Whatever happened to other art styles? Why don't we see games with vector or pseudo-3D (or 2.5D) art?
Plenty of those around, you just have to look. I've been playing a bunch of Synthetik lately and it's glorious
Welcome to the Unpopular Opinion community!
How voting works:
Vote the opposite of the norm.
If you agree that the opinion is unpopular give it an arrow up. If it's something that's widely accepted, give it an arrow down.
Guidelines:
Tag your post, if possible (not required)
Rules:
1. NO POLITICS
Politics is everywhere. Let's make this about [general] and [lemmy] - specific topics, and keep politics out of it.
2. Be civil.
Disagreements happen, but that doesn’t provide the right to personally attack others. No racism/sexism/bigotry. Please also refrain from gatekeeping others' opinions.
3. No bots, spam or self-promotion.
Only approved bots, which follow the guidelines for bots set by the instance, are allowed.
4. Shitposts and memes are allowed but...
Only until they prove to be a problem. They can and will be removed at moderator discretion.
5. No trolling.
This shouldn't need an explanation. If your post or comment is made just to get a rise with no real value, it will be removed. You do this too often, you will get a vacation to touch grass, away from this community for 1 or more days. Repeat offenses will result in a perma-ban.
6. Defend your opinion
This is a bit of a mix of rules 4 and 5 to help foster higher quality posts. You are expected to defend your unpopular opinion in the post body. We don't expect a whole manifesto (please, no manifestos), but you should at least provide some details as to why you hold the position you do.
Instance-wide rules always apply. https://legal.lemmy.world/tos/
Whatever happened to other art styles? Why don't we see games with vector or pseudo-3D (or 2.5D) art?
Plenty of those around, you just have to look. I've been playing a bunch of Synthetik lately and it's glorious
it's a stylistic choice, not a performance one. This post is as if you're going to an art musem, complaining about cubism art when you like impressionalism. Effort is still needed to make good pixel art, especially because of the smaller resolutions.
As others said, just don't play pixel games. There are literally thousands of games out there that use a different art style
Pixel art is just a stylistic choice. Development of such textures is usually more accessible, but not necessarily easier. There's a real art to making pixel art look good.
Like, does this look bad or lazy to you?



If so I strongly recommend trying to make some pixel art yourself, you'll quickly find it's not all that easy.
What's the second screenshot game's name? I need to play that yesterday! It's so beautiful!
Not OP but I think its Forge of the Fae.
You're right! Just went to check and it obviously is on my wishlist, waiting for it to be released.
Thanks!
Half Life, Rise of Nations, and Call of Duty
None of these are indie games. While the teams were a lot smaller than modern AAA, they weren't one or two people making a game in their spare time the way many indie games get made.
Pixel art games are popular for reasons including being much easier for solo devs or small teams to create. It cuts out a ton of work like rigging models, in many cases dealing with physics, complex lighting, and all sorts of those things. Depends on the game of course, but in many cases a lot of that stuff is either a non-isssue or way simplified. All art assets can have a unified look and quality without taking forever to make.
Games can also be lightweight on needed specs to run. Again helpful for solo devs or small teams which might not be optimization experts, and it means much less of having to figure out how to help people having issues on all sorts of hardware combos.
Pixel art can be easily readable on small screens pretty easily, which is good for things like playing on a Steamdeck. Again, plenty of non-pixelart games are readable on screens, but it is certainly easy to do it in that style.
This isn't to say non-pixel art indie games don't exist. There's tons and tons of them. I'm pretty sure something like 50 trillion indie games are released on Steam every picosecond. There's plenty that do the late 90s-early 2000s aesthetic. Or you can just play old games on Steam, especially ones that have gotten official or unofficial quality of life improvements since their release.
None of these are indie games.
That's a bit fuzzy. Half-Life had a budget of around $1M back in 1998 under its original publisher Sierra On-Line. It had to be saved by Gabe Newell, who went out of pocket to keep it afloat.
This, compared to peer AAA titles like FF7 ($145M), Shenmu ($47M), and Wing Commander 4 ($12M) made it significantly underweight. Even Game Freak's break out title "Pokemon" is estimated to cost north of $10M. As Sierra On-line was a historically famous publisher on the brink of bankruptcy, it's debatable whether their dying gasp constitutes a "legit" indie title or not.
But whatever you can say about the original, the sandbox of second-tier mod games that it spawned - Counterstrike, Team Fortress, Day of Defeat, Natural Selection - certainly qualify.
Then don't play them..?
Disclaimer: I know this is unpopular opinions, just paying my 2 cents.
Its simple (the art, not the concept). An indie game dev can get a lot of pixel art for the same amount as a single highly detailed and accurately animated protagonist. It's cost efficient, and it looks good most of the time. That's enough for most people.
Counter-point: Slay The Spire
I don't think it's a counter point to point at a non-pixel art game. Obviously non-pixel art indie games exist, but the person above was explaining what makes pixel are desirable for the devs that go that direction.
I was addressing the 'highly detailed and accurately animated protagonist' part. Slay The Spire doesn't have either. It still looks good.
Yes there are multiple ways to approach art style for games. For many small devs pixel art is a good fit.
I think this boils down to you just not liking pixel art, which is fine, but you're going a step further after getting answers and just acting like the answers aren't good enough. Pixel art is efficient to make and many people find it aesthetically pleasing.
i love the gameplay of slay the spire, but i personally do not like the graphics at all, it looks like bad clip art to me, but like any opinion about the look of a creative work, its a matter of taste, and what you think is good is a matter of your personal experience of it. Similarly some people have a taste of pixel art. There is no such thing as objevtive good or bad in creative works, and other peoples taste and experiences dont have to make sense to you or accomidate your sensabilitys.
This is less unpopular and more uninformed opinion.
OP clearly knows nothing about making games and only wants every dev to cater to their likings without even considering that pixel art can be a forced choice to keep costs and dev times bearable to small or one-man teams (stardew valley). It can also be an aesthethical choice because it goes well with the game's concept (sea of stars) or even a way to keep the game cheap (vampire survivors).
Also, saying the pixel art is lazy shows OP has probably never seen a detailed pixel art game. See Chained Echoes or the aforementioned Sea of Stars as examples.
Just because a game doesn't have shiny 3d graphics doesn't mean it's bad or lazy.
I don't much like pixel art games, either; tho not because of the pixel art. I simply like 3D environments better, and most pixel art games are 2D. 3D pixel art games get the best of both worlds.
I agree. I grow up watching graphics get better and better, I saved money for a faster PC, was so excited when the 3Dfx VooDoo came out. It's amazing how far game graphics have come (and how immersive and massive they can be, including the stories). I have nothing against people enjoying the indie games, but it's not for me.
I don't like to play 99.999% of existing or yet to be released games.