this post was submitted on 29 Apr 2026
231 points (89.2% liked)

Steam Hardware

22143 readers
205 users here now

A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Controller] - Steam Controller related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

If your post is only relevant to one hardware device (Deck/Machine/Frame/etc) please specify which one as part of the title or by using a device flair.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 4 years ago
MODERATORS
 

The issue comes down to how the device interacts with your computer. Just like the original version, the new Steam Controller has no native Windows drivers. This means the hardware relies entirely on the Steam app to function properly. If you do not have the game running via Valve's storefront app, your shiny new gamepad turns into a useless piece of plastic.

Gamers Nexus also reported this and there are a lot of other news outlets also covering this. It is kinda the same as with the steam deck where I noticed that the inputs just don't work until steam is launched. I really don't like that I have to have Steam running for this controller to work. I don't know if it is a dealbreaker for me, yet, but it really put a damper on my enthusiasm about it

top 50 comments
sorted by: hot top controversial new old
[–] toothbrush@lemmy.blahaj.zone 157 points 3 weeks ago (26 children)

This should not be a problem on linux. The old controller has a basic linux driver included in the upstream kernel, and there is a userspace driver too called sc-controller which I have used.

[–] ColeSloth@discuss.tchncs.de 37 points 3 weeks ago

It's supposed to have Linux drivers. Fuck windows. No problem here.

[–] BentiGorlich@gehirneimer.de 30 points 3 weeks ago (2 children)

Uh interesting 🤔 I will probably just wait and see if that is actually the case and working. Right now I have an xbox one controller with the wireless dongle for which I need to compile a kernel module to work and I'd like to get rid of that 😅

[–] unexposedhazard@discuss.tchncs.de 32 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

You should generally always wait and see with basically all tech products. There is never really a reason to buy freshly released products except for FOMO stupidity. Same applies to games.

load more comments (1 replies)
load more comments (1 replies)
load more comments (24 replies)
[–] bjoern_tantau@swg-empire.de 99 points 3 weeks ago (3 children)

It is kinda the same as with the steam deck where I noticed that the inputs just don't work until steam is launched.

That's just the moment when Steam is launching and in the process of taking over the controls. You can try it by shutting down Steam. The controller will continue working like the default desktop profile.

By default it presents mouse and keyboard functionality. And when you hold down the start button it switches to the pure gamepad mode. I play plenty of none-Steam-games that way. All with the native Linux FOSS driver. Without Steam or any other additional userspace software.

[–] BentiGorlich@gehirneimer.de 28 points 3 weeks ago

Oh interesting 🤔 So yeah maybe this isn't actually a problem for me (using Fedora and the deck)

load more comments (2 replies)
[–] PonyOfWar@pawb.social 67 points 3 weeks ago (3 children)

It should really come with an XInput mode. That's pretty much a basic feature for any PC controller.

[–] fartsparkles@lemmy.world 55 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

I’m surprised people think this is odd since the original Steam Controller was the same - it’s a Steam Input device, not XInput.

If you consider what it was designed for, it makes sense. This isn’t another generic controller but a controller designed for a Linux/PC-based video games console (Steam Machine).

If you boot into a desktop UI without Steam running, desktop UIs don’t support xinput devices to navigate around them.

The Steam Controller thus defaults to presenting itself as a keyboard and mouse so that the UI can be navigated without Steam running.

If it was xinput, you’d be reaching for a keyboard and mouse to plug in just to click Steam and then immediately no longer need them.

That’s why it’s not an xinput device.

[–] FishFace@piefed.social 19 points 3 weeks ago (1 children)

It makes sense for Valve trying to create a walled-garden ecosystem of the kind we all rightfully shit on Nintendo for creating. It does not make sense for the consumer.

If it needs to present a KB+M device for OS navigation, it can fucking well do so at the same time as presenting a game controller device and having a way, using its many inputs, to switch between the two. Then it would work on everything that works on Windows and Proton. Then it would work on XBox, and any console that works with standard USB HID devices.

[–] fartsparkles@lemmy.world 13 points 3 weeks ago* (last edited 3 weeks ago)

It’ll have that on Linux like last time. You just need to set the uinput driver for the device. They had a generic gamepad one in the kernel for the OG. But not loaded by default as it’ll look like a kb&m out of the box unless you set a user-level driver config for the HIDs.

Valve were very supportive of Linux if people didn’t want to use Steam/Steam Input but other OS didn’t get their efforts beyond the Steam client.

[–] PonyOfWar@pawb.social 14 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

The fact that this isn't a new thing doesn't mean that it's a good thing. Especially since nowadays there are good third-party controllers with remappable buttons that can also switch to a KB/M functionality at the push of a button. Also, I paid 5,50€ for my brand new original Steam Controller, so Valve kinda has to convince me to spend about 18 times that. I don't know if this is a dealbreaker for me, but I'd definitely consider it "not great".

[–] fartsparkles@lemmy.world 11 points 3 weeks ago (2 children)

You should definitely use those alternatives and they sound superior.

At the end of the day, this is the Steam Machine’s controller and it’s designed for use in the Steam and Linux ecosystem. Its behaviour and lack of generic xinput is intentional.

load more comments (2 replies)
[–] bjoern_tantau@swg-empire.de 13 points 3 weeks ago (4 children)

It's at least available with the generic Linux driver. When Steam isn't running you can switch between mouse/keyboard and gamepad mode by holding down the start button.

load more comments (4 replies)
load more comments (1 replies)
[–] sp3ctr4l@lemmy.dbzer0.com 44 points 3 weeks ago* (last edited 3 weeks ago) (27 children)

Wait, this is a 'problem'?

People didn't know this?

... can people not read?

Its... stated repeatedly, pretty plainly, that it works ... with Steam.

???

load more comments (27 replies)
[–] mavu@discuss.tchncs.de 35 points 3 weeks ago

Just pretend that that installing Steam is installing the driver software and you're fine.

What's that? Hmm? Oh, you say you don't need an 3rd party account to install driver software?

Have you touched a windows PC in the last 5 years?

[–] Dunstabzugshaubitze@feddit.org 29 points 3 weeks ago

there were community build userland drivers for the original steam controller i hope for something similar for the new one.

but valve support for such things would be great.

[–] HoloPengin@lemmy.world 29 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

The controller requires some sort of drivers to get out of lizard mode and work as a general controller (with remapping and everything). This has been known as it acts identically to Steam Deck and the OG Steam Controller.

If you want to use the controller without Steam being used (which, it's worth noting, you can add non-steam games to Steam to use the controller, or adjust the default desktop profile to be a normal controller), then you should be able to use SISR (formerly GloSC and GloSI): https://github.com/Alia5/SISR

Or, on Linux, use sc-controller: https://github.com/C0rn3j/sc-controller

load more comments (2 replies)
[–] absquatulate@lemmy.world 28 points 3 weeks ago* (last edited 3 weeks ago) (4 children)

This is a dealbreaker for me. I was tempted by it despite the price, but fuck this. I refuse to run everything through steam

I wonder what's stopping them from releasing dedicated win drivers if the native ones are inadequate.

[–] Korhaka@sopuli.xyz 14 points 3 weeks ago (4 children)

You can add non steam games to steam, not sure if this works with the controller or not but possibly something to look into. No idea how that kind of thing works on windows though as I haven't used steam on windows

[–] BentiGorlich@gehirneimer.de 30 points 3 weeks ago (5 children)

Yeah you can work around it, but it is still intentionally restricting you from just using it with non-steam games. I don't want to have to play every game through steam, even though I intentionally bought it from GOG for example

[–] Hamartiogonic@sopuli.xyz 7 points 3 weeks ago* (last edited 3 weeks ago)

I guess it boils down to two options:

  1. Use the Steam controller and utilise workarounds to play games from other platforms. Is the controller that much nicer to justify the workarounds and the cost?
  2. Use a different controller that is compatible with everything. No janky solutions required, which is nice, but is the controller so much worse than the Steam controller that you feel like you’re missing out?
load more comments (4 replies)
load more comments (3 replies)
load more comments (3 replies)
[–] Quibblekrust@thelemmy.club 16 points 3 weeks ago

I plan on using this specifically with my docked Steam Deck, so I don't mind. However, it's a good point to make.

I don't think it's a big deal, though. The entire reason to buy this thing is for the integration with Steam Input and all the cool things you can do with the track pads, Grip Sense and everything else. Steam Input absolutely blows away any third-party input app I've ever used in the past from Logitech, Corsair, or whoever. I suppose to be fair, they should release a stand-alone Steam Input program.

If Apple did this, and required... I dunno... fuckin' iTunes to run their Apple controller, I'd mock them and anyone who buys it, but I guess Valve gets a pass because I'm a fanboy.

I own one Epic game (Fenix Rising), and a few Humble games, and maybe a couple GoG, but 99.9% of the time I'm playing a Steam game anyway. I imagine the controller works fine for running a non-steam game that you've registered in your Steam Library.

[–] fox2263@lemmy.world 16 points 3 weeks ago (4 children)

Why would you buy a steam controller and not use it with steam?

[–] Nindelofocho@lemmy.world 9 points 3 weeks ago (1 children)

Why would you drink rum out of a whiskey glass?

load more comments (1 replies)
[–] x00z@lemmy.world 6 points 3 weeks ago (1 children)

Maybe you received it as a gift or found it for cheap secondhand?

load more comments (1 replies)
load more comments (2 replies)
[–] KiwiTB@lemmy.world 11 points 3 weeks ago (4 children)

You literally just make a shortcut in Steam to where ever it's from and it works fine. It even had a default desktop profile which you can set how you want. While it's no ideal, there is no problem.

[–] BentiGorlich@gehirneimer.de 8 points 3 weeks ago (4 children)

Just to repeat myself:

Yeah you can work around it, but it is still intentionally restricting you from just using it with non-steam games. I don't want to have to play every game through steam, even though I intentionally bought it from GOG for example

Also: if you're playing every game through steam this way they can track whichever game you play and how many games you're playing that you bought from other platforms

[–] prole@lemmy.blahaj.zone 10 points 3 weeks ago* (last edited 3 weeks ago)

I don't see it as a workaround as it's my preferred way of playing non-Steam games anyway.

I'm pretty sure Steam doesn't need to be connected to the internet to launch non Steam games. So your weird point about sharing game data with them is moot

load more comments (3 replies)
load more comments (3 replies)
[–] BurgerBaron@piefed.social 10 points 3 weeks ago* (last edited 3 weeks ago)

I don't have the impression that supporting xinput/directinput is a time consuming effort. Yeah extra buttons and trackpad wouldn't work, so what? The community will make something long term for Linux/Windows I have no doubt, but this was an easily avoided L on good will PR.

Personally doesn't matter much to me, I have 8bitdo controllers already. After owning Steam Deck for years now I really want the trackpads and gyro wherever possible.

[–] protogen420@lemmy.blahaj.zone 10 points 3 weeks ago

a lot of the features of the controller are not supported by X input, I still think they should've added an X input switch somewhere somehow, ideally this device gets its own custom driver for windows, since it is fairly unique generic controller drivers just wouldnt provide full fearure set, hopefully valve makes a full open source in trww driver for it on linux which can be used as a basis for other devices like this,

hopefully valve also provides documentation on how provided ingame integration (basically the game turns on its own "steam" input) and a proper sdk, that would allow developrs to integrate natively the controller without needing steam

[–] benny@reddthat.com 8 points 3 weeks ago

This is only off putting if there weren't 3rd party apps and drivers, which there probably will be. Librepods made airpod premium features work on Android, no reason why it can't be done here.

[–] zr0@lemmy.dbzer0.com 6 points 3 weeks ago

I wouldn’t be surprised if Microsoft took their signing keys away, as they have been doing with other software, and Valve just shrugged it off instead of making it a big deal.

load more comments
view more: next ›