I started using games on whales a while back and never looked back
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While it’s a very cool project, running a gaming setup on a Docker container felt very clunky to me. Somehow I fear it would add latency (input or output), then again even if so it should be negligible.
Then can you walk us around the maintenance, like what do you do when there’s a GPU driver update, do you rebuild the image?
Just checked out the website and this looks really cool.
What games or types of games do you typically use it for?
I use it, so that my roommate can play Elden Ring on TV, while I do work on my PC
Noice, so the gamer enjoys the cool living room while all the heat from the PC fills a different room
Clutch move by your roommate ngl
what remote desktop protocol do they use?
It's Moonlight compatible
very cool, I'll have to look more into it
Any momentum on this front gets me excited, even if it doesn't personally apply.
Since it's cost-effective to combine gaming requirements with AI server requirements, I have my multi-modal language model stuff running on my (admittedly seldom-used) Windows gaming desktop. That means running most GPU-related tasks (aside from encoding/decoding/simple object recognition, which uses a separate server containing an Arc A380... purchased before A310's were available) in docker running under Windows Subsystem for Linux 2 (WSL2). Running stuff as background services just makes one assume that it should be a logical step to just make it multi-user. Easier said than done, I guess, just like multi-user stable diffusion.
Getting Games on Whales running under WSL2 has taken me down the familiar but unwelcome rabbit hole of recompiling Linux Kernel modules, which I've experienced is more straightforward on bare metal than WSL2.
The more attention and excitement about this topic, the better.
If you’re looking for a Windows solution, check VibePollo. It’s also offering a headless, isolated streaming solution plus a lot more.
Very cool, hopefully will iron out some of the issues I've been having with sunshine.
FWIW, I found dumping my screens EDID firmware and adding it to boot args + assigning to GPU port worked best for headless display set up
Yooo I was looking for this exact solution, thanks for sharing!