this post was submitted on 16 Oct 2026
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[–] jtrek@startrek.website 72 points 2 weeks ago (4 children)

If Sony just sold PC ports, people would be happier and Sony would be making money.

[–] Zahille7@lemmy.world 31 points 2 weeks ago

Literally. I hate this stupid "closed ecosystem" bullshit every company has a fucking hardon for. Just be happy with making billions of money.

[–] whats_a_lemmy@midwest.social 8 points 2 weeks ago (1 children)
[–] jtrek@startrek.website 6 points 2 weeks ago

I read about that. I can only assume there's some soulless goons in the middle who gets a bonus from some poorly thought about metric, and they're going to chase that even if everyone else suffers.

[–] mindbleach@sh.itjust.works 5 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Sony realized that with Helldivers II, and it scared the shit out of them. They glimpsed a future where they're just another publisher. That's why they panicked and forced everyone to get a PSN account, even though many countries are excluded from PSN.

If they ever stop pretending it's the PS2 era forever, they don't have a platform anymore.

The console war is over. Software has won. Now every game is on this system or that system, instead of being for any particular system. Everything is a whole computer and Sony needs you to believe theirs is different so you'll keep buying the blue boxes instead of the green ones.

Microsoft is unbothered by all of this because the Xbox project was always an effort to PC-ify the console market. They just assumed they'd own PC gaming. Aside from that little hiccup, it's gone swimmingly.

Nintendo sells plastic. They are a toy company. Video games have proven a profitable niche for them, in this brief slice of their long history. So long as there's goofy control shit they can slap on, to be the only machine that does [blank], they're fine trickling out weird spinoff games in the world's most recognized franchises.

[–] jtrek@startrek.website 4 points 2 weeks ago (1 children)

Microsoft is unbothered by all of this because the Xbox project was always an effort to PC-ify the console market. They just assumed they’d own PC gaming. Aside from that little hiccup, it’s gone swimmingly.

Side note, but it always baffled me why Microsoft went into consoles. They owned windows, where everyone was playing PC games on. They could've made something like Steam, if you ignore that large companies like Microsoft seem incapable of delivering good products. Don't even both with the hardware expenses.

[–] mindbleach@sh.itjust.works 8 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Blurring the line has been a commonplace corporate desire for decades. Several 8-bit consoles offered computer-y upgrade paths. Atari jumped back and forth. Apple had a disastrous partnership with Bandai. Basically, console companies wanted the expensive feature set of any full computer, and computer companies wanted the massive sales figures for games on low-priced hardware.

Microsoft specifically had a mildly jingoistic desire to dethrone Japanese hardware in general and the explosively successful Sony in particular. The original codename was "Midway." They put together a low-cost WebTV-based Windows CE machine which was gradually acknowledge as complete garbage. So instead they shipped a Pentium 3 PC. Somehow this worked. They never fixed the slow-ass startup time, but they disguised it with an aura-farming boot animation and menu. They made full use of the hard drive by letting you rip CDs and put your own music into gameplay.

The project fully succeeded in the Xbox 360, which used PowerPC instead of x86... and made the hard drive optional. This was an attack which Sony barely dodged. The PS3 was intended to ship without a video card. They thought the Cell would be powerful enough on its own. And it might've been - for games developed specifically around it. Even just as a CPU, there's a reason Uncharted is butter and Oblivion is molasses.

See, what PC devs had spotted was that console games could now be identical. The Dreamcast supported a weird number of shooter engines in its short lifespan. The PS2 had GTA's beloved 3D trilogy, which all came to PC verbatim. And between consoles, devs no longer needed The Good Version outsourced as third-party ports; they could just make the game once-ish. This was made unmistakable by RenderWare until EA bought it and killed it.

So Microsoft offered a dead easy time being one of the platforms any game could support, to balloon its potential customer base. But because the hard drive wasn't standard, games had to be designed around discs and memory cards. This pissed off a lot of PC players by introducing load screens everywhere and forcing a reliance on autosaves, but obviously it was great for Microsoft's business model of getting one-third of gross revenue on games they didn't make.

MS didn't pursue that from an online store because that would mean competing with... stores. Software comes from Wal-Mart. Right? If you saw Age Of Empires II in a magazine, it wasn't exclusive to anydamnwhere. The big-ass boxes were on the shelf at Target, beside the CDs. If they didn't have it then you'd check Electronics Boutique. I first bought Half-Life at CostCo.

MS didn't copy Steam later because Steam exclusively sold Windows games and was exclusively for paying customers. Frankly MS would probably still be the backbone of PC gaming if they hadn't spent the last decade making Windows overpriced, fat, slow, invasive, inconvenient, persnickety about hardware, and festooned with ads.

MS isn't fighting Steam now because even they're not as dumb as Epic.

[–] wyldrstallyns@lemmy.dbzer0.com 2 points 2 weeks ago

Please, don't ever bleach that mind. You chewed through a loredrop like butter, and smooth, too. Very well said. 🙇🏼‍♂️

[–] EncryptKeeper@lemmy.world 3 points 2 weeks ago

They did and they were. But the strategy shifted to vendor lock in so that they have more control to experiment with dynamic pricing

[–] atro_city@fedia.io 63 points 2 weeks ago (1 children)

I'm loving how the tools that are supposed to be used to make the rich richer are being used by the people to cut into profit margins. Maybe we'll see the day where releasing something closed-source won't make sense anymore because somebody will point an AI at it and say "make this run on my PC" then upload the code for everybody to use.

Macroslop has been praising AI for a few years now. Let's see how they'll thread the needle between praising it and trying to limit it from hurting themselves.

[–] mindbleach@sh.itjust.works 8 points 2 weeks ago (1 children)

This should make anyone sneering about "democratization" think twice, especially as local models will make the capability ungovernable.

They won't. But they should.

[–] Malica@lemmy.zip 2 points 2 weeks ago (1 children)

It's too early to predict how things will go down and I have hope

[–] mindbleach@sh.itjust.works 3 points 2 weeks ago

It is far too late for any outcome besides small models reasoning better than the biggest models today.

[–] brucethemoose@lemmy.world 38 points 2 weeks ago* (last edited 2 weeks ago)

I hate this headline, because it discounts the massive amount of accumulated human work that went into this, too. Just read the attribution part:

https://github.com/FelipePrado0/gow3_pc#how-it-works

It’s not like someone prompted “port this game” into a chatbot for a lazy port. It needs extremely specialized skill (hence the long list of attribution from PS4 emulation projects), and I suspect the LLM part just provided the 'bulk labor' that small hacking groups otherwise couldn't pull off.

[–] AGuyAcrossTheInternet@fedia.io 34 points 2 weeks ago (2 children)

Ah, on the one hand, I really celebrate it for kicking Sony in the shins.

On the other hand, it'll still be vibe-coded and most probably under-tested as a result. Personally, I don't even know whether there was much scrutiny of the code, too. Maybe that's my slop-induced bias against AI stuff speaking, though.

[–] sylver_dragon@lemmy.world 47 points 2 weeks ago (1 children)

I'd be less worried about bugs and more worried about malware. Pirated software has always been a minefield in that regard, with some warez groups having better reputations than others for not fucking people. With the ease of vibe coded ports and vibe coded malware, I'd expect to start seeing ports like these coming with trojans that turn peoples' PCs into botnet members.

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[–] Tyrq@lemmy.dbzer0.com 5 points 2 weeks ago (1 children)

Could always just try it, not like games ship without bugs already. Assuming it's meant to just take the existing data and translate it to run on different hardware, there's less room for hallucination.

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[–] NoneOfUrBusiness@fedia.io 11 points 2 weeks ago

And people say AI can't make the world a better place.

[–] qyron@sopuli.xyz 11 points 2 weeks ago (5 children)

I have to ask: the games are being recomplied for which OS's?

[–] sorghum@sh.itjust.works 48 points 2 weeks ago (2 children)

I'm 99% sure it isn't Temple OS

[–] qyron@sopuli.xyz 10 points 2 weeks ago

If it was, that would be an achievement.

[–] nutbutter@discuss.tchncs.de 11 points 2 weeks ago (1 children)
[–] zarkanian@sh.itjust.works 1 points 2 weeks ago

Original x86-64 code runs directly on the CPU with a custom runtime;

So, it's an emulator.

Requires your own game dump. No game files included.

D'oh! I still have to buy a copy. This hurts Sony how?

[–] sylver_dragon@lemmy.world 3 points 2 weeks ago (1 children)

Depending on what the folks are getting from the AI models, the answer might be "all of them". If the AI is slopping out reasonable C or C++, it shouldn't be a great leap from there to get the AI to slop together a toolchain to compile the code on most common targets. Sure, running the latest AAA game on a Palm Pilot from the early 2000's may not be a great plan, but it may be possible to get a functional binary to compile.

There is also likely to be a lot of work left to optimize a game for any particular platform. Even with all the hard work by the folks with the WINE project and Valve's Proton project, some games just run like dogshit on Linux (looking at you, Icarus). Though, the obvious next step is getting the AI models trained up on those optimizations. Though, that likely means OS specific optimization models and maybe even driver specific weights. E.g. You use the Linux OS optimization model with the Nvidia driver weights. Still, we might be reaching a day where we see popular games quickly ported to different OS's in a playable enough state.

[–] qyron@sopuli.xyz 2 points 2 weeks ago

Let me go get some popcorn. The show from the software houses/publishers is going to be wonderful to watch.

[–] mindbleach@sh.itjust.works 2 points 2 weeks ago

"The most stable Linux API is Win32."

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[–] JoMiran@lemmy.ml 7 points 2 weeks ago (2 children)
[–] GunValkyrie@lemmy.world 5 points 2 weeks ago (1 children)
[–] Madagaskar_sky@lemmy.world 3 points 2 weeks ago (2 children)
[–] mindbleach@sh.itjust.works 2 points 2 weeks ago

It already has.

Also, well aside, the Bloodborne Kart creator pivoted into an original animated comedy. Second episode drops today.

[–] Kolanaki@pawb.social 7 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Where 60FPS Bloodborne port?

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[–] Ek-Hou-Van-Braai@piefed.social 7 points 2 weeks ago

A post on Lemmy showing the use of AI can be good??

Crazy times

[–] queeradjacent@sh.itjust.works 4 points 2 weeks ago (4 children)

So we're saying "ported" instead of pirated? More advanced pirating? Seems to have fuck all to do with the idea of Sony themselves ditching exclusivity.

[–] elgordino@fedia.io 21 points 2 weeks ago (2 children)

Well the porting wouldn’t be required if there was a PC version to pirate.

Maybe a new term. pirorted.

[–] mindbleach@sh.itjust.works 13 points 2 weeks ago (1 children)
[–] elgordino@fedia.io 2 points 2 weeks ago

Much better!

[–] yucandu@lemmy.world 6 points 2 weeks ago

when you pirate software but have a mouthful of gummies

[–] spankysalmon@fedinsfw.app 9 points 2 weeks ago

It's still a port even if it's unsanctioned and spread through torrent/etc.

[–] eggpl4nt@lemmy.world 7 points 2 weeks ago

Pirates use ports so it's okay.

[–] Lumisal@lemmy.world 1 points 2 weeks ago

There's no PC version of the game, so it's not pirated. At best you could say counterfeited, but it's not really that either

[–] daychilde@lemmy.world 4 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

Oh no, are there websites that list these projects so I can avoid them and make sure I don't go to them? I mean like listing projects, not necessarily the links to download. Just knowing about them is helpf—er, harmful I mean, and I don't want to know they exist because I already know some websites not to go to to find stuff like that.

edit: OP mentioned a subreddit - here's a specific thread: https://www.reddit.com/r/decomps/comments/1x6sta3/megathread_list_of_recommended_recomps_and_ports/

And that led here: https://github.com/SubmitGame/awesome-decomp-games

[–] LSNLDN@slrpnk.net 3 points 2 weeks ago (1 children)

Oh gosh I too would like to remain safe

[–] HiroK@lemmy.world 3 points 2 weeks ago* (last edited 2 weeks ago)

on reddit r/decomps there's so many projects and games like this even games that were emulated are now getting a native port

[–] Emi@ani.social 3 points 2 weeks ago (1 children)

If think there is one girl that should know. She is also fit.

[–] daychilde@lemmy.world 3 points 2 weeks ago (1 children)

Specifically handling these ports, not just "alternate" means of obtaining games? Because it's specifically these ports that I'm trying to... uh... avoid.

[–] Emi@ani.social 3 points 2 weeks ago

Yeah, this fit girl has them.

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