this post was submitted on 20 Apr 2025
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My partner is interested in learning some of the games I play, so I'm trying to find some introductory games to get her used to the common control schemes.

Off the top of my head, it'd probably have to be games that...

  • Have few inputs beyond the basics
  • Are not difficult or punishing
  • Are approachable mechanically (So as not to overwhelm them when they're focus on learning basic controls)
  • 2D is probably preferable, since its easier to understand and process whats happening at a glance.
  • Multiplayer would probably also be a strong bonus, but also not required

The only game that particularly comes to mind is Portal, but hopefully others will have some better ideas.

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[–] zerofk@lemm.ee 1 points 1 hour ago* (last edited 1 hour ago)

Have a look at Razbuten’s “non-gamer” playlist on YouTube. He makes some interesting observations. Several of the games being suggested here are also used there, and prove more difficult than some would expect.

[–] untakenusername@sh.itjust.works 2 points 2 hours ago
[–] WolfLink@sh.itjust.works 3 points 3 hours ago* (last edited 3 hours ago)

Some particular reasons why I’d recommend Minecraft for this:

  • it’s very easy to get started, but there’s a lot of depth if you get into it
  • its pretty slow-paced
  • its a multiplayer game where someone of a much higher skill level and someone of a much lower skill level can play together without the noob player feeling that they are holding the advanced player back
  • if you set the difficulty to peaceful it’s hard to die, and it’s impossible to fully “lose”. You can also turn on keepinventory.
  • it’s a very open-ended game where you can come up with your own goals, which makes it something that everybody can find fun in their own way
  • if they do get into it, it’s a good segue into a wide variety of other games. Just figure out what part of Minecraft they enjoy. You can also extend Minecraft by playing with mods.
[–] MarauderIIC@dormi.zone 3 points 6 hours ago

Stardew Valley.

It's 2D, co-op, not difficult or punishing, has few inputs, and is approachable mechanically.

[–] EnsignWashout@startrek.website 11 points 15 hours ago* (last edited 15 hours ago)

I used to always use Minecrat for this. Sure, they can't do everything immediately, but I put the game on peaceful and let them explore at their own pace.

I say "used to" because Luanti (formerly MineTest, an open source Minecraft Clone*) is finished and free.

(Okay, Luanti is a lot more than a Minecraft clone. But for this discussion that's all one needs to know.)

[–] Toes@ani.social 5 points 14 hours ago

The various valve games would probably be ideal.

Portal 2's co-op mode perhaps.

Fortnite's Lego mode would probably work very well. Since it's targeted towards younger kids that are still learning how games work.

Serious Sam franchise would be fun too.

[–] Glitch@lemmy.dbzer0.com 6 points 16 hours ago

Portal maybe

[–] missingno@fedia.io 41 points 1 day ago (1 children)

The Stanley Parable, and similar "walking simulator" type games.

[–] Godort@lemm.ee 11 points 1 day ago

This is probably the best choice. There is basically no failure state, so there is no impetus to act under pressure, which is probably the biggest demotivator if someone is at that stage of learning how to play video games.

[–] CancerMancer@sh.itjust.works 4 points 17 hours ago

Is she familiar with Animal Crossing? If so check out Dinkum. Other suggestions: Terraria, Core Keeper, Minecraft, and there is always classic FPS games lol. I learned WSAD in Quake

[–] kbal@fedia.io 4 points 18 hours ago (1 children)
[–] time2mine@lemm.ee 2 points 6 hours ago

renamed to Luanti ~5 months ago!

[–] ShadowRam@fedia.io 9 points 23 hours ago (1 children)
[–] EnsignWashout@startrek.website 4 points 15 hours ago* (last edited 15 hours ago)

Nice. Minecraft used to be my go to answer for a first WASD game, too.

Lately, I recommend Mineclonia on Luanti, because it's free and has stronger optimizations supporting weak laptops and big multiplayer servers. (It's a popular Free Open Source Minecraft Clone).

[–] TabbsTheBat@pawb.social 20 points 1 day ago (2 children)

I was gonna say portal but you already had that idea hah

The other option is start her off with dark souls and tell her it's one of the easy games, to really test the strength of your relationship /j

[–] TabbsTheBat@pawb.social 9 points 1 day ago* (last edited 1 day ago) (1 children)

Oh and minecraft if you own that :3

That's also pretty simple controls wise.. just play on peaceful to start

Edit:

Oh maybe something like stardew valley too, though that does have combat in the mines which may be a challenge :3

I suddenly remembered all the games only after making my first comment hah x3

[–] Godort@lemm.ee 5 points 1 day ago (2 children)

Minecraft is pretty mechanically complex if you're at the "need to learn how to move in a video game" stage

[–] jmcs@discuss.tchncs.de 7 points 1 day ago

Moving around in "peaceful" should be ok as a playground for learning the controls.

[–] TabbsTheBat@pawb.social 6 points 1 day ago (1 children)

I don't think it's that complex? I mean.. most of it is just wasd + space, and the 2 mouse buttons which I'd consider to just be the basic controls for any game really, short of just walking simulators that require no mouse clicks, or VNs that require no keyboard

[–] PlzGivHugs@sh.itjust.works 3 points 1 day ago (1 children)

Mechanical complexity as in the amount of stuff to learn to "actually play" Minecraft, aside from the controls. For example, which resources are which, what crafts into what, and how to find and gather everything. Its easy enough to punch wood, but trying to figure out (and then remember) how to craft tools or farm food while also trying to remember how to position your fingers on the keyboard is a much bigger ask.

[–] TabbsTheBat@pawb.social 6 points 1 day ago

Crafting doesn't actually require remembering anything since they added the recipe book. Also on peaceful you don't go hungry, so no farming for food :p

I mean.. I taught people how to play video games with minecraft, and it's not that hard.. the only way I see this failing is if you plan on doing nothing to help learn the game and you just want something to boot up and leave your partner to figure it out

[–] LuigiMaoFrance@lemmy.ml 4 points 1 day ago

Yeah, Portal really seems like the perfect choice for this

[–] B0NK3RS@lemmy.world 7 points 1 day ago (1 children)

Slime Rancher would probably be a good introduction to fps controls.

[–] IcyToes@sh.itjust.works 3 points 22 hours ago (1 children)

Great suggestion. Great game. Very chill.

[–] B0NK3RS@lemmy.world 2 points 20 hours ago

It is a great game but shame there is no multiplayer.

[–] BigTrout75@lemmy.world 10 points 1 day ago

Son wanted to play Minecraft, here's your mouse and keyboard

[–] Chee_Koala@lemmy.world 3 points 21 hours ago

My SO went from learning the controller with Fall Guys to Minecraft WASD. I think Fall Guys is was close to perfect, low amount of inputs, high amount of engagement.

[–] HeyThisIsntTheYMCA@lemmy.world 8 points 1 day ago (1 children)
[–] Klear@sh.itjust.works 2 points 6 hours ago (1 children)

Doom 2 is 1994, Doom 64 is 1997...

[–] HeyThisIsntTheYMCA@lemmy.world 2 points 4 hours ago

DOOM (1969)

[–] countstex@feddit.dk 3 points 23 hours ago* (last edited 23 hours ago)

I'd go down the route of so called 'Walking Simulators'* though I use the term First Person Experiances, such as Dear Esther, Gone Home or maybe even Firewatch. Games were you can take you time and practice the feeling of movement. From there if you are looking to get into shooter style games go for something Co-Op. My wife and I started on Time-Splitters where she basically stayed back as a sniper whilst I ran in. (This was back in 98/99) From there we ended up going through Halo, Gears and eventually Borderlands as they came out. Anything where you have a bleed out / respawn mechanic is great.

*For me a walking simulator would be more like Octodad where you actually have to work at the walking! :D

[–] Whorehoarder@lemmynsfw.com 4 points 1 day ago (1 children)

Blue Prince just came out a week ish ago and it's fantastic. It's a puzzle/clue game with lore and a charming aesthetic. Controls are simple, wasd and left click and sometimes E. It's addictive, but can be a slow burn if you don't get engaged right away.

[–] Coelacanth@feddit.nu 2 points 18 hours ago

As a fellow Blue Prince addict I will take any chance to recommend others to join my obsession. Game is absolutely wonderful and everyone should play it!

[–] ShaggyBlarney@lemmy.ca 5 points 1 day ago
[–] owenfromcanada@lemmy.ca 4 points 1 day ago (1 children)

I'd consider what kind of game she finds fun and compelling--that's more likely to engage her to become familiar with the mouse/keyboard combo.

That being said, Minecraft on peaceful mode would fit and is generally approachable. Stardew Valley is pretty relaxed as well, though I don't remember whether it uses WASD specifically.

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[–] Rebels_Droppin@lemmy.world 4 points 1 day ago

Pineapple on Pizza is a short one shot game, it's cutesy with a twisted ending. Uses WASD and Mouse

[–] snail@lemm.ee 2 points 1 day ago

Terraria on Journey or Classic mode fits all of those

[–] wildflowertea@slrpnk.net 3 points 1 day ago

I always use controller but I recently played Oxenfree and it was much easier with keyboard and mouse.

[–] lemmyng@lemmy.ca 3 points 1 day ago

2D: Survivors/Bullet Heaven type games. Most are WASD to move, mouse to aim (if at all).

3D: Vampire Hunters. Since it auto shoots the focus is on movement: strafing, aiming, and avoiding getting hit by mobs. Dying early is expected, so no pressure on getting a perfect run.

[–] DesolateMood@lemm.ee 3 points 1 day ago

This might sound weird but the first game that came to my mind was cod. If the goal is only to familiarize her with the controls then you don't even need to play online. Just load up in a private lobby alone and learn how to walk while looking around, add in sprinting and jumping, then figure out how to aim and shoot at stuff (stationary if necessary). I imagine that if she's able to get comfortable with all that then she'll be fine with literally anything else.

Other than that just play games that you're both interested in and the controls will come with it

[–] Demdaru@lemmy.world 1 points 22 hours ago

...any of the traditional action platformers.

Portal, Spyro etc.

[–] nyctre@lemmy.world 2 points 1 day ago* (last edited 1 day ago)

GTA/RDR? Shooter where you're not pressured to do much, explore at your own pace, shooting but without the "stress" of doom or something similar. And no need for quick aiming or whatever. Pretty chill game to learn controls in, imo.

[–] 0li0li@lemmy.world 2 points 1 day ago

Modded Skyrim (to make is very easy, or even invincible). How best to learn to move in a 3D world than by giving them the best game world to discover.

[–] Lyra_Lycan@lemmy.blahaj.zone 1 points 23 hours ago* (last edited 23 hours ago)

There is Portal: Flash, a browser-based Flash game, if you can run it. Tons of fun. Also Minecraft (BUT maybe use version 1.13 or earlier in order to cut out some harassment, Illagers and raids might deter new players. Mainly they just piss me off. Go 1.12 or earlier to avoid Drowned and Ocean Monuments/Guardians) and The Room 1-4

[–] Flagstaff@programming.dev 2 points 1 day ago

Are not difficult or punishing

Oh. So, not Noita...

[–] boletus@sh.itjust.works 2 points 1 day ago
[–] over_clox@lemmy.world 2 points 1 day ago (1 children)

What game would you try to insist a particular control style on?

You can teach them how to play whatever game, but it's more or less up to them to set up their control settings.

[–] PlzGivHugs@sh.itjust.works 5 points 1 day ago

Its going to be a lot harder to play Deep Rock Galactic or Portal 2 together if she sticks with her current perfered movement method: click and drag with the mouse.

[–] Rhaedas@fedia.io 2 points 1 day ago

Go basic Doom, it's not terribly hard on the easy levels.

[–] teawrecks@lemmy.world 1 points 1 day ago

phasmophobia

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