this post was submitted on 15 May 2026
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[–] SnotFlickerman@lemmy.blahaj.zone 192 points 5 days ago* (last edited 5 days ago) (2 children)

Just to be clear, pirates are gonna do their thing. We were all kids once. Money and the economy is very hard. I get it," wrote the designer. "It wasn't the piracy that bothered me. It was the people that flagrantly walked in here and wagged it in the faces of people who were waiting to play legitimately. That was the part that aggravated me. That and the Reddit responses that keep talking like i'm a millionaire. I'm very much [not]. I don't own a home. I rent.

Sounds like a valid response to me. I got into piracy partially because of lack of money and partially because back in the day, I understood how badly record companies were ripping artists off and then using that money to sue their fans. Video games have always been a different beast, just like movies. They often employ so many people at so many levels that it's not so easy to just say "If you want to make sure they get their cut just go buy it on Bandcamp Friday" in comparison to musicians. (back in the day we also bought merch and concert tickets to support artists, just less of that money makes it to them these days)

I often use piracy to be able to test out a game without risking spending money on something I end up hating, and giving myself enough time to decide that. I actually played Baldurs Gate 3 twice before I was able to afford buying it at full price shortly after release, but it was well worth it to buy an official copy even though I had already played it a bunch. I still played it even more after buying it. Well worth the full-price game.

If you're going into it with an attitude of that all game devs are rich and that they're somehow ripping off their fans and so you can feel justified in pirating and taunting them for it, fuck me, grow up.

[–] Lost_My_Mind@lemmy.world 49 points 5 days ago (3 children)

I watched a youtube video which talked about a 2015 study into piracy.

The study was conducted by a collaboration of movie, music, television, and video game studios.

Movie and television showed that the piracy rarely affected legit purchases. It did not help, but it did not harm.

Music had a slight negative dip, where sales among piraters sometimes prevented sales.

But video games is what was really special. They found those who pirate at least 1 game a year are up to 100x MORE likely to not only buy the game, but buy it in multiple forms. So maybe you bought GTA:V on release day on PS3.

Then a few years later you bought it on PS4. Then later on PS5. I think it's also on PC so throw that in too.

Only a pirate would love a game that much. And is probably pirating because it keeps their physical copy unopened.

[–] AceFuzzLord@lemmy.zip 6 points 4 days ago

I can absolutely confirm the thing about being more likely to buy a game after pirating it, at least for md. It's why I bought games like Slay the Spire, Balatro, and Brok the InvestiGator. Didn't have the money at the time, so I got pirated copies and eventually legit copies of all 3 games because I liked them so much.

Hell, for Brok, I even helped pitch in on funding for the 2 DLCs and have some physical merch as well. None of that would have happened without a little piracy.

[–] dustyData@lemmy.world 9 points 4 days ago* (last edited 4 days ago)

Even in 2015 it wasn't about keeping the copy unopened. Games came in CD but internet was barely getting fast enough to download large amounts of data fast and efficiently. However, CD has little collecting value or preservation qualities. They go bad fast, half of commercial CDs go bad in less than a decade. Organic layer CDs that were used for home burning are dice rolls. Only inorganic archival medium burned at very slow speeds theoretically can go for more than two decades, and it is still recommended to keep redundancies

On the contrary, I think it was, again, about convenience. CDs were part of DRM. A type of DRM that had to have the CD in the PC's CD tray in order to run the game, even if all the information was already locally installed. While later consoles acquired the capability to install the games to a hard drive for faster load times, this type of DRM was also adopted.

It was not rare for people to buy a game for PC, then immediately look for a crack online to play without CD. People were rigging hard drives to their consoles to install games there. Etc. So you could play your library without having to stand off the couch to change disks. Piracy offered the convenience at no cost.

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It's similar with me. I have pirated games starting with my Amiga 500 in the early 90s, and still pirate today. But I am also one of the best costumers the game industry has (except in the categories MTX and cash-grab DLC, and I am very careful with early access titles). I own around 2500 games legit (not counting Systems other than PC), and nearly all of those games started as a pirated copy. Without pirating I would never be able to decide which games are worth my money and time.

If a game isn't well rated, I won't pirate it, and if it can't hold my attention, I delete it. If it's my cup of tea, I wait until the price point is where I perceive it as fair for the offering. That can be full price on day one too if is good! BG3, Nier Automata, Witchfire, Prey 2016 and a very long list of other games all got what they asked for.

If I see that a game is flawed, but the devs are actively working on making their game as good as it deserves to be (it helps if they have a good track record), I also tend to pay close to full price. If fixes come slowly or erratically, or they abandoned a game in an unfinished state before, I only buy after it is fixed, heavily discounted, or not at all.

[–] Schwim@lemmy.zip 107 points 5 days ago (8 children)

A subset of users on the r/piracy subreddit responded harshly to the designer's expression of disappointment, with some claiming that he must be fabulously wealthy. "This is like a man in a solid gold suit spitting at a homeless person," decided one poster.

Lol, only /r/piracy would be dense enough to come up with that analogy.

[–] nightlily@leminal.space 2 points 4 days ago

Where is this idea that game developers are all rich coming from? Artists in the industry don’t get paid much better than a retail wage and programmers could double their salary outside it.

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[–] OwOarchist@pawb.social 28 points 5 days ago (3 children)

Personally, I'm waiting for the full release before I pirate it.

After all, pirated games don't get updates, so I want it to have most of the bugs already worked out by the time I get my permanent copy.

[–] Deconceptualist@leminal.space 10 points 5 days ago* (last edited 5 days ago) (1 children)

Why? If you know you'll play it it's only $30 now, almost certainly higher at release. The Early Access is running great for me (on Linux no less) and the closest thing to a "bug" I've found so far (3 hrs in) is that some of the voiceover doesn't 100% match the written text.

Seriously, it looks and feels excellent already. My understanding is that only a few biomes are finished, and they'll release more over time. But even the story beginnings are already solidly in place.

[–] OwOarchist@pawb.social 16 points 5 days ago* (last edited 5 days ago) (2 children)

it’s only $30

I'm quite poor, though. $30 is pretty significant for me.

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[–] Cethin@lemmy.zip 4 points 4 days ago

Pirated copies get updates just like any other. They just don't get automatic updates, like most storefronts provide. That's a feature of the store though, not the game.

[–] Grass@sh.itjust.works 7 points 5 days ago

the game itself still gets updated. download pirated game -> update drops -> wait unil someone uploads it -> download latest version

If its too niche you might have the situation where nobody uploads the updated version and waiting will just get you the same version as if you didn't wait.

repacks will generally use patch updates but I find it's easier and less bug prone to just use a steam emu or patched steam and just replace the steamapps/common/game folder each update

[–] ohshit604@sh.itjust.works 10 points 4 days ago (9 children)

For folks who pirate games, how the hell are you confident malware isn’t being injected into the executable?

For one to pirate I would assume source code has to be available and recompiled without DRM, right? How can anyone be confident that nothing else is being added to fry or takeover folks systems?

[–] PolarPirate@lemmy.zip 42 points 4 days ago (1 children)

There are relatively few people who "crack" the games and the community around it is very verbal. Some people go deep on inspecting things, and if something gets found they're added to a list of untrusted sources. From what I've seen it's hard to get that trust back.

So yeah it's definitely a risk, but not a super dangerous one. Especially if you use Linux and a VM

[–] crypt0cler1c@infosec.pub 4 points 4 days ago (5 children)

You're gaming in a Linux VM?

[–] Flatfire@lemmy.ca 8 points 4 days ago (4 children)

Other way around. In a Windows VM on Linux

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[–] PolarPirate@lemmy.zip 2 points 4 days ago

I am. I run cachyos which I run most of my steam games from. If I pirate something I do it in a VM to test it out, and if I like it then I buy it on steam/GOG.

The VM has very little performance loss either because they're just that good now or because I have a pretty good pc I'm not sure. I also run games like BanderLord in a VM so I can mod with vortex. (Yes the setup is very stupid, but it's a glass castle and I'm scared to move anything)

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[–] chunes@lemmy.world 27 points 4 days ago* (last edited 4 days ago) (1 children)

Pirates vet things with lists of clean sites/trackers/tools etc. As long as pirates stick to those, they generally don't have to worry about malware. Such a list is not difficult to find.

Sure, it's possible for someone to get caught out by one of these sites or users deciding to turn bad, but that's only going to work for like a day. It's like kicking a hornet's nest in the pirating world.

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[–] KeenFlame@feddit.nu 7 points 3 days ago

Folks that hire games, how are you confident malware isn't being injected in the streaming software?

[–] cybernihongo@reddthat.com 6 points 3 days ago

Don't download from a shady looking website, go to reputable sources. Fitgirl, Internet Archive, etc. Read the comments if the website has them, don't have to read thoroughly, just a quick skim to see if other people reported things and whether they're false positives. Don't download things before they've released, or download things for other platforms but "for Windows"somehow. Make sure what you're downloading takes up the kinda space you'd expect from that game, (don't download GTA V but it's a 40mb download).

Yeah, we basically rely on blind faith. Honestly I trust pirates to keep their stuff clean more than the developers and the publishers themselves who just so often inject the malware called DRM in the first place.

[–] melfie@lemmy.zip 15 points 4 days ago

In many cases, legit games have more malware (spyware, DRM, rootkits, etc.) and the cracked versions remove it. It’s annoying to pay for a game and it won’t work offline because the company wants to collect your data, but the cracked version does work offline.

[–] chloroken@lemmy.ml 9 points 4 days ago* (last edited 4 days ago) (1 children)

How are you confident the binary you install from the developer doesn't contain a malicious payload?

The issue is not that pirated executables might contain malware, but that people don't have a clue how to identify safe sources. As consumers we use corporate trust (reputable company). As pirates, we use social trust (scene, fitgirl, etc.) Neither method discovers malware.

[–] PhoenixDog@lemmy.world 4 points 4 days ago

I'll trust a pirate giving me something for free over a company selling me something for free.

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[–] LemmyBruceLeeMarvin@lemmy.ml 11 points 5 days ago (2 children)

So sad to hear no VR support. That's what made the original so amazing for me

[–] SnotFlickerman@lemmy.blahaj.zone 10 points 5 days ago (1 children)

I would suspect the market slowdown in VR purchases might be pushing some publishers to spend less money on it than when the Oculus Rift and Valve Index were fresh and new. Meta's relative dominance of the arena and it's tightly closed systems are also impacted by people who don't want to give money to Meta. If the Steam Frame is successful, we might see a turnaround on that, but currently I think the VR market has been stagnating a little under Meta's dominance. Zuckerberg abandoning the Metaverse entirely also is evidence of a market that exists but isn't large enough for most publishers to justify the extra costs to include VR support when they won't sell enough copies to offset those costs.

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[–] M1ch431@slrpnk.net 9 points 5 days ago* (last edited 5 days ago) (13 children)

Krafton won't be getting my money. I'm not rewarding them for their unethical behavior.

"Thanks for pirating a game that I've spent years working on," game design lead Anthony Gallegos replied to one such self-reported pirate. "I'm disappointed that you'd do that when it's kind of how we make our living. I hope you rethink your life choices."

Thanks for working for a studio that sold their soul to a foreign publisher for $500 million and a $250 million bonus.

(And no, I'm not pirating the game.)

[–] lauha@lemmy.world 22 points 5 days ago (11 children)

Thanks for working for a studio that sold their soul to a foreign publisher for $500 million and a $250 million bonus.

I don't think that's fair. Not everyone get to choose where they work.

You can hate mega corporations, CEOs and board members but most of the lower lever employees are not there by choice.

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[–] Abyssian@lemmy.world 14 points 4 days ago (1 children)

You should read up on the situation a bit more. Buying the game actually helps the people he tried to fuck. There's a threshold where the bonus gets paid out and Krafton actually loses money per sale for the next several million sales.

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