this post was submitted on 03 Oct 2024
483 points (96.7% liked)

Games

32532 readers
870 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

I'm panicking guys...

top 27 comments
sorted by: hot top controversial new old
[–] RightHandOfIkaros@lemmy.world 89 points 1 month ago (1 children)

Never forget, releasing your game means you already made it farther than 90% of the other game developers.

[–] Skullgrid@lemmy.world 8 points 1 month ago (1 children)

yaay. I released two games then!...

over 10 years ago :(

[–] bjoern_tantau@swg-empire.de 13 points 1 month ago (1 children)

It's never too late for more.

[–] Skullgrid@lemmy.world 9 points 1 month ago

thank you for the encouragement. I'm trying to manage some life responsibilities, mental stability, alias management (how to seperate creative works online from IRL work identity, but leverage created code for furthering business, while maintaining anonimity online)

[–] wizardbeard@lemmy.dbzer0.com 49 points 1 month ago (1 children)

Welcome to the reality of indie game dev. Great ideas are comparatively easy, effectively dirt cheap. Like most things worth doing in life, the difficulty lies in actualizing those ideas and bringing them to reality.

The only real solution is experience. Beyond that: Learn to treat your "amazing game ideas" like cattle instead of pets. Prioritize rapid prototyping of your main gameplay loop/systems before you fall in love with the set dressing.


All of that said, by just finishing a project you are already further along than 90% of amatuer devs. The best takeaway from 4chan's long running amatuer game dev threads: just like make game.

Creating something that exists beyond your imagination is always progress forward. Releasing a game, even one that doesn't meet what you hoped, even one that's objectively shit, is monumental progress.

Now toss it up on itch.io or whatever storefront and start on your next attempt.

[–] imPastaSyndrome@lemm.ee 2 points 1 month ago

It's quickly becoming Dad just by finishing the project and releasing it. You're further than some AAA devs

[–] moon@lemmy.cafe 18 points 1 month ago (1 children)

Hey you actually made something and should be really proud of that

[–] timo_timboo_@lemmy.world 8 points 1 month ago

Yeah, actually starting and going through with it is half the work

[–] Sanctus@lemmy.world 12 points 1 month ago

Whatever form is pulled from the ether into the material is what it shall be. Celebrate that you created something and release it anyway! People are clicking a banana on steam right now

[–] Road_Warrior_10@lemmy.world 8 points 1 month ago (1 children)

For context the game is called [https://store.steampowered.com/app/2336120/Do_Not_Press_The_Button_To_Delete_The_Multiverse/](Do Not Press The Button) and a wishlist would be greatly appreciated. I'm currently working hard on it and I would say that it's 99% done, but I like to joke that rest of the work (polishing and bug fixing) is another 99%

[–] daddy32@lemmy.world 3 points 1 month ago

Aaa, the one temporarily featuring Hitler toaster ;)

[–] Gradually_Adjusting@lemmy.world 7 points 1 month ago

Expecting your first indie release to be perfect is putting insane expectations on yourself. The worst things you can do at this point are to give up or fail to reflect on what you've learned. Think on what you would have done differently with what you know now - and then do not waste the lesson.

[–] fsxylo@sh.itjust.works 6 points 1 month ago (1 children)

Oh this is a simple mechanic, should take a couple hours to implement!

1 week of battling the code architecture and debugging data flow later

Do I actually enjoy game dev? I guess so...

[–] AkatsukiLevi@lemmy.world 1 points 1 month ago

"Oh hey, I added a button that makes the sword turn red!" "Why is the player teleporting to [0,0] when the sword turns red?" "Okay, I fixed the teleporting bug, but now the sword is blue"

[–] bjoern_tantau@swg-empire.de 6 points 1 month ago (2 children)

I still regret that I didn't find an appropriate figure without pants for Diarrhea 4. Not to mention it will probably be years until I can find the energy to implement aliens you can shart on.

[–] Pronell@lemmy.world 7 points 1 month ago* (last edited 1 month ago)

That deserves its own sequel.

Diarrhea 5: Well Shit, You Can Shart on Aliens Now

[–] degen@midwest.social 3 points 1 month ago (1 children)

4?? Also, the screenshot reminds me of hedgehog launch. Pulled it right out of the recesses of my memory.

[–] bjoern_tantau@swg-empire.de 3 points 1 month ago (1 children)
[–] degen@midwest.social 2 points 1 month ago

Being the change you want to see in the world. I like it.

[–] PunchingWood@lemmy.world 3 points 1 month ago (1 children)

A few years ago I tried to get into Unreal, but after a while it's easy to come to the conclusion why most game studios aren't one-man companies. Unless you'd just asset flip, or go for a pretty basic kind of game, it's just so much work that it stops being a fun hobby and just becomes something that would turn into a full-time job, without pay lol.

Used to do modding and maps for various games back in the days, like Battlefield 1942 and Jedi Knight games, even dabbled some in 3DS Max and Cinema4D, was pretty fun creating stuff. But taking on an entire game concept is so incredibly daunting.

[–] dom@lemmy.ca 1 points 1 month ago

I downloaded unreal, opened it, got overwhelmed and un-installed it.

Pretty happy with godot so far

[–] Fredselfish@lemmy.world 3 points 1 month ago

This design is fixable. Just create a crust all around and that should work.

[–] x4740N@lemm.ee 2 points 1 month ago (2 children)

But seriously, how do you prevent this from happening because Google is only bringing up results to stop toppings coming off when sliding the pizza in but I want to know how to prevent the toppings from sliding off as the pizza melts

[–] AnarchistArtificer@slrpnk.net 4 points 1 month ago

Do you apply toppings right to the edge? I've never had this problem despite using an absurd amount of cheese, and I was puzzling to figure out why. I think it's because the crust rises up to act like a boundary that encloses a big lake of cheese.

[–] qjkxbmwvz@startrek.website 2 points 1 month ago

For a while I thought the Google AI result had a pretty logical, well thought out, practical solution


use glue.

[–] Valmond@lemmy.world 1 points 1 month ago

Looks more like you're pancaking.

[–] AI_toothbrush@lemmy.zip 0 points 1 month ago

Ah yes me but with random hobbies i have. I want to design a smartwatch, pen and a flashlight so far. Ive gotten to some point in the flashlight and smartwatch but its a lot of work. Software, hardware, pcb, etc.