this post was submitted on 01 Jul 2026
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No resale, no buy.

They held out until Linux gaming got good. Now they're not needed anymore.

[–] Paddzr@lemmy.world 3 points 18 hours ago (1 children)

Everyone will now avoid sony, right???

[–] forkDestroyer@infosec.pub 1 points 18 hours ago

Been enjoying old games and a large backlog for quite a while. No intention to buy the latest and greatest anymore.

But I'm old.

[–] ZILtoid1991@lemmy.world 17 points 1 day ago

You got nothing to lose, but your subscription fees.

[–] Wispy2891@lemmy.world 10 points 1 day ago

I assumed this was memeing the fact that they removed access to movies that people legitimately purchased without a refund, then saw the news that killed physical games...

[–] Zulu@lemmy.world 62 points 1 day ago (2 children)

And as someone else pointed out in a different thread. No reselling disks or giving to friends.

Everyone has to buy their own downloaded copy per account.

And they dont have to soend the money for the reader. And the game company doesnt have to distribute hardware and can take more profit from the retailers.

[–] wonderingwanderer@sopuli.xyz 8 points 1 day ago (3 children)

At that point why not just play it on PC? Are people seriously going to buy a console that doesn't even read a disk, just to download a game from the internet? (Or worse, play via a launcher?)

Also, are the games gonna be cheaper now that they don't need to produce the disks and packaging, transport them, store them in warehouses, stock them on shelves, etc.?

If supply and demand were a real science, this would represent infinite supply, right? So, wouldn't you expect the price to approach 0.00?

[–] BurgerBaron@quokk.au 1 points 19 hours ago

People already were, only 15% of PlayStation users are buying physical media.

[–] kuberoot@discuss.tchncs.de 1 points 22 hours ago (3 children)

Are people seriously going to buy a console that doesn't even read a disk, just to download a game from the internet?

Are you seriously asking? Because I've seen time and time again, the answer to those kinds of questions seems to be yes. I think most people just don't care, and they don't need to, they'll only buy a few games in a console's lifespan to play for multiple years, and they'll either just pick up what's popular, or whichever one has a game they want to play.

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[–] slaacaa@lemmy.world 29 points 1 day ago (1 children)

Great chance to lay off thousands of retail workers ❤️

[–] ggtdbz@lemmy.dbzer0.com 1 points 22 hours ago

We never had game shops around me that look like the ones we saw online in other countries, those looked like relatively cool places to have around. I also once told a friend coming from the US to buy me a whole bunch of used games from a Gamestop and I was amazed how cheap they were. We only had overpriced originals or super cheap pirated games here, used cheap originals were neat.

I wouldn’t hang out in such a place as an adult (and I’m icked by retail-as-community-space) but maybe as a teenager it would have seemed nice. Just being able to ask the people working there for opinions or recommendations was probably a big part of how games work for people I’d imagine.

[–] slaacaa@lemmy.world 58 points 1 day ago (1 children)
[–] ddplf@szmer.info 42 points 1 day ago

It was just bound to happen. The moment Xbox had dropped the ball and PS became the monopolist, it was obvious that they would start doing some extremely predatory shit and that's just it. There you have it. The enshittification at it's finest.

[–] asmoranomar@lemmy.world 19 points 1 day ago (6 children)

I know this sucks, but idk how to feel about it. I had a large collection of physical games, much like I'd imagine most gamers do, only to one day come home and find it all stolen. Insurance pulled the rug on me, and I didn't get much for any of it. Since then I've bought everything digital and, while I know it can happen, I haven't had any taken from me since. Of course, buying all the games physically would have been way more expensive as some of them are rare collectables now. I'm just happy I get to play them. I know I could lose it all again on a whim of some CEO, but I just feel there isn't any reasonable solution.

Make sure you guys keep receipts, take pictures, secure your games, and pay extra for any collectables insurance. And don't let insurance dictate the aggregate value lost, itemize everything and get quotes. You'll still get ripped off, but hopefully you can rebuild what's important if it happens to you.

[–] FrChazzz@lemmus.org 11 points 1 day ago (3 children)

Thing is, if "digital" actually meant "own" we wouldn't even be having this conversation. Is this one of those things where the old "block chain" could be helpful? Like, a mechanism for actual digital ownership where one can have reasonable assurance that the thing one has downloaded actually belongs to them? That, so long as there's a unique key, one can access that digital item whenever one desires--AND can transfer that to someone else by way of sale or trade?

[–] asmoranomar@lemmy.world 6 points 1 day ago

At the risk of now upsetting cryptobros (but no, I'm sure they understand all too well): we need laws. not blockchain. Even if the perfect solution was created (looks at physical), there is no incentive for publishers to use it.

And we've already seen what amazing things publishers have done with blockchain. /s

[–] Hueristic_Autistic@lemmy.world 6 points 1 day ago* (last edited 1 day ago)

I've said this before it's indefinite access you're paying for when you buy a disc not ownership of the game. The only difference is, is that you don't lose access to those games when you buy physical, when you buy digital your games access can be heavily modified.

[–] Katana314@lemmy.world 4 points 1 day ago (1 children)

So far, it’s been very rare for digital ownership of games not to stay preserved. Ex: You can’t buy games from the Wii U anymore, but can still install owned ones. Some games are delisted from Steam, but you can install them.

Notable exceptions: Online games (not helped by discs) and Sony’s big attack on movie licenses.

In terms of resale ownership, yeah, it’s not so favorable. I’m ambivalent on that, because resale motivated a lot of changes in games - more online, more perpetual GAAS, fewer short singleplayer experience.

[–] zod000@lemmy.dbzer0.com 2 points 19 hours ago

I've never been one to sell games, but I give, lend, and borrow games frequently with my friends. This (and some locked away exclusives) are the only reason I still even own consoles. Sony et al have decided they don't want my money anymore.

[–] slaacaa@lemmy.world 6 points 1 day ago (1 children)

I don’t keep my physical games, I buy and sell them regulary, so I keep my cost per game low, even for new titles. My problem with digital is that I cannot resell, it’s just a license I rent for full price

[–] chiliedogg@lemmy.world 0 points 15 hours ago

Reselling does nothing for Sony though, so losing the customers who are buying and selling used games isn't a loss for them.

It's like how people freaked out about how Netflix would surely collapse when they cracked down on password sharing, but it's actually brought in a bunch more money for them. Losing viewers who aren't paying for the service was actually a bonus. Even if there had been a bet zero change in subscribers, they'd save money from the reduction in traffic.

[–] Wataba@sh.itjust.works 7 points 1 day ago

Unironically, I can see physical game theft rising again as the supply is cut off altogether and plastic rot destroys what already exists.

Screwed from both sides.

[–] JigglySackles@lemmy.world 6 points 1 day ago

Now Sony cuts out the middle man and steals it from you directly.

[–] spittingimage@lemmy.world 4 points 1 day ago

while I know it can happen, I haven’t had any taken from me since.

I had a couple hundred bucks worth of titles in my Amazon Digital Comics account when they shut all that down.

[–] Wispy2891@lemmy.world 2 points 1 day ago

I think that for now Nintendo Sony and Microsoft are keeping old stores accessible even if it costs them because they calculated the negative PR would cost them more (people wouldn't hoard digital licenses for titles that don't have time to play if they knew there's a potential to be removed from their account before first install)

Ubisoft instead had no problems in removing titles from the Uplay accounts, instead

[–] JoMiran@lemmy.ml 29 points 1 day ago
[–] whotookkarl@lemmy.dbzer0.com 24 points 1 day ago (1 children)
[–] Phantaloons@piefed.zip 2 points 19 hours ago

Reverse that and we're golden.

[–] Malyca@lemmy.zip 24 points 1 day ago (3 children)

I, for one, have plenty of games to last me a lifetime. If I have to build another PC, even at these prices, I will because at least steam is not as predatory.

[–] superglue@lemmy.dbzer0.com 20 points 1 day ago (1 children)

Plus worst case you can always just pirate it.

[–] AngryRedHerring@lemmy.world 15 points 1 day ago

Or best case, even. ;)

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[–] tamal3@lemmy.world 15 points 1 day ago* (last edited 1 day ago) (2 children)

Is this what's happening with the data centers, too? We'll be expected to access the internet through ~~the cloud~~ or centralized servers, so it doesn't matter to big tech that computer parts are unaffordable to consumers? For the record, I am not happy about it.

Somebody educate me, please. It's worse when I don't know exactly what's happening.

Edit: strikethrough

[–] slaacaa@lemmy.world 18 points 1 day ago* (last edited 1 day ago)

Yes. We will priced out or in the long term even forbidden from owning the hardware needed to run games and other demanding sofware natively. All this to grant us the honor to rent back what we used to own through the cloud

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