this post was submitted on 28 May 2025
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[–] otacon239@lemmy.world 103 points 1 week ago (7 children)

Just another 8-10 years before we get to play it guys!

Seriously, though. I don’t know how you one-up the first game. I’ve been replaying it and I’m just constantly in awe at the number of hidden little gems to go explore.

I just found out the text messages you get from Club Riot are for actual events in world and not just flavor text. I haven’t dug into it, but it almost sounded like they had multiple sets of music for the different artists. Just so many little details.

[–] tauren@lemm.ee 5 points 6 days ago

Seriously, though. I don’t know how you one-up the first game.

By making the world around the player feel real and alive, for example. Or by hiring QA engineers and listening to their reports. Preferably, both.

[–] wirelesswire@lemmy.zip 36 points 1 week ago (2 children)

I would be 100% ok with it being on the same level as the first, just with a different story, characters, etc. Hell, they could reuse 90% of the city as well.

[–] ampersandrew@lemmy.world 5 points 1 week ago (2 children)

It's going to be in a new city.

[–] _cryptagion@lemmy.dbzer0.com 0 points 5 days ago

It's going to feature a new city as a second location. Night City will still be there in some way, as the story of Cyberpunk is mostly about Night City. If it didn't have Night City, it would still be cyberpunk, but it wouldn't be Cyberpunk.

[–] dabaldeagul@feddit.nl 20 points 1 week ago (1 children)

From the same website:

Pondsmith revealed that he’s not as involved with the second game as he was with 2077, but said he’s keeping track of its progress. The game designer went on to claim that the sequel will feature Night City, as well as a second, unspecified location.

https://www.videogameschronicle.com/news/cyberpunk-2077s-sequel-features-a-second-city-that-feels-like-chicago-gone-wrong-reveals-creator/

So it'll have a new city as well as Night City. Which is good - Night City has more stories to tell. All the TTRPGs were based in NC, as was Edgerunners. Leaving it behind completely would be wrong.

[–] acosmichippo@lemmy.world 3 points 6 days ago (1 children)

other location could be the moon, i think they intended for that to be DLC in 2077.

[–] Apeman42@lemmy.world 4 points 6 days ago

They did do a lot of teasing of the moon and the Crystal Palace space station, but there are also signs in-game about a high-speed rail line to Chicago opening in 2080. So the "Chicago but wrong" descriptor might be exactly what it says on the tin.

[–] ThePantser@sh.itjust.works 3 points 1 week ago (1 children)
[–] Quetzalcutlass@lemmy.world 6 points 1 week ago (1 children)

The Saints Row devs are cackling right now.

[–] acosmichippo@lemmy.world 4 points 6 days ago

and the spider-man games.

[–] ampersandrew@lemmy.world 32 points 1 week ago (2 children)

I don’t know how you one-up the first game.

Well, after playing Baldur's Gate 3, I've got no shortage of ideas. I really enjoyed Cyberpunk, but "this is the strength option" and "this is the hacker option" are nothing compared to how BG3 lets you come up with your own solutions through its systems.

[–] MITM0@lemmy.world 2 points 6 days ago (1 children)
[–] ampersandrew@lemmy.world 2 points 6 days ago

Yes, all of them. Wouldn't hurt to fit more Deus Ex DNA in the game either.

"This is the live cannibalism option"

"... the what?"

chomp

[–] iAmTheTot@sh.itjust.works 18 points 1 week ago

Well, not being a broken mess without all of the promised features would be a good start towards one-upping it.

[–] VirgilMastercard@reddthat.com 15 points 1 week ago (3 children)

I have the complete opposite view of 2077. I can't even finish it before I get bored, and I've tried no less than 5 times.

[–] dual_sport_dork@lemmy.world 14 points 1 week ago (2 children)

I've held multiple times before that it possibly would have been better off if it were a more focused, linear experience possibly akin to how the newer Deus Ex games worked. Within those you had the freedom to screw around in the area/mission you were in and given a wide latitude to complete things as you saw fit, but it definitely excised the wannabe GTA filler in the middle.

2077 had an excellent series of incredibly well-directed moments, both within the main story missions as well as several notable side missions, but the stuff in between made little sense especially given the story framework of V living on borrowed time with a ticking bomb in their head. But sure, let's save up and buy nine apartments, collect all the gold class weapons, stock your garage with all the cars, traipse all over down finding all of Delamain's rogue taxis, do a sidequest for this random chump, see a concert, check all these cyberpsychos off our list...

There is incredible detail in the world if -- but only if -- you stop to search for it. There are a lot of things most players will probably miss unless they're specifically pointed out, and while that's certainly neat it also means that the lack of discoverability means the time spent on many of those details ultimately turns out to be wasted. 2077 is thus a weird hybrid of a linear and open world game and as a result feels both too constrained and to unfocused at the same time. It's all to easy to get derailed, and alas to some extent you have to let yourself get derailed to accrue enough XP and equipment so you don't get your ass handed to you if you just try to stick to the main storyline, even though that storyline is written as if it's supposed to be a single linear narrative.

Don't get me wrong, I still enjoyed the game. I just would have presented it much differently if I were in charge.

[–] VirgilMastercard@reddthat.com 3 points 1 week ago

Very well put. I feel the same.

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[–] peoplebeproblems@midwest.social 3 points 1 week ago (1 children)

I finished it once!

But then there was an update that broke my character and I can no longer shoot the Overwatch through walls

[–] wizardbeard@lemmy.dbzer0.com 3 points 1 week ago (1 children)

Probably update 2.00. They completely redid the game balance, about half of the damn RPG stat related mechanics, and reworked a decent chunk of the iconic weapon effects.

Notably, they removed the Overwatch sniper's wall piercing. Intentionally. There's mods to revert that.

That is relieving to hear. I couldn't function having a gun that could see through walls but I couldn't do fuck all about it.

PC version with mods fixes that

[–] drzoidberg@lemmy.world 8 points 1 week ago (1 children)

I don’t know how you one-up the first game.

They could release a complete game that's playable, with the content they claimed would be in it, for starters.

I mean, honestly, the bar for this sequel to one up its predecessor is pretty low.

Having curated 3rd person cutscenes like the Witcher did would be a fantastic start... Not like they didn't show that off at E3 or anything.....