this post was submitted on 22 Jan 2025
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Greentext

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[–] AeonFelis@lemmy.world 6 points 3 hours ago

"Green Mario" because the kind of people who have these ideas should fear his true name.

[–] Jax@sh.itjust.works 8 points 4 hours ago (1 children)
[–] Randelung@lemmy.world 1 points 3 hours ago

Please. Please please please please PLEASE be satire.

[–] Reddfugee42@lemmy.world 5 points 9 hours ago

*enshittifies

[–] echodot@feddit.uk 4 points 12 hours ago

I used to play this game when I was like 10 I don't remember it being particularly frustrating it wasn't easy but I don't remember it being impossibly difficult.

[–] buzz86us@lemmy.world 4 points 12 hours ago (1 children)

I use save states fuck that paywall BS

[–] Randelung@lemmy.world 1 points 3 hours ago

Emulators are great. Just found a Family Guy Game iso for PPSSPP after my original PSP died years ago. Now I can play with my favorite controller.

[–] alekwithak@lemmy.world 7 points 16 hours ago (1 children)

During COVID I beat smb1 for the first time. On Switch. Where you could rewind 😓

[–] TastyWheat@lemmy.world 3 points 16 hours ago (1 children)

I beat this game back in the 80's and I still don't know how

[–] ragebutt@lemmy.dbzer0.com 4 points 15 hours ago (1 children)

In the 90s I beat smw so hard, all the dragon coins, all the secret exits, tubular, the palette change, etc. it took years. I was convinced there was still more to find in that game even when the gba version came out and I finally had access to walkthroughs. I’m pretty sure I consulted Nintendo power on a few things though

I recently watched a guy play through the nes Bart vs the space mutants though and that was legitimately a like “no kid ever beat this”

[–] TastyWheat@lemmy.world 1 points 14 hours ago

Man, that, Battletoads, and TMNT. The NES' Final Boss.

[–] Freefall@lemmy.world 16 points 20 hours ago (1 children)

A game is something that has a goal within certain bounds/rules. You accept that when you play and tedium isn't relivent except as maybe a thing you don't like, just like you might not like how a piece feels or character looks or a particular rule.

A toy is something you play with for "fun".

I think people that want a toy accidentally start playing a game then get upset that it isnt a toy.

[–] Ajen@sh.itjust.works 5 points 14 hours ago* (last edited 5 hours ago) (1 children)

Why can't/shouldn't a game be both? Plenty of games have easy modes and cheat consoles.

[–] Freefall@lemmy.world 6 points 11 hours ago (1 children)

They CAN be, but they are not obligated to be.

[–] Ajen@sh.itjust.works 1 points 5 hours ago

Fair enough.

[–] Kolanaki@yiffit.net 14 points 23 hours ago* (last edited 23 hours ago) (2 children)

Back in the day games were hard (often in unfair ways) to stretch out the game, because there was only like 4 levels and if it was easy you'd be finished in a single afternoon.

Now games are thousands of hours long and they hold your hand every step of the way to make sure you actually see all that content; and then the majority of players quit after completing only about 1/4th of the total game.

This is probably why I love Soulslikes so fucking much. I grew up with the first kind, and have suffered long enough with the latter kind. Soulslikes are the perfect blend of new and old school design philosophy (when done right). Tough, but also not short. They don't hold your hand, but they don't exactly keep you entirely in the dark on how to play. They reward community action not just in the game with the message systems, but also because it doesn't spoon-feed you everything, certain deeper ideas are discovered more from talking to other players who found things you missed; which is something we did back in the day before the internet.

[–] PraiseTheSoup@lemm.ee 5 points 16 hours ago (1 children)

I'd agree with you mostly except that nobody out there making a "soulslike" actually seems to understand what makes Dark Souls so good. There are so, so many garbage soulslikes out there, and exceptionally few good ones.

[–] Kolanaki@yiffit.net 3 points 16 hours ago* (last edited 16 hours ago) (1 children)

To be fair, there are also a ton of games using the term "souls like" just because they have a respawn system and checkpoints. I don't include these, personally.

Some of the good ones not made by From soft, IMO, include Lies of P which is probably the closest to form, and The Surge, but 1 over 2 for level design, and 2 over 1 for boss design.

Mortal Shell could be good if it wasn't so buggy that enemies only actually appear once they're in your face. It's got atmosphere and the weighty combat part pretty good.

Another Crab's Treasure nails everything while having a totally different, satirical take on the concept.

I haven't tried Entoria, but the reviews don't look good. I was hoping it would be at least to the level of Lies.

[–] PraiseTheSoup@lemm.ee 1 points 3 hours ago

I've played all these and agree that Lies of P is one of the few good ones. The Surge is actually one I had in mind when I wrote my response. I think it's absolute trash. The limb targeting gimmick and the forced quicktime finishers constantly stopping the action are just awful. I agree with your assessment of the others.

At the end of the day I'd almost always rather just play Dark Souls (yes, even Dark Souls 2) again rather than any of the crappy copycats out there.

[–] HawlSera@lemm.ee 4 points 22 hours ago* (last edited 22 hours ago)

This is why I want a remaster of Space Channel 5, the timing is impossibly difficult (ESPECIALLY when emulated as video and audio isn't synced), but it's on purpose because if you aren't stonewalled the game will only take one hour.

Nowadays buying a game that only lasts an hour is fine because the game's usually not sold at full price anyway.

[–] Freefall@lemmy.world 6 points 20 hours ago (1 children)

Don't forget to add mounts and pets.

[–] Hupf@feddit.org 2 points 13 hours ago (1 children)

Some kind of plucky green dinosaur would fit in well.

[–] Googlyman64@lemmy.blahaj.zone 2 points 11 hours ago

we need that Yoshi armor dlc

[–] 58008@lemmy.world 34 points 1 day ago (7 children)

I know OP is joking (at least I hope he is), but it reminded me of this thread about Soulslikes:

https://old.reddit.com/r/truegaming/comments/oc1w7g/separating_difficulty_from_drudgery_or_why/

Time-wasting respawns/progress loss seems like a very blunt tool with which to motivate the player to keep playing. It's some 1988 arcade coin-op shit that we really ought to leave in the past.

[–] UnderpantsWeevil@lemmy.world 25 points 1 day ago* (last edited 1 day ago) (5 children)

Time-wasting respawns/progress loss seems like a very blunt tool with which to motivate the player to keep playing.

Tried playing a game of tennis with my friends. 0, 15, 30, 40, Point. Then if you're two scores ahead the game resets. Wtf! Why did the game reset? I was 30-40 and now I'm back to 0? I should be allowed to keep my 30 into the next game.

Now I'm being induced into playing more tennis! I hate this.

And tennis has so few maps! Almost everywhere I go is concrete. Very luck to find a clay court anywhere. You need to buy the DLC to find grass, and only if you're really lucky.

Its repetitive. Its exhausting. The rules barely make sense. And the match-making is completely fucked. I'm either playing people I trounce or getting my ass handed to me almost every time I go to a court.

I think I'm going to try and pick up chess instead. Does anyone know how I can upgrade my pawns to queens, though?

[–] solarvector@lemmy.dbzer0.com 2 points 2 hours ago

My favorite part of playing tennis is the commute back to the court after every time my opponent scores. I really get to savor and look forward to the next time I'll get to swing my racket. It also makes victory that much more meaningful knowing that not only am I an expert at swinging the racket, reading my opponents moves, and responding, I've also memorized every crack, crevice, and nuance of conversation along the route to the court. That meaningless repetition of unrelated action is what makes games fun!

[–] starman2112@sh.itjust.works 3 points 20 hours ago* (last edited 1 hour ago) (2 children)

It's a very funny comment but also tennis is only the gameplay of tennis. People don't play tennis because they Iike the story so much lmao

[–] PraiseTheSoup@lemm.ee 3 points 16 hours ago (1 children)

People don't play dark souls for the story either. We are there for the gameplay.

[–] starman2112@sh.itjust.works 1 points 1 hour ago* (last edited 1 hour ago)

Speak for yourself. I think many soulslikes have fascinating stories, and they're wasted on players who don't pay attention to them.

[–] Masamune@lemmy.world 5 points 20 hours ago (1 children)

Go for ping pong if you want to get roped in because of the plot.

[–] DogWater@lemmy.world 2 points 16 hours ago

Maybe tennis 2: pickleball

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[–] tetris11@lemmy.ml 17 points 1 day ago (5 children)

It's not quite the same though, souls still keeps the items you dropped, its just up to you to retrieve them.

You can't claim you climbed a mountain, if each time you fell you just resumed from where you lost grip. Falling and reclimbing with renewed tenacity means that when you finally conquer the mountain, the view is all the more sweeter for the huge experience you've gained along the way.

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[–] spongeborgcubepants@lemmy.world 43 points 1 day ago (2 children)

That would certainly give me a sense of pride and accomplishment.

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[–] son_named_bort@lemmy.world 14 points 1 day ago

Kids have it too easy. Back in my day we did it the hard way! (using Game Genie)

[–] KomfortablesKissen@discuss.tchncs.de 81 points 1 day ago (1 children)

I am slowly recognizing what I don't like about modern gaming.

Is it the lack of people recognizing how great you are and how much money you have to spend?

How about every dollar you spend a twitch stream will be forced to say your name?

You good now?

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