this post was submitted on 12 Jan 2025
372 points (96.0% liked)

Games

40377 readers
2840 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don't share it here, there are other places to find it. Discussion of piracy is fine.

We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform

By type

By games

Language specific

founded 2 years ago
MODERATORS
 

So I'm re-doing some of my Do Not Press The Button (Or You'll Delete The Multiverse) character models and I have this duck that is kind of inspired by the Companion Cube in Portal. I want to make it as appealing as possible so the players will attach to it and carry it around with them. Which looks better! I'm more partial to the neck tie (because I like wearing them) but what do you guys think?

(If you want to follow how development of the game is going, a simple wishlist on Steam will be well appreciated STEAM )

(page 2) 50 comments
sorted by: hot top controversial new old
[–] MajorHavoc@programming.dev 5 points 5 months ago

Both are perfect. But if I had to pick one, the Bowtie duck is the one I would carry to hell and back.

[–] WhatSay@slrpnk.net 5 points 5 months ago

Neck tie for the top hat, bow tie with a bowler hat

[–] hakunawazo@lemmy.world 5 points 5 months ago

I've been used to the bow tie for a long time.

[–] pyre@lemmy.world 4 points 5 months ago

necktie. bowtie is the goose's thing.

[–] Bonesince1997@lemmy.world 4 points 5 months ago

Bowtie, but I think the neck tie could stand a better chance if it was wider IMO.

[–] asudox@discuss.tchncs.de 4 points 5 months ago
[–] woelkchen@lemmy.world 4 points 5 months ago

Maybe bow tie but nut this bow tie. Too busy.

[–] lemmyng@lemmy.ca 4 points 5 months ago

I'm on the fence. Visually the bowtie seems more flattering because it draws attention to the head, but I also get the argument about the necktie filling empty space and being able to flap around. Opinions in this post seem somewhat polarized too, so depending on the effort required to implement it I might suggest giving the player the option to choose either.

[–] CausticFlames@sopuli.xyz 4 points 5 months ago

Personally the necktie

[–] Blahnominous@lemmynsfw.com 4 points 5 months ago

I prefer neck tie, but I think with the to hat it would look better with a bigger knot

[–] Anticorp@lemmy.world 3 points 5 months ago* (last edited 5 months ago)

Bowties only look good when the shirt has studs instead of buttons. Since the duck isn't wearing a shirt, the neck tie looks better.

[–] brsrklf@jlai.lu 3 points 5 months ago* (last edited 5 months ago)

Asking the real questions here.

Bowtie.

[–] Regrettable_incident@lemmy.world 3 points 5 months ago
[–] FenrirIII@lemmy.world 3 points 5 months ago

Necktie for business, bowtie for booty. 😉

[–] lazycouchpotato@lemmy.world 3 points 5 months ago

Neck tie for me

[–] TIN@feddit.uk 3 points 5 months ago (1 children)

Bow tie, not sure why, I just find it more visually appealing

load more comments (1 replies)
[–] TheBananaKing@lemmy.world 3 points 5 months ago

Necktie.

Bowtie is trying a little hard, at least in comparison.

[–] rickyrigatoni@lemm.ee 3 points 5 months ago

Neck tie. Bowties are for chippendales.

[–] grue@lemmy.world 3 points 5 months ago (2 children)

Paired with the top hat, the bow tie is better.

But I'd like to see other options, such as a cowboy hat and bolo tie, a scarf, a "dixie cup" sailor hat and neckerchief, a casual ascot, etc.

[–] Draegur@lemm.ee 4 points 5 months ago* (last edited 5 months ago)

A beret and a cravat!

A fedora for the necktie like a 1950s hard boiled detective!

A pointy wizard hat and a robe!

[–] ooterness@lemmy.world 2 points 5 months ago

This is brilliant. You want players to feel attached to this character? Let them customize a few things.

[–] Dnb@lemmy.dbzer0.com 3 points 5 months ago

Neck tie, gives the bottom half some color

[–] Shawdow194@fedia.io 3 points 5 months ago

Necktie

Fills out the model more

[–] Draegur@lemm.ee 2 points 5 months ago (2 children)

With THAT hat? Definitely a bowtie. It's a verticality balance thing. The hat is vertical so the tie should be horizontal. Now, if the duck had a WIDE hat, THEN you go for the long tie.

load more comments (2 replies)
[–] Elevator7009sAlt@ani.social 2 points 5 months ago* (last edited 5 months ago)

Necktie makes him feel a bit… sad and pathetic. And I usually have no problem with neckties! It's just the way it looks on this particular duck… team bow tie all the way.

Also, is he plumper on the bow tie side? The models definitely look different so this might not actually be a fair comparison. Plump duck might look good with a necktie. But the picture you gave us on the left… well…

[–] kaprap@leminal.space 2 points 5 months ago

BOW TIEEE OOOO WOWEE :3333

[–] Lennnny@lemmy.world 2 points 5 months ago

Neck tie. You could also make it all lopsided and loose when the duck is all discombobulated, it'd be mad cute.

[–] brokenlcd@feddit.it 2 points 5 months ago* (last edited 5 months ago) (1 children)

I think the only problem with the necktie is that it looks like a flat texture. If given some volume it'd work really well. As for witch to use i'd prefer the necktie since it it doesn't leave the torso like a blank canvas;

Utimately it depends on where in the game the duck is going to be seen first, first impression matters a lot. If it is in a really plain room, like a barren office with white walls the colors of the bowtie might give some contrast with the blandness of the room; If the room is more caotic, seeing the duck more "put togheter" than it's surrounding helps break with the ambient.

(Its been a while since i played portal, so my memory it's a little fuzzy, but if i remember correctly it worked so well because in the monotone enviroment of the test chambers, having something as simple as a cube with a heart was enough of a break from the mold to be memorable, also it had interactions with it in the game; an option would be to somehow integrate it into the game in like a small puzzle of sorts, making it appear near the button when the player comes and goes, stuff like that)

With that though i need to say that i am colorblind, so take my 2 cents with a grain of salt.

[–] Road_Warrior_10@lemmy.world 3 points 5 months ago

The opinion of players such as you are also valuable, so thank you : )

[–] skygirl@lemmy.world 2 points 5 months ago

Definitely the bow tie.

[–] Kruulos@sopuli.xyz 2 points 5 months ago (1 children)

Why not both and add a few more. Make the game randomize which attire the duck has from a limited pool of costumes and force a change maybe as often as after every save/load/level.

Totally unnecessary but silly feature. If there is any mention of the duck in the environment/narration you can add jokes about ducks being indecisive.

[–] Road_Warrior_10@lemmy.world 2 points 5 months ago

Interesting idea I will try to explore it. Not sure how to randomize assets tho but probably there is a way : )

[–] SpikesOtherDog@ani.social 2 points 5 months ago

Kids agree on bow tie.

[–] blockheadjt@sh.itjust.works 2 points 5 months ago

If the duck sits still (actual stuffy), bow. If it moves around (comes alive), neck.

[–] shneancy@lemmy.world 2 points 5 months ago

bowtie, he just looks so dapper in it

[–] Konraddo@lemmy.world 2 points 5 months ago
[–] FlashMobOfOne@lemmy.world 2 points 5 months ago

There's no wrong answer here, but I like the bow tie.

[–] Kolanaki@yiffit.net 2 points 5 months ago (1 children)

¿Por que no los dos?

Let's see what a combination neck and bow tie looks like on the lil guy.

[–] Road_Warrior_10@lemmy.world 1 points 5 months ago

Hah, might be too much, but It seems that most people like the bow tie better.

load more comments
view more: ‹ prev next ›