this post was submitted on 20 Sep 2024
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$200M before the Sony acquisition and $200M after. It's a little hard to believe. The story seems to only be coming from Colin Moriarty right now, but I trust Jordan Middler to consider it at least reasonably plausible if he wrote it up for VGC.

UPDATE: Sources not corroborating $400M number.

https://80.lv/articles/multiple-sources-dispute-concord-s-usd400-million-budget/

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[–] yesman@lemmy.world 48 points 9 months ago (2 children)

When are publishers going to realize there is only a market for like 2-3 Live service games at any one time?

You cannot underestimate the stupidity of games publishers. I'd be willing to accept that sunk-cost alone is the explanation for this outrageous budget. It probably started out as "what's $200m for the next Fortnight?" and just went in $5 or $10 million dollar increments from there.

[–] yamanii@lemmy.world 10 points 9 months ago

Everyone thinks they will have their own Apex, a game so good it could still carve out it's place among the established behemoths.

[–] Eyck_of_denesle@lemmy.zip 3 points 9 months ago

I don't understand why they don't wait till the other ones die, like look at how successful marvel rivals beta was.

[–] MsPenguinette@lemmy.world 33 points 9 months ago

I’m hoping most of that money was spent on developers and salaries since it would appear they didn’t spend shit on advertising. Silver lining to a failure is that at least people had jobs for a good while

[–] acosmichippo@lemmy.world 21 points 9 months ago

200m is bad enough

[–] ImplyingImplications@lemmy.ca 20 points 9 months ago (3 children)
[–] ampersandrew@lemmy.world 29 points 9 months ago

I could take one look at those models and animations and tell you it wasn't cheap. Then probably a lot of money went into those CG cut-scenes that were intended to be rolled out weekly.

[–] lunarul@lemmy.world 15 points 9 months ago

Just heard the story. Apparently it cost 200m by the point they presented the alpha and it was absolute crap. So Sony put another 200m into outsourcing the work asap to fix it.

[–] DragonTypeWyvern@midwest.social 7 points 9 months ago

Salaries and servers.

[–] Juice@midwest.social 16 points 9 months ago* (last edited 9 months ago) (1 children)

Or you could do a 60 fps bloodborne remaster that people would actually play for orders of magnitude less money, but what do I know I'm just a plebe who didn't lose 400 million dollars

And then the other half of the Internet cries about how all they do are lazy remasters.

[–] danjoubu@lemmy.world 13 points 9 months ago

That’s rough, buddy

[–] chryan@lemmy.world 12 points 9 months ago* (last edited 9 months ago) (1 children)

This is absolute bullshit.

Firewalk, the studio that made Concord, used to be a part of a parent startup called ProbablyMonsters. Firewalk was sold to Sony last year, in April 2023.

ProbablyMonsters only had a total Series A investment of $250 million, and Firewalk was not the only studio that it was funding - it had multiple.

But let's just say all $250mil went to Firewalk (of which is impossible because ProbablyMonsters still exists and has other studios). In order to hit this mythical $400mil figure, Sony would have had to spend $150mil in ONE YEAR.

The most significant cost of making a AAA game is paying for the developers, of which Firewalk has about 160 of them. In what world would Sony pay over 900k per developer to see Concord through to the finish line?

The more likely figure that each developer got paid on average is about 180k, that's still just short of 30mil for 1 year.

Firewalk didn't start with 160, so you can't extrapolate that cost to its 8 years of development.

Don't believe this horseshit.

[–] ampersandrew@lemmy.world 5 points 9 months ago (1 children)

They also outsourced a ton to make CG cut-scenes and such, which can rack up a bill very quickly. ProbablyMonsters was an incubator, not a parent company, as I understand it. I too am skeptical of there only being one source in Colin Moriarty, but I trust Jordan Middler to vet the story, even if he isn't corroborating it, and as others have mentioned, the credits are literally over an hour long, which is evidence that supports the high costs.

[–] shasta@lemm.ee 11 points 9 months ago

So much money for a game I've never heard of

[–] ShinkanTrain@lemmy.ml 9 points 9 months ago (1 children)

You're telling me this cost more to develop than GTA V ?

[–] Eggyhead@fedia.io 1 points 9 months ago

Sony apparently saw this as their “Star Wars moment”, and went all in. Apparently there was also a culture of “toxic positivity” inside the studio where people became too reluctant to actually criticize anything. Sony probably heard nothing but enthusiasm.

[–] Thcdenton@lemmy.world 4 points 9 months ago

Hearing this makes me want to rub my nipples

[–] yamanii@lemmy.world 2 points 9 months ago

Actual insanity, they even poured 200 more after acquiring them to fix everything.

[–] Eggyhead@fedia.io 1 points 9 months ago

Imagine if even a quarter of Concord’s budget had gone to efforts on PSVR2…