Thief. The best fan-made game is The Dark Mod (actually a standalone game; not a mod). There are hundreds of missions of varying quality.
Also, OpenTTD is a free open-source game implementing the concept of Transport Tycoon Deluxe from scratch.
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Thief. The best fan-made game is The Dark Mod (actually a standalone game; not a mod). There are hundreds of missions of varying quality.
Also, OpenTTD is a free open-source game implementing the concept of Transport Tycoon Deluxe from scratch.
Pokemon Unbound is far more than a mod to its base game (Fire Red), it’s basically its own GBA game. Not sure I’d say the Pokemon scene is the best but I wanted to call that romhack out for how good it is
Yeah, I excluded romhacks because the sheer amount of pokemon ones would dominate the comments, either them, Super Mario or Mega Man
I also saw from Pokemon Unbound's release post that they use "FireRed Upgrade" which is a considerable work on top of the original
Like would you recommend playing it?
Definitely worth a playthrough imo
In your opinion what's the most enjoyable change from the original game? I never played fire red, got my first handheld during diamond and pearl era.
It really shares next to nothing with fire red so that’s tough to answer. It has an original map. It has all Pokémon through, I wanna say, Gen seven or eight, mega evolution, I can go on. I think my favorite part is the gyms have really unique and fun gimmicks. The starters are all pseudo-legendaries too, Which is cool
Sonic is definitely a contender. they have enough new fangames out each year that rhey have a yearly festival, SAGE (Sonic Amateur Games Expo). some of them approach the quality of the classic games and have become classics in their own right, like Before the Sequel and After the Sequel. many of those devs have gone on to be successful indie gamedevs
Christian Whitehead is the developer of a fangame called Retro Sonic, and at one point pitched a port of Sonic CD to (then) modern platforms using the engine he built for it. SEGA accepted the pitch because the engine was so accurate (notable considering Sonic Team had recently failed at their own attempt and mismanaged another team's) and the port was so well received that he was hired again to port 1 and 2. those went so well that he was hired to do a new game and was able to hire a bunch of fangame scene alumni to create Sonic Mania, which was the best recieved official Sonic game in a long, long time. whether or not the Sonic scene has the best fangames, they most certainly had the most impactful on their respective official game series
Zelda Classic (now ZQuest Classic) has made it pretty accessible to create a zelda fangame. Although the engine started as a basic Zelda 1 clone, it's matured quite a bit with a lot of new features and now even has its own scripting language. I've spent a lot of time playing some great creations and even made a few of my own.
what's the thing with Undertale Yellow? i don't know much about fangames.
It's one of the rare cases of a fangame that actually gets finished and is good. The soundtrack alone is worth a playthrough. If you enjoyed Undertale, UTY will feel like a game that fits perfectly in. It works as a prequel and you're the yellow soul kid (fully non canon, though the pacifist ending could work as canon)
I had a great time playing Undertale, I actually played it straight through again right after to get the pacifist ending because I was so thrown by the final speech implications at the end of the normal game.
Does Black Mesa count?
I guess it does, probably the only well known half life fangame that "got gud", thanks in no small part to Valve giving them the greenlight to make it a commercial product
There are also amazing fangames as well to go with the franchise as well. Just in the last few years we have had demos/betas for games like Unbreakable Ties, Berilo, Flux, Eclesia, Azure, and Vanguard while also having pretty good complete games like Copper, Realidea System, Decay, Bizzare ( warning has some kinda cringy moments/things in it ), and Hidden Place.
Excluding romhacks, just the pokemon fangame community in general is probably one of the best for the amount pf things they have put out. Just within the last few years they have put out some amazing things like:
And that's just for uncompleted fangames. We have completed games like:
There are plenty of others I could include, but these are all from the past maybe 3-4 years max. They are also not all the super well known games like Rejuvenation and Reborn since those already have gotten their fair share of attention.
I'm always amazed at the amount of pokemon games that don't shake the basic formula too much and still find success, despite a lot of complaints online being about "stale, formulaic game". Guess all they need is actual story variety
Yeah, good stories are definitely what people want in a fangame if the formula isn't shook up. I'd hazard a guess that a sizeable chunk of pokemon fangame players want more serious stories than the official games are willing to tell anymore.
That's also why I think so many people were/are interested in Pokemon Reborn and Rejuvenation: stakes immediately set high through the bombing of a train you are on and everyone but you on a ocean liner getting kidnapped by the regions evil team, respective to the very beginning of their games. You know what type of story you are in for.
AM2R (Another Metroid 2 Remake)
It's the story of Metroid 2, told in the style of Super Metroid. It adds a bunch of quality of life features and also adds new content that fits the world.
If you like 2D Metroid, you'll love this game.
Spoilers for my favorite part, just play do not read
The added Thermal Power Plant escape sequence was amazing.
You fight your way in, standard area. You fight a boss, who after being defeated begins a power plant overload.
Now you have a classic escape sequence. What you don't know is that the timer (overload meter) is not actually a timer, it moves up based on your progress. When you dug into the plant there were a number of slow moments, so now you have to slowly go through them in reverse. Finally you reach the top, the airlock. The slowest moving doors in the world. KABOOM!
You think you've failed. But Samus lives. You have 1 HP and have to limp two screens over to the healing room.
It's a cinematic moment in a video game. I'll never forget it.
I'm thinking Pokémon, exclusively due to Pokémon Uranium. Sure, they've done more than just that, but even just Uranium puts them in top place for me.
I want to say the Bionicle fandom, but LEGO has made it clear to everyone that if your project looks too professional they'll shut you down.
Anyway, Bionicle fans have some incredible skillsets.
That sounds counterproductive, but I'm not a company exec, so what do I know
Pokémon romhacks are on another level entirely.
I could not imagine being a Dev of Pokémon Emerald in 2003 and seeing Pokémon Perfect Emerald in 2023 seeing how utterly peak an already peak game could ever get.
Edit: I did not even see that OP specified no romhacks, whoops. Pokémon Hacks are so good they took away my ability to read.
There are also amazing fangames as well to go with the franchise as well. Just in the last few years we have had demos/betas for games like Unbreakable Ties, Berilo, Flux, Eclesia, Azure, and Vanguard while also having pretty good complete games like Copper, Realidea System, Decay, Bizzare ( warning has some kinda cringy moments/things in it ), and Hidden Place.