this post was submitted on 16 Feb 2026
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Unpopular Opinion

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In my mid-30s but didn't grow up with video games.

When I started playing them on my own PC, it was NFS, Half Life, Rise of Nations, and Call of Duty that got me hooked.

Now that I'm looking for games to play on my Deck, most of the games perfect for portable gaming appear to be with pixel art aesthetic.

Just why? Is this nostalgia? In the 90s, deveopers were using every trick possible to squeeze performance out of hardware (been watching videos about old games like Rollercoaster Tycoon, Prince of Persia, Doom etc) and I can't even get indie games with some eye candy?

Never have I been so disappointed to find out that Balatro and Vampire Survivors are pixel art games. My interest disappeared faster than a Lamborghini.

Whatever happened to other art styles? Why don't we see games with vector or pseudo-3D (or 2.5D) art?

Anyway, that's my unpopular opinion I guess.

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[–] setsneedtofeed@lemmy.world 15 points 1 day ago* (last edited 1 day ago) (2 children)

Half Life, Rise of Nations, and Call of Duty

None of these are indie games. While the teams were a lot smaller than modern AAA, they weren't one or two people making a game in their spare time the way many indie games get made.

Pixel art games are popular for reasons including being much easier for solo devs or small teams to create. It cuts out a ton of work like rigging models, in many cases dealing with physics, complex lighting, and all sorts of those things. Depends on the game of course, but in many cases a lot of that stuff is either a non-isssue or way simplified. All art assets can have a unified look and quality without taking forever to make.

Games can also be lightweight on needed specs to run. Again helpful for solo devs or small teams which might not be optimization experts, and it means much less of having to figure out how to help people having issues on all sorts of hardware combos.

Pixel art can be easily readable on small screens pretty easily, which is good for things like playing on a Steamdeck. Again, plenty of non-pixelart games are readable on screens, but it is certainly easy to do it in that style.

This isn't to say non-pixel art indie games don't exist. There's tons and tons of them. I'm pretty sure something like 50 trillion indie games are released on Steam every picosecond. There's plenty that do the late 90s-early 2000s aesthetic. Or you can just play old games on Steam, especially ones that have gotten official or unofficial quality of life improvements since their release.

[–] UnderpantsWeevil@lemmy.world 3 points 1 day ago* (last edited 1 day ago)

None of these are indie games.

That's a bit fuzzy. Half-Life had a budget of around $1M back in 1998 under its original publisher Sierra On-Line. It had to be saved by Gabe Newell, who went out of pocket to keep it afloat.

This, compared to peer AAA titles like FF7 ($145M), Shenmu ($47M), and Wing Commander 4 ($12M) made it significantly underweight. Even Game Freak's break out title "Pokemon" is estimated to cost north of $10M. As Sierra On-line was a historically famous publisher on the brink of bankruptcy, it's debatable whether their dying gasp constitutes a "legit" indie title or not.

But whatever you can say about the original, the sandbox of second-tier mod games that it spawned - Counterstrike, Team Fortress, Day of Defeat, Natural Selection - certainly qualify.