this post was submitted on 03 Jul 2024
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Fuck Cars

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A place to discuss problems of car centric infrastructure or how it hurts us all. Let's explore the bad world of Cars!

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[–] conditional_soup@lemm.ee 39 points 4 months ago* (last edited 4 months ago) (4 children)

Oh? Have they fixed the game? Can I live out my urbanist day dreams in CS2 yet? How is the public transit infra in CS2?

[–] eldavi@lemmy.ml 28 points 4 months ago (1 children)

tropico is a little bit better for this.

the later versions still require roads; but it's possible to create a barest minimum of roads to service freight & industry only and then build lots of train stations and bus stops

[–] bionicjoey@lemmy.ca 32 points 4 months ago (2 children)

Workers and Resources Soviet Republic is the S-tier for this. It's like Tropico, Cities Skylines, and Factorio all rolled into one.

[–] girsaysdoom@sh.itjust.works 15 points 4 months ago (1 children)

Oh God that sounds amazing and terrifying all at once.

[–] bionicjoey@lemmy.ca 11 points 4 months ago (1 children)

It's very intimidating at first, but there are loads of difficulty options. The standard option plays more or less like Tropico, but on the "realistic" mode, you need to actually source the materials and labour whenever you build any building. So you either need to import workers and resources, or else have a supply chain for every possible material including concrete, steel, and wood. And also have enough labourers who don't have other jobs that they can work on construction sites. That's when it becomes more like Factorio.

[–] RagingHungryPanda@lemm.ee 8 points 4 months ago* (last edited 4 months ago) (1 children)

Nialus....bus build....city blocks..... Yeah, I'm gonna wind up playing this

[–] bionicjoey@lemmy.ca 6 points 4 months ago (1 children)

I'm sorry for cursing you with this knowledge. It's definitely got the same level of addictiveness as Factorio

[–] HappycamperNZ@lemmy.world 10 points 4 months ago

Well, guess I'm failing next semester at uni now too

[–] eldavi@lemmy.ml 3 points 4 months ago* (last edited 4 months ago) (1 children)

i wish all city/economy building games had a stronger destruction-by-social/political-means game play elements beyond city/economy building like tropico has in balancing your islands' political factions from couping or voting you out of office; both internal and world superpower backed rebellions; industry induced pollution & resource depletion; social engineering espionage; pirate attacks; economy & military crippling crime or corruption in your police, military and government officials; protests escalating into rebellions or economic disruptions; and military invasions & economic sanctions from those superpower countries if you don't comply sufficiently with their interests.

i know that city skylines includes natural disasters like tropico does and that helps with the appeal to me; but i never tried the other 2. do they have anything like those things i described?

[–] bionicjoey@lemmy.ca 2 points 4 months ago

I've heard the upcoming Frostpunk 2 will have faction politics as one of the core mechanics.

There's also Suzerain. It's not a city builder but it definitely involves delicately balancing different factions in order to not get overthrown in a coup.

[–] Steve 15 points 4 months ago (1 children)

The road structure is very flexible. You can add public transit to almost any road or street.

My only complaint is that pedestrian only roads are the same size as roads with 2 lanes each way.

[–] Sasha@lemmy.blahaj.zone 4 points 4 months ago

Pedestrian roads with tram lines are amazing, but my complaint is that you can't add the grass or tree modifiers to them. Pedestrians only get concrete...

[–] JamesFire@lemmy.world 5 points 4 months ago

It has no bike lanes. (Yet)

[–] bufke@lemm.ee 3 points 4 months ago

The economy works better now and they just released smaller assets for schools, firehouses, more parks, etc. Still no bikes. Performance is better and barely playable on my amd 8700g apu.