this post was submitted on 28 May 2025
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[–] ArchmageAzor@lemmy.world 6 points 6 days ago

Let's hope they learned how to properly pace development and to handle a launch this time around.

[–] cholesterol@lemmy.world 4 points 1 week ago

Just looking up what 'preproduction' actually means : They are in the planning stages, but they haven't started 'making' the game yet. Cyberpunk (1) development took four years.

[–] brucethemoose@lemmy.world 3 points 6 days ago* (last edited 6 days ago) (1 children)

Spicy take: I hope they dump 2077's engine and go Unreal.

I recently followed this guide to try and set up "optimized" path tracing (no raster lighting, with everything raytraced) in 2077, and on my lowly RTX 3090 it runs like cold molasses. Not a chance. Raster + RT reflections is all I can manage, and it looks... good.

Meanwhile, I've also been playing Satisfactory (an Unreal Engine game from a comparatively microscopic studio), and holy moly. Unreal Engine's dynamic lighting looks scary good. Like, I get light bounces and reflections and everything, and it runs at like quadruple the FPS in hilariously complex areas, again, with a fraction of the dev effort.

Cryengine in KCD2 is rather sick as well, though probably less tuned for urban landscapes.

...So why don't they save a few years and many millions, and just go with one of those instead of poorly reinventing the wheel?

[–] GunValkyrie@lemmy.world 5 points 6 days ago (1 children)

I have good news for you. The first information released on the sequel was that it's being built in unreal.

[–] brucethemoose@lemmy.world 2 points 6 days ago* (last edited 6 days ago)

That's what I get for not clicking through!

Good! I can see a ton of gamers complaining about this endlessly, but switching to anything but in-house is a great move IMO.

[–] Metostopholes@midwest.social 185 points 1 week ago (1 children)

Huh, so it's taking place in 2 AD instead of 2077. Weird direction to take.

[–] KammicRelief@lemmy.world 60 points 1 week ago (1 children)

ha!

maybe it's 2 AV (after V)

[–] Quetzalcutlass@lemmy.world 31 points 1 week ago (3 children)

I can't not read AV as ΔV. Damn you, KSP!

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[–] otacon239@lemmy.world 103 points 1 week ago (8 children)

Just another 8-10 years before we get to play it guys!

Seriously, though. I don’t know how you one-up the first game. I’ve been replaying it and I’m just constantly in awe at the number of hidden little gems to go explore.

I just found out the text messages you get from Club Riot are for actual events in world and not just flavor text. I haven’t dug into it, but it almost sounded like they had multiple sets of music for the different artists. Just so many little details.

[–] wirelesswire@lemmy.zip 36 points 1 week ago (8 children)

I would be 100% ok with it being on the same level as the first, just with a different story, characters, etc. Hell, they could reuse 90% of the city as well.

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[–] ampersandrew@lemmy.world 32 points 1 week ago (3 children)

I don’t know how you one-up the first game.

Well, after playing Baldur's Gate 3, I've got no shortage of ideas. I really enjoyed Cyberpunk, but "this is the strength option" and "this is the hacker option" are nothing compared to how BG3 lets you come up with your own solutions through its systems.

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[–] iAmTheTot@sh.itjust.works 18 points 1 week ago

Well, not being a broken mess without all of the promised features would be a good start towards one-upping it.

[–] VirgilMastercard@reddthat.com 15 points 1 week ago (5 children)

I have the complete opposite view of 2077. I can't even finish it before I get bored, and I've tried no less than 5 times.

[–] dual_sport_dork@lemmy.world 14 points 1 week ago (2 children)

I've held multiple times before that it possibly would have been better off if it were a more focused, linear experience possibly akin to how the newer Deus Ex games worked. Within those you had the freedom to screw around in the area/mission you were in and given a wide latitude to complete things as you saw fit, but it definitely excised the wannabe GTA filler in the middle.

2077 had an excellent series of incredibly well-directed moments, both within the main story missions as well as several notable side missions, but the stuff in between made little sense especially given the story framework of V living on borrowed time with a ticking bomb in their head. But sure, let's save up and buy nine apartments, collect all the gold class weapons, stock your garage with all the cars, traipse all over down finding all of Delamain's rogue taxis, do a sidequest for this random chump, see a concert, check all these cyberpsychos off our list...

There is incredible detail in the world if -- but only if -- you stop to search for it. There are a lot of things most players will probably miss unless they're specifically pointed out, and while that's certainly neat it also means that the lack of discoverability means the time spent on many of those details ultimately turns out to be wasted. 2077 is thus a weird hybrid of a linear and open world game and as a result feels both too constrained and to unfocused at the same time. It's all to easy to get derailed, and alas to some extent you have to let yourself get derailed to accrue enough XP and equipment so you don't get your ass handed to you if you just try to stick to the main storyline, even though that storyline is written as if it's supposed to be a single linear narrative.

Don't get me wrong, I still enjoyed the game. I just would have presented it much differently if I were in charge.

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[–] Drbreen@sh.itjust.works 66 points 1 week ago (1 children)

This one won't have Path Tracing, the GPU will absorb light from the atmosphere and project it onto your screen at 15 fps.

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[–] A_Random_Idiot@lemmy.world 36 points 1 week ago (2 children)

I don't care.

Shut up about the game.

Don't fucking say a thing about it until its like 6 months from launch.

Did they learn nothing from last time?!

You can start any time, for example ignore the news?

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[–] Natan_San@lemmy.world 27 points 1 week ago (1 children)

I will put it on my calendar for 2035.

[–] Zron@lemmy.world 24 points 1 week ago (2 children)

By the time Cyberpunk 2 comes out, I’ll have my own Keanu installed in my brain.

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[–] GluWu@lemm.ee 23 points 1 week ago (2 children)

I just got 2077 after however many years. 50 hours, I know the end is like the next mission or two but I don't want it to end. Easily my favorite game ever. Guess I'll get another play through in 5 years before I play the sequel after its released and has a couple years of debugging.

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[–] MTK@lemmy.world 21 points 1 week ago (1 children)

I hate when sequels are prequals! We want 2078!

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[–] 9point6@lemmy.world 20 points 1 week ago (1 children)
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[–] bizzle@lemmy.world 18 points 1 week ago

Looking forward to playing this in 10 years

[–] Glitch@lemmy.dbzer0.com 16 points 1 week ago (4 children)

Just finished another playthrough yesterday. The new ending for siding with the NUSA is sad as hell, really made me feel feelings

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[–] BmeBenji@lemm.ee 15 points 1 week ago (2 children)

Developed in UE5, I’m assuming? That’d be an unfortunate probability. CP2077 was the best looking game and the most immersive game I’ve ever played

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[–] dustyData@lemmy.world 14 points 1 week ago (7 children)

And so the endless cycle of the borderline CD projekt games continues. Everything is hyped beyond realistic expectations a decade before launch, the masses whipped in anticipation. The game developers are kneecapped by suits making technical changes and demands they don't understand. The game is launched after sorely felt apologies for delays, as a messy distasteful buggy disaster. Then the devs get to finish the game during thn next five unars after sorely felt apologies for the buggy mess at launch. 5 more years later the game is hailed as a creative masterpiece, despite being held by bubblegum and paperclips under the hood and still being a subpar experience. Then CDPR announces a new game, and the cycle repeats.

We didn't learn anything from "Bethesda's magic". What a mismanaged company.

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