaming
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
I would absolutely choose this mode without any shame. I already spend plenty of time in "Story Mode" difficulty; I don't care to spend hours of frustration trying to hit just the right dodge pattern for a boss because I no longer have the finger dexterity that I did when I was 20.
Real talk: I'd rather kill my hour bashing my head against something challenging then progress actively through something not challenging. "Beating the game" just isn't a drive for me. I play while it's fun, which often (but not always) involves the game being challenging, and often, unless the story has particularly gripped me, I don't care to "finish" it.
But that is me. A lot of people derive their enjoyment from progressing in games. Good, adaptable difficulty settings are so important for games, and the sooner we recognize that instead of shaming people for wanting things the be accessible, the better.
For me it's about the story, I basically only play games that have an interesting story (and some Vampire Survivors here and there). So I don't care for challenge or progress.
I feel this. Gaming for me is about getting better at the game, and playing with it's systems. I think it's why I typically gravitate towards competitive games over story ones. But having the time to master competitive games is proving more and more difficult as time goes on.
Depends on the kind of game I think. Certain games I do play for the challenge (FromSoft, TBT, RTS, rogue-likes and lites). Others I'm playing for Story (RPGs).
I think a good example of a game that was too difficult (for me) but had an engaging story that I wanted to play was Celeste. I hate precision platformers. But they Devs knocked that out of the park in terms of accessiblity options so I could tweak it until it was enjoyable for me, and enjoy a beautiful story with beautiful music.
I feel like a time wizard because I'm like 40, date several people, have a full time job, and still play games and read books. Where is everyone else's time going??
Is it kids? I don't have a kid. That might do it.
As a dad with two kids who still finds time to play games. It's the kids. I have to give up sleep to do it.
It's the kids. Kids take a lot of time. Most folks our age with kids don't have any time to themselves until it's 9/10 at night, then still have chores & work the next day.
Main reason games like Deathloop, Outer Wilds, Gunfire Reborn, Slay the Spire, Vampire Survivors, etc. got their hooks in me so deep - something I can sit down, fire up to play solo (it's tough as hell to get friends together to squad in games when all your friends are also 35 and busy), knock out a 30min - 2hr play session, and put down without feeling like I'm in the middle of something.
Love how many games there are these days who play like this. Seems like rogue-lites do it best, but it's nice to see other genres making it work, too.
To be fair, that's also a list of very high quality games.
I know Death loop got a lot of shit for its AI, but it's honestly a criminally underrated game.
I've been meaning to try it out, it's on GamePass, but I worry that it's the kind of game that takes a lot of brainpower to "solve" while also requiring a lot of skill. I can do one or the other but both at once stresses me out! lol
Deathloop is great, I got it right around release and played through it over the course of a few weeks.
It doesn't take brainpower to solve. There's a whole time loop puzzle but the most disappointing aspect of the game was that it's a solved solution. The game spells out exactly what objectives to complete at which places and at what times. While you play through the game the first time you're uncovering twists and clues as to how to solve the puzzle but instead of letting you deduce a solution the games builds out a step by step list of markers for you to follow.
It's essentially the complete opposite of how The Outer Wilds, which has a similar time loop aspect with a puzzle to solve, handles it.
That being said, give Deathloop a shot because it's still a fun shooter with neat mechanics that lean very close to immersive sim levels of freedom.
If you like Outer Wilds check out The Forgotten City. It's somewhat similar in terms of the gameplay loop and is also good for short or long sessions.
Yes please. I have a kid. I can't die 20 times to a boss just so I can learn its moves and defeat it.
I tried Lies of P recently, made it to the first boss, and i just quit. This coming from someone who play dark souls, that boss is just too spongy and i have no patient to get through that, i have not much time to game anyway.
So i just get back to Project Zomboid.
That's the fun part tho. Either that or the game is just boring and can't even sustain the play time required to beat the boss. In that case don't bother, play a more enjoyable game.
Figuring out how to beat a boss and execute that strategy is always fun. It just depends on if it's Zelda where you do it without ever going down or Dark Souls where one mistake can end your attempt.
really like the implementation. I remember playing the Witcher 3 on easy mode just to be able to go through the story and enjoy the fantastic scenery. One of the best gaming experiences of my life. especially on an ultra wide monitor
There are games where challenge is a significant part of the game. In others, "challenge" is just that they tune a number to be slightly higher. That's usually pretty boring after going through the same for the nth time.
"We’re here for you and we know that being 35 is really really really old, whether you’re willing to admit it or not."
I feel seen.
Do you know how defeated I feel having to select easy mode every time now?
Sorry I can't devote 8 hours on Saturday and Sunday to bruise my way through. I have yard work to do, dogs to entertain and a lady to woo
Make this but for real, though
Pretty sure a lot of people will embrace this mode if it exists. When you are an adult with responsibilities, beating a "challenging" game simply isn't a priority.
That's funny.
Reminds me of Dungeon of the Endless, where the difficulty modes were "Easy" and "Too Easy". Cheeky stuff.
I know this is satire but I would definitely play a mode like this. I may only be 20 but a 10 hour shift plus nearly 2 hour train rides kill me
We will have an AI/AIs one day that create tailored games/simulations on the spot with is own world, story, characters etc.
This is how gaming dies. Easy mode should be forbitten as default and game should be always at hardest diffuculty and focus on challenging content and not grind. Hard challenges keep everyone busy, dosnt matter if you have infinite free time if you suck gaming. That should be the direction of a real game and not this no sense cringe "don't have time to farm, here pay 80$ for your season-extraExp-bigEzRewards". Fucking ridicoulus. Fucking Devs should actually rewarding the player who spend little time that the fucking no life grinder. Damn make % base drop chance -10% chance of legendary loot for each hour of the day log inside the game and gg.
I'm unsure if this is satire.
I've googled and couldn't find this anywhere, and this user's comments are quite in line with what they've posted now, so I'd go for stupidity and gatekeeping over copypastaing
Feels like a copypasta
Still gonna downvote like it is. Poe's Law and all that.
You imply that easy mode = grind. I'm not sure why, they have nothing to do with each other. You can grind hard content just as much as easy content.
Damn make % base drop chance -10% chance of legendary loot for each hour of the day log inside the game and gg.
Man, for someone who wants things to be "hard", you really want to be rewarded for time spent, as opposed to skill. Hilariously, you're the target audience for those $80 content skips: people who want to feel like they're good, whether or not they're actually good.
You're out here talking about "no sense cringe" while posting nearly illegible drivel about how you feel entitled to success because you have more hours to kill. Step back, get some perspective. Most people have made their time valuable. It's not on them if you've failed to do the same.
This is one of the opinions of all time.
Wow, that's a... take I guess
One of the takes of all time, for sure.
I dunno; personally, I play games to have fun. Maybe let people do that.
Here's your gate to keep. I think you dropped it.
mmorpg sweats be like:
I actually agree with what you’re trying to say about microtransactions cheapening competitive games. It’s why I stopped playing competitive games altogether, but introducing proper casual modes for singleplayer or PvE co-op games for no additional cost to increase accessibility only helps increase the number of potential players. The existance of casual modes does not have any correlation with competitive games or takes away from another player’s time invested into the same game, and it will not cause the “death” of video games. The reason why people are disagreeing with you is because you’re blaming other players as the cause when it’s actually corporate greed with overinflated MTX and excessive season pass shit that’s truely killing the industry.
@banana_meccanica @trashhalo man you sound like me 25 years ago lol
I did grow out of it.
Easy there, tiger. You will get there, don't worry.