"Green Mario" because the kind of people who have these ideas should fear his true name.
Greentext
This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.
Be warned:
- Anon is often crazy.
- Anon is often depressed.
- Anon frequently shares thoughts that are immature, offensive, or incomprehensible.
If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.
Gr8 b8 m8
*enshittifies
I used to play this game when I was like 10 I don't remember it being particularly frustrating it wasn't easy but I don't remember it being impossibly difficult.
I use save states fuck that paywall BS
During COVID I beat smb1 for the first time. On Switch. Where you could rewind 😓
I beat this game back in the 80's and I still don't know how
In the 90s I beat smw so hard, all the dragon coins, all the secret exits, tubular, the palette change, etc. it took years. I was convinced there was still more to find in that game even when the gba version came out and I finally had access to walkthroughs. I’m pretty sure I consulted Nintendo power on a few things though
I recently watched a guy play through the nes Bart vs the space mutants though and that was legitimately a like “no kid ever beat this”
Man, that, Battletoads, and TMNT. The NES' Final Boss.
A game is something that has a goal within certain bounds/rules. You accept that when you play and tedium isn't relivent except as maybe a thing you don't like, just like you might not like how a piece feels or character looks or a particular rule.
A toy is something you play with for "fun".
I think people that want a toy accidentally start playing a game then get upset that it isnt a toy.
Why can't/shouldn't a game be both? Plenty of games have easy modes and cheat consoles.
They CAN be, but they are not obligated to be.
Fair enough.
Back in the day games were hard (often in unfair ways) to stretch out the game, because there was only like 4 levels and if it was easy you'd be finished in a single afternoon.
Now games are thousands of hours long and they hold your hand every step of the way to make sure you actually see all that content; and then the majority of players quit after completing only about 1/4th of the total game.
This is probably why I love Soulslikes so fucking much. I grew up with the first kind, and have suffered long enough with the latter kind. Soulslikes are the perfect blend of new and old school design philosophy (when done right). Tough, but also not short. They don't hold your hand, but they don't exactly keep you entirely in the dark on how to play. They reward community action not just in the game with the message systems, but also because it doesn't spoon-feed you everything, certain deeper ideas are discovered more from talking to other players who found things you missed; which is something we did back in the day before the internet.
I'd agree with you mostly except that nobody out there making a "soulslike" actually seems to understand what makes Dark Souls so good. There are so, so many garbage soulslikes out there, and exceptionally few good ones.
To be fair, there are also a ton of games using the term "souls like" just because they have a respawn system and checkpoints. I don't include these, personally.
Some of the good ones not made by From soft, IMO, include Lies of P which is probably the closest to form, and The Surge, but 1 over 2 for level design, and 2 over 1 for boss design.
Mortal Shell could be good if it wasn't so buggy that enemies only actually appear once they're in your face. It's got atmosphere and the weighty combat part pretty good.
Another Crab's Treasure nails everything while having a totally different, satirical take on the concept.
I haven't tried Entoria, but the reviews don't look good. I was hoping it would be at least to the level of Lies.
I've played all these and agree that Lies of P is one of the few good ones. The Surge is actually one I had in mind when I wrote my response. I think it's absolute trash. The limb targeting gimmick and the forced quicktime finishers constantly stopping the action are just awful. I agree with your assessment of the others.
At the end of the day I'd almost always rather just play Dark Souls (yes, even Dark Souls 2) again rather than any of the crappy copycats out there.
This is why I want a remaster of Space Channel 5, the timing is impossibly difficult (ESPECIALLY when emulated as video and audio isn't synced), but it's on purpose because if you aren't stonewalled the game will only take one hour.
Nowadays buying a game that only lasts an hour is fine because the game's usually not sold at full price anyway.
Don't forget to add mounts and pets.
Some kind of plucky green dinosaur would fit in well.
we need that Yoshi armor dlc
I know OP is joking (at least I hope he is), but it reminded me of this thread about Soulslikes:
https://old.reddit.com/r/truegaming/comments/oc1w7g/separating_difficulty_from_drudgery_or_why/
Time-wasting respawns/progress loss seems like a very blunt tool with which to motivate the player to keep playing. It's some 1988 arcade coin-op shit that we really ought to leave in the past.
Time-wasting respawns/progress loss seems like a very blunt tool with which to motivate the player to keep playing.
Tried playing a game of tennis with my friends. 0, 15, 30, 40, Point. Then if you're two scores ahead the game resets. Wtf! Why did the game reset? I was 30-40 and now I'm back to 0? I should be allowed to keep my 30 into the next game.
Now I'm being induced into playing more tennis! I hate this.
And tennis has so few maps! Almost everywhere I go is concrete. Very luck to find a clay court anywhere. You need to buy the DLC to find grass, and only if you're really lucky.
Its repetitive. Its exhausting. The rules barely make sense. And the match-making is completely fucked. I'm either playing people I trounce or getting my ass handed to me almost every time I go to a court.
I think I'm going to try and pick up chess instead. Does anyone know how I can upgrade my pawns to queens, though?
It's a very funny comment but also tennis is the gameplay of tennis. People don't play tennis because they Iike the story so much lmao
People don't play dark souls for the story either. We are there for the gameplay.
Go for ping pong if you want to get roped in because of the plot.
Maybe tennis 2: pickleball
It's not quite the same though, souls still keeps the items you dropped, its just up to you to retrieve them.
You can't claim you climbed a mountain, if each time you fell you just resumed from where you lost grip. Falling and reclimbing with renewed tenacity means that when you finally conquer the mountain, the view is all the more sweeter for the huge experience you've gained along the way.
I think soulslikes are appealing to a certain type of player. Personally I love Dark Souls it's my favorite game.
But I like playing with stakes. I remember stumbling around in the forest, down to my last scrap of health, with no more heals, desperately trying to reach the next bonfire. That for me is fun. Is it frustrating to lose your progress? Sure. But the only "penalty" is you have to try again or change your approach and try something else. And really, is being forced to replay a section inherently punishing? If the game itself is fun, you should still be having fun fighting and exploring even if you aren't progressing.
It can be the only way to punish people in certain games.
If there's no punishment for failure, there's no reason to respect any dangers the game presents.
In Minecraft, what should happen if you walk north for an hour and die? If you respawn with your inventory, why not just do that again and die as a quick way to get back? Why even bother with equipment or food at that point? Suddenly, half the game mechanics have lost their meaning, and there's a lot less to do for the player.
Kids have it too easy. Back in my day we did it the hard way! (using Game Genie)
I am slowly recognizing what I don't like about modern gaming.
streamlining
you mean instead of playing the game, i could pay you to not play the game i'm playing instead?
sign me up