I tried, but I just can't go back and play Oblivion after playing Skyrim with all the quality of life mods. I'm waiting on the Skyblivion release to revisit it.
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The loading screens omg
I put hundreds of hours into that game and loved all 15 of them I spent actually playing
I could and i did. It was great. Sorry you couldn't find a similar feeling.
Ps: nyeh nyeh nyeh nyeh nyeh
I'd say TES as well, but with Oblivion > Morrowind. I had trouble getting used to it being more toward the RPG side than Action. But it's rewarding if you see it through.
I actually did. After waiting 10 years for a new TES game after Skyrim, I got bored and installed Morrowblivion. Played that all the way through. Then I played Oblivion with some visual mods. It was still quite fun, though I didn't do a full play through. If I hadn't already done a full play through, then Oblivion would still be an awesome game after playing Skyrim.
Goldeneye. Revolutionized the FPS genre at the time. Nigh unplayable now. Tried recently using both NSO and on an original N64, it just hasn't aged well when compared to something modern.
I played Goldeneye at an arcade recently that had an N64 set up and actually had a great time. But people who hadn’t grown up with it and tried to join in found it pretty frustrating. So I can see that going either way tbh.
NES Metroid, being replaced by Metroid Zero Mission.
NES Metroid is interesting to play through to see where the franchise came from, or for the nostalgia factor, but Metroid Zero Mission is vastly superior in nearly every conceivable way, its not even close. Its not like Silent Hill 2 or Resident Evil 3, where the originals are still better than the remakes overall, everything taken into account (though in that case, SH2 remake is superior to the RE3 remake). Absolutely every element of Zero Mission is an improvement on the original.
Metroid Zero Mission did not make vast sweeping changes to alter the identity of the game, making only minor adjustments to designs that were not thematically important (for example, the physical appearance of Ridley or Kraid being different is not thematically important). There were not big amounts of cut content, with only minor elements being cut like the fake Kraid enemy, which was not thematically important. The music is all familiar with the same composition, but with added flair. Its not different just for the sake of being different. Items and suit upgrades are almost all in the same places as the original NES Metroid, with the addition of new items that were added to the Metroid setting later on such as the Charge Beam and Super Missile. A map was added to the game, and the beam weapons now stack like in Super Metroid, rather than replacing the last beam you had.
All in all, Zero Mission leaves very little reason for the player to play the original game, especially if all the player cares about is the overall story of the Metroid IP. The player won't get more thematically important designs that enhance the story like they would playing the original Silent Hill 2, and they won't get more original game content and story like they would playing RE3 Nemesis. They wouldn't get an improved experience. The choice to play NES Metroid mostly just comes down to nostalgia, historical value, or personal preference. Or if someone only has an NES or device capable of emulating the NES but not the GBA.
I completely agree and to I'll add that this also applies to Metroid II. As Metroid II was on the Game Boy the game resolution is far too small to ever revisit. For a side scrolling game you can barely see what is in front of you.
Luckily the fan game AM2R, or the slightly less good but still excellent 3DS remake do for Metroid II what Zero Mission did for the original.
Luckily the fan game AM2R, or the slightly less good but still excellent 3DS remake do for Metroid II what Zero Mission did for the original.
I just started with the Metroid saga (it is never too late I guess) and I started with Zero Mission, I am actually struggling with what is next for me, whether to start with AM2R or the 3DS one... Both look appealing to me, but as I don't have nostalgia googles for the older 2D games and the 3DS one has always called my attention, I might lean more to it... On the other hand, AM2R is a fan game... And I have a huge respect for those...
Did you look into Super Metroid for SNES? I was just replaying it recently and it still holds up as a true gem
Super Metroid is definitely the gold standard. Zero Mission definitely feels like it uses Super Metroid as its base. The same is also true for AM2R.
I think if you are getting into the series for the first time, Zero Mission, AM2R, Super Metroid & Metroid Fusion is the order to go in. They all share a similar set of gameplay & graphics.
I think the 3DS Metroid II remake is great, but in terms of cohesiveness, it's going to stand out among the four games.
That being said it's made by the same developers who will then go on to make Metroid Dread, which is probably my favorite Metroid game behind Super Metroid, which is the best.
Having grown up with the PS1, it's been fun revisiting old classics and see what has aged well and what hasn't.
Platformers like Spyro, Crash, Rayman, Abe's Oddysee and Ape Escape have aged like fine wine (although Crash 1 is a lot more janky than the others). But that back into the past, some games also showed no signs of proper playtesting aimed at kids, which means overly difficult levels, annoying completions and such - I remember spending months playing Tarzan, The Emperor's New Groove, Croc 2, Kingley's Adventure and others to 100% them, and some of them I could never finish. I only recently 100% Croc 2 for the first time, for example, and yeah, it wasn't really that good.
Some JRPGs are also as great today as they were the day they were released (Final Fantasy IX, Xenogears, Chrono Cross, Star Ocean and even lesser known ones such as Legend of Legaia, Threads of Fate and Wild Arms), and are arguably better than many of their contemporary competitors. But you sometimes have to stomach one too many random encounter, overly distracting old/early PS1-era graphics, bad translations, or all of the above (I've never been an omega-fan of FFVII, and let me tell you, revisiting it in the pandemic really didn't improve my opinion of that game).
The slow gameplay afforded by the console really allows action-horror games such as Resident Evil, Dino Crisis and Silent Hill to shine, but those that attempted to be more action-oriented, such as Siphon Filter, really show the signs of age. Dino Crisis 2 is the exception here, being very action-heavy, but also distinctly "modern" in many of its design choices.
Stealth games such as Metal Gear Solid and Tenchu are also great, although very limited in scope by today's standards, and the latter's low render distance is something that may annoy players accustomed to modern gaming.
FPS games (Medal of Honour being the biggest title) really have no place in any contemporary gamer's playlist. The same can be said about Race/driving games, unless you like revisiting the catchy tunes of the Gran Turismo 2 soundtrack. For example, I found CTR - Crash Team Racing quite dull and too easy even at max difficulty, but had a blast collecting all achievements in the remake (shame it never got released on PC - I wonder why).
It's probably the same about fighting games: modern entries are much more fluid and dynamic, have better AI and allow for a greater skill ceiling. I say "probably" because I suck at fighting games and I've never played them extensively, aside from a few sparring matches with my brother on Tekken 3.
There are other cases where I found the original game "good enough, but not worth your time over the most recent entries". For example, as a kid I spent countless hours crossing the skies of Ace Combat 2, but all the titles that came after it are just better. If I had to chose only one game for this post, AC2 would probably be it. I loved it and I still do, and its soundtrack is bonkers (seriously, it's really good), but yeah, I'd take 4, Zero and 6, or even Project Wingman, over it any day.
On the subject of fighting games, its true that modern games are more fluid and dynamic and obviously visually superior, but they are also chopped up into a thousand microtransactions and dumbed down. There are six games in the Soul Calibur series now, and SC2 is still the peak there. I'd also argue the best games of both the Mortal Kombat and Dead or Alive series lie somewhere in the middle. The latest entries in all three of these series are honestly disappointing, as well as absolutely riddled with microtransactions.
This is pretty obscure, but the Game Boy Advance remake of Mario Bros. (Not Super Mario Bros.) is more fun than the original.
You can run, for one thing, and the controls are more responsive in general.
It’s one of the games on Super Mario Advance, and one of the main reasons I originally wanted a GBA when it came out! I had the original Mario Bros. for the NES and thought it would be fun to have a portable version. I was right.
They did a great job updating the game!
Yeah the controls in the OG Mario Bros (and even the OG Super Mario Bros, to a bit of a lesser extent) are very clunky compared to modern entries. I’d say SMB3 holds up well though.
The early Pokemon games are pretty rough, after you get used to improvements from the GBA era. Particularly the remakes.
Likewise, the original NES Metroid after playing Zero Mission? Takes some getting used to.
I enjoyed the fighting simplicity of the original pokemon games. I could recognize and know the names of 151 pokemon and their weakneses/strengths. Now there's too many pokemon and too many counters and hybrids. Too much work to keep track of.
As much as I adore, love and still prop Gen II as peak pokemon. I also have to blame Gen II for bringing in EV and IV that has served for the longest time, as fuel to the fire. Additionally so has making pokemon born and all that.
Now there's mega-evolutions, old pokemon have aurora forms or whatever. Why complicate it?
Ahhhh I love how crunchy the old versions are! The only thing I wish I had on my carts is a FFWD feature for grinding.
Do the original version of Doom and Doom 2 count? The relatively recent, re-released duology is objectively superior. Also, OpenRCT2 makes classic RCT and RCT2 feel incomplete at best, and outright horrible to play at worst.
Honestly, Diablo 2. It's a classic, it set the standard for the entire genre and it was a brilliant game. Playing it recently, it feels quite shallow compared to modern ARPGs and lacks a ton of quality-of-life features. Games like Grim Dawn, PoE, Torchlight 2 are way better.
Action RPGs, especially the ones with a heavy focus on loot, suffer the most for me. Trying to play through Vagrant Story now is brutal. MP for fast travel!
The original Neverwinter Nights after Baldur's Gate 3.
NWN was fantastic for it's time, loved the DM mode and online mods, but the clunky movement and walls of text without voiceovers just can't compare.
I actually prefer walls of text these days. I find myself too impatient to sit through long, voice-acted diatribes. I can read 10 times faster than the voice actor can speak, so I just end up turning on subtitles and skipping most of the voice acting anyway.
I also just find that voice acting tends to compromise the amount of writing. They just won’t have the VA read a wall of text and instead they’ll cut it right down, removing tons of nuance. Voice also similarly compromises the amount of dialogue options available to the character. I have yet to see a voice acted game with the sheer breadth and depth of dialogue option choices as games like Planescape Torment or Fallout 2.
I'm trying to see some stuff in BG1 and 2 that I missed as I take another lap through the entire series, and I remember BG1 being a fairly easy, straight-forward game, but now that I'm replaying it, I remember that's only the tail end of the game. Early in the game, when you're stuck at level 1 for hours, lots of attacks just one-shot you, and it takes so long to get level 2. In Baldur's Gate 3, you're barely out of the tutorial area before you get level 2, so you just don't have that problem with low HP.
I think BG3 also does max HP for 5e classws which is higher than the edition(s) used for 1 & 2. Did 1 & 2 use random HP for first level as well?
I don't have an encyclopedic knowledge of 2e, but I think first level HP might be set in stone by class, and the Enhanced Editions of BG1 and 2 give you a max HP per level option, which doesn't really help at level 1. Dynaheir keeps getting smoked with her mere 6HP, and she can't get to level 2 fast enough.
I got through the original NWN multiple times, as well as various mods.
I got bored partway through BG3, never finished. Barely touched NWN 2.
A lot of strategy games fit this bill to me. Mainly the Paradox ones like Europa Universalis or Crusader Kings. I'd much rather play the most recent version (EU4 and CK3). However, it's interesting that I feel the exact opposite about the Total War and Civilization Series, where I'll prefer the original Rome Total War and Shogun 2 Total War over many of the more-recent games, as well as Civ V over VI and VII (though I haven't played VII yet, to be fair).
The Football Manager series also comes to mind. There's little tweaks and improvements each year (this year being an exception where they are redesigning the entire engine) so I prefer playing the most recent one (even if I still boot up a few of the older games for some nostalgia every now and then).
For me games from the NES era can tough to enjoy for more than a short period of time. They just tend to feel punitively difficult in a way that is not very fun. I’d much prefer a Mario from SNES onward any day for example.
Pretty much all the racing games from my childhood. I remember them having super realistic grip and aerodynamics, but playing them again compared to even sorta SIM modern racing games today is just night and day.
I will blame my 1000+ hours in beamNG for some of that. Once you have seen super detailed soft body physics it's hard to play anything that doesn't have it. Wreckfest 1 had a decent hybrid soft/ridged system that worked for that game. Seems the second game that just dropped on early access improves on it some, but I'm gonna wait for the full release before I pull the trigger on that one.
Diablo 2 Lord of destruction, Diablo 2 resurrected is sooo much better in many ways I'll probably never play the og again.
Best part is you can have the look if you press a button!
I started Monster Hunter with 4U on the 3DS. After World, Rise, and now Wilds, I have a hard time justifying crumpling my hands into a pretzel to play the old games on portable. The movesets are comparatively barebones, and there's a lot of tedium and jank that the new games stripped away. Veterans will tell you that's the real Monster Hunter and the new games are infantilized arcade games, but whatever. I play games to have fun, not bang my head against a wall.
I do love old-style MH still! World and Rise are wonderful and Wilds is great so far, but MHXX/MHGU is my favorite Monster Hunter game for sure.
I would love to experience X-COM UFO Defense, but the only X-COMs I've played to any extent are the two "modern" Firaxis games. Going back to the originals is a real effort, especially without having the manual to hand.
If the originals are too difficult to sink your teeth it, you can start with Xenonauts.
I haven't been on Space Station 13 since Space Station 14 came out. The controls are just actually intuitive and BYOND is dead in the water.
The Witcher, I hope the remake we'll be good
The Witcher 2 is more than fine
Not sure if it fully counts according to the question, but I can’t imagine playing any version of The Legend of Zelda: Wind Waker that’s not the HD version for WiiU. That dual screen perfects the game and renders all other versions unplayable.
I still do it from time to time because I like playing them on original hardware, but Sonic 1&2 on Genesis/Mega Drive. The Origins Plus versions may not be 100% accurate gameplay with regards to movement/moveset, but anniversary mode's retry special stages is real nice when half of the time I get screwed in those. Especially 2's special stages where I feel I feel like I'm constantly getting screwed over by my favorite character/sidekick being incompetent at the special stages.
Just recently got the 3rd game (still need & Knuckles to complete the set) and while not being able to retry special stages is an issue, I can at least reset the game without having to worry about needing to replay the whole entire game over from the start. So it gets a pass because all I gotta do is replay a stage.