this post was submitted on 15 Apr 2025
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[–] ChaoticNeutralCzech@feddit.org 1 points 3 weeks ago

Proposal: OpenCampaignMap, software that fetches OpenStreetMap data for a bounding box and provides a rectangle with corresponding TTRPG features. Any size from a village to a continent.

[–] GoodLuckToFriends@lemmy.today 1 points 1 month ago (1 children)

The real problem with WoD games? The setting books and DM intros are always so good at crafting that beautiful eerieness of the monsters in the shadows, while the average group handles everything by clunking around like toddlers on stilts.

My group tried three times, then it was back to standard 'kick-in-the-door' style games. Roleplaying isn't the easiest thing, and it sucks. I just want a good werewolf or hunter game with some nice politicking and investigation. I'm not even asking for anything crazy, like an introspective mage or changeling meditation session! /cries_in_desperate_desire

[–] YodaDaCoda@aussie.zone 0 points 1 month ago (1 children)
[–] Ziggurat@jlai.lu 1 points 1 month ago

World of Darkness, a pretty popular family of games with Vampire the Mascarade as a figurehead, it reach peak popularity during the late 90's/early 00's, then almost vanished during the 2010's. But with the recent release of the 20 year aniiversary verion and the fifth edition it's raising again.

It's modern Urban fantasy, the setting is almost the real world, and the PC are monsters e.g. Vampire, Mage or Werewolf fighting each other to control the city. While the public part of the setting is known by everyone you play Chicago/New-Orlean/Paris/Rome by night (and can just look ~~gooogle~~ open street map to get a map) , the game has a lot of semi-secret lore, about the creation of the Vampire/Werewolf/the Magic world, and the secret of powerful and ancient being with each sourcebook adding extra lore.

A difficulty with that setting, is that there is always a player who is fan of the setting and going to argue that you'll never see this happening because [insert reference to obscure sourcebook] and that other player who actually went once to the city where you play so while WOD player don't have rule lawyer, they have lore lawyer which are a bit akin.

While I talk about rules, the system is IMO the good balance between rule light (It's still a traditional skill-based/dice-pool system with it's root in the 90's) and crunchy, the 2006 revision is my default system for modern games (I know-it, it runs fines and fit my need)

[–] BaroqueInMind@lemmy.one 0 points 1 month ago* (last edited 1 month ago) (1 children)
[–] MouseKeyboard@ttrpg.network 1 points 1 month ago

40K: Warhammer 40K Roleplay

TTRPG: Tabletop roleplaying game

DM: Dungeon master/game master

D&D: Dungeons and Dragons

VtM: Vampire the Masquerade

RL: Real life

[–] figjam@midwest.social -1 points 1 month ago (1 children)

I led a game with a car chase via Google Street view. So much fun.

[–] Gloomy@mander.xyz 0 points 1 month ago (1 children)

Sounds like fun, yeah. How did you approach that mechanically? Asking for a group of friends ;-)

[–] figjam@midwest.social -1 points 1 month ago

Well, it was mostly narrative and started with a screenshare over discord. "Ok, this is what you are seeing. What do you want to do?" We pretended all the cars and stuff were where they were in the picture and I'd bump them down abit in the direction they wanted to go every turn. We didn't get too deep into how fast can the bad guys go with celerity and stuff because jumping in front of a moving car is a great way to get run over as one ghoul learned. The end of the chase was an abandoned shopping mall that they knew was in the area where they could be a little more blatant in their power use. Fun little scene.