MonkeMischief

joined 2 years ago
[–] MonkeMischief@lemmy.today 2 points 3 weeks ago

This sounds like a way to die in one of the Space Quest games lol.

[–] MonkeMischief@lemmy.today 8 points 3 weeks ago

I mean IDK maybe they mean the "freedom of Windows" compared to like, some bastardized Android sometimes found on third party "gaming handhelds"?

Lol

[–] MonkeMischief@lemmy.today 7 points 3 weeks ago (1 children)

Well that's a cooler slogan at least compared to the retro one, how'd it go...

"Live in your world, play in our walled garden locked behind a PSN account that might suddenly withdraw access to things you paid for while shuffling different tier systems and prices around and remember the BMG music rootkits? That was fun."

... Or something like that, it's been so long.

[–] MonkeMischief@lemmy.today 17 points 3 weeks ago* (last edited 3 weeks ago)

laser-focused on milking business users who are used to Microsoft's abusive practices.

The funniest thing I notice is how IT departments have to enforce all kinds of group policies and custom scripts and things to crowbar Windows into shutting up and just being a work OS.

It's just standard practice at this point to fight the thing into submission to get an install image that's not nagging users or trying to upsell them on cloud nonsense and whatnot.

[–] MonkeMischief@lemmy.today 1 points 3 weeks ago

I actually felt like the Elder Scrolls games handled this elegantly. The interactable doors could be wonky but also strategic, but for cell changing doors, on today's hardware you barely even notice the loading screen.

It felt like it kept each area of the game nice and concise, but also it still felt so connected! Especially with how characters could follow you between cell changes after Morrowind. (SURPRISE, pants-ruining Oblivion guard jumpscare!)

[–] MonkeMischief@lemmy.today 1 points 3 weeks ago

[Early Resident Evil Titles have entered the chat]

[–] MonkeMischief@lemmy.today 1 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

A browser based Doom or Quake engine world sim to run around playing with others sounds like such an awesome concept. I'd love that!! And in the 90"s no less. That would've been crazy impressive.

Microsoft and MMOs, man. I remember they were gonna make a really neat online fantasy one for the Xbox and canned it, too.

That's such a wild story. Thanks for sharing that with us! I wish they wouldn't have cold shouldered you like that...

Here's how I was imagining that went down the whole time I was reading it lmao. Just for you.

[–] MonkeMischief@lemmy.today 1 points 3 weeks ago

"Cat? Dog? Pig? LOAF OF BREAD. SYSTEM ERROR!"

https://youtu.be/LaK_8-3pWKk

[–] MonkeMischief@lemmy.today 2 points 3 weeks ago

Désolé, mon ami. J'ai cherché et cherché. Reddit a dû le supprimer. :( J'ai quand même trouvé ça pour toi ! (traduit en ligne)

[–] MonkeMischief@lemmy.today 3 points 3 weeks ago* (last edited 3 weeks ago)

Haha that does sound slightly familiar! Like Mario Kart's Lakatu on steroids. 😂

Lol okay solved! Colliding with an opening door just yeets an NPC (safely) out of the way.

Haha there needs to be a "monkey's paw" community but around what new bugs pop up when someone proposes a fix for a mechanic.


New bug report: Essential NPC unable to be interacted with because they walk toward the door to greet the player and get clipped through the opposite wall at high speed.

Sometimes they fall through the map and the game crashes when they reach -9999 meters, other times they die intersecting the wall and it soft locks the main quest.


Fun story rq: Deus Ex: Human Revolution had the most bizarre bug where, if you talked to a gang before getting the quest to go clear them out, on the second visit one of them would just spawn... like...on the moon, apparently? (A ridiculous distance upwards, not even visible except by objective marker) Made the quest unbeatable until they patched it hahaha.

[–] MonkeMischief@lemmy.today 1 points 3 weeks ago

"That's like 3 yards of class notes! That's ridiculous!"

"What? Oh this? No I just got a pack of gum at CVS real quick."

[–] MonkeMischief@lemmy.today 30 points 4 weeks ago* (last edited 4 weeks ago) (4 children)

Now we need to decide in the case of collisions if:

  • Doors violently push anyone out of the way, possibly "crushing" them into walls or
  • Force themselves back closed, turning any random NPC / obstacle on the other side into an unbeatable lock or
  • Just trap an unfortunate NPC in a corner on the other side, or
  • If they use the physics system to swing open, in which case they'll look smooth but possibly bonk the player/actor going through them a few times and could potentially (and comically) insta-kill them if physics is feeling grumpy.

The frustratingly comedic unintended results of any choice makes for great organic marketing though.

Gamedev is magical.

Aside: Know what did this really well though? Resident Evil games after RE:4.

The ability to "slowly quietly open", and then at any time decide to violently action-hero kick it open to send a zombie on the other side flying, was genius.

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