this post was submitted on 19 Sep 2024
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[–] ICastFist@programming.dev 3 points 21 minutes ago (1 children)

"Multiple patents"

Specifies none

Off to a great start, I see. I know that actual game mechanics cannot be patented or copyrighted (the same principle applies to non digital games), so I'm really curious to what these patents are.

[–] dual_sport_dork@lemmy.world 2 points 15 minutes ago* (last edited 14 minutes ago)

"Method for releasing 927 iterations of the same stale game across multiple platform generations."

It can't possibly be for "Method of splitting one complete game into two mutually exclusive cartridges with separate rosters to entice whales to buy two copies," because if it were they'd have already sued Capcom 15 years ago.

[–] Buttons@programming.dev 57 points 2 hours ago* (last edited 2 hours ago) (13 children)

Patents and video games huh? We can't ignore what John Carmack had to say about this:

The idea that I can be presented with a problem, set out to logically solve it with the tools at hand, and wind up with a program that could not be legally used because someone else followed the same logical steps some years ago and filed for a patent on it is horrifying.

--John Carmack

[–] finitebanjo@lemmy.world 3 points 1 hour ago (1 children)

More like he wouldn't be able to sell his solution to others, but yeah I think Patents on simple processes and mechanisms are dumb, especially certain software and firmware.

[–] Cock_Inspecting_Asexual@lemmy.world 2 points 28 minutes ago (1 children)

Is this lawsuit deadass about the game mechanics???

I need to out my fucking reading glasses on.

[–] finitebanjo@lemmy.world 1 points 23 minutes ago

idk, but the user above me made a general statement about patent laws and I responded in kind.

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[–] Harvey656@lemmy.world 36 points 3 hours ago

Pocketpair is a Japanese company too right? That doesn't bode well, Japan has some shit laws for defending these sorts of lawsuits. I really like palworld, and don't want it to go away. Fuck Nintendo.

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