this post was submitted on 20 Jun 2025
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[–] Almacca@aussie.zone 2 points 4 days ago

The Strider reboot. I wouldn't have minded another one of them, but I guess I'll replay it again instead.

[–] hansolo@lemmy.today 9 points 5 days ago (9 children)

Earthworm Jim

Atomic Robokid (Genesis)

Tempest (Atari 2600 version)

Ghosts and Goblins (NES)

The game where it's a rich guy that sends a trained assassin out onto a island with nothing and hunts him for 24 hours, and if the assassin kills the rich guy he gets his freedom and like $20K.

Rock n Roll Racing (SNES)

Beyond All Reason/Planetary Annihilation

[–] BuboScandiacus@mander.xyz 6 points 5 days ago* (last edited 5 days ago)

Ghosts and Goblins

Listen kids, this is how you spot them, this and their rubber skin. Dogs bark at them too.

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[–] DudeDudenson@lemmings.world 9 points 5 days ago (2 children)

The original mass effect trilogy. I know they're very mainstream but no one talks about them anymore and I must have like 5k hours between the 3 games.

Perfect winter break games for just diving in and doing 20 hour long play sessions

[–] mysticpickle@lemmy.ca 5 points 5 days ago (1 children)

Same reason people don't talk about Game of Thrones anymore. The last entry, Andromeda, was so disappointing it retroactively made people like the previous ones less :\

The combat in Andromeda was pretty sweet though even though the story sucked. I have it another shot not that long ago and once I figured out some of the profile swapping stuff the combat was really fun.

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[–] ExtraMedicated@lemmy.world 4 points 4 days ago

I think I'd have to say La-Mulana.

[–] megane_kun@lemmy.zip 3 points 4 days ago

Hellnight/Dark Messiah

It's a relatively obscure PS1 game in the horror genre.

The main thing that made it relatively unique among the horror game of the PS1 era is its lack of action mechanics. It’s essentially a horror dungeon crawler without action mechanics. You can run away or sneak past the invincible enemy, or if you gain a companion, the enemy kills your companion allowing you to run away when caught.

Game mechanics and ending spoilers

Essentially, your companion is your extra life. Different companions also have different abilities. Different endings result from who your companion is, or not having any at the game ending.

Its mechanics is more akin to Clock Tower—first person point and click at certain rooms, while being a first-person dungeon crawler in most other areas.

From the wiki article:

The game uses a first-person perspective, very similar to first-person shooter games, only without any means of combat. Throughout the game, players must travel through different areas of The Mesh and beyond, and must solve puzzles to progress to the surface. The player encounters only one type of enemy, and that is the mutating monster called The Hybrid. The only possible way for players to survive is to run away. Any close contact with the enemy will result in the deaths of their companion (and finally themselves). Once the companions are attacked, they are killed off permanently.

It is pretty different from the other horror games from the PS1 era, which made it relatively disappointing for those expecting it to be similar to the likes of Resident Evil or even Silent Hill.

[–] Lootboblin@lemmy.world 4 points 4 days ago

Dysmantle.

Casual post apocalyptic survival etc game. It’s also available on consoles, switch and mobile.

https://store.steampowered.com/app/846770/DYSMANTLE/

[–] FunnyUsername@lemmy.world 3 points 4 days ago

Dark Fall 1 & 2 (specifically not 3)

couple of my favorite point and click adventures, and I've played a lot

[–] obinice@lemmy.world 6 points 5 days ago (3 children)
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[–] dumbass@quokk.au 6 points 5 days ago* (last edited 5 days ago) (3 children)

Ziggurat.

it's a first person shooter dungeon crawler, the levels and enemies are procedurally generated, sometimes you can get a room with enemies that are one hit kills, then walk into a connecting room with 3 different over powers enemy types coming at you from all directions.

its face paced and fun as fuck to run around killing shit with magic wands and magical guns.

no playthrough is the same.

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[–] Semjaza@lemmynsfw.com 3 points 4 days ago

Strife - last commercial release (at least until a recent retro game using it) of the Doom Engine. Picked it up for £3.50 or something about '97.

Think Hexen but plot, charming pixel-comic art, and some potentially frustrating boss fights and rpg lite elements.
Lots of fun, and does interesting stuff. I quote the voice acting quite a lot, but no one notices.

[–] Crankenstein@lemmy.world 3 points 4 days ago

Balrum

Beautiful isometric game inspired by 80's and 90's CRPGs.

[–] Brkdncr@lemmy.world 6 points 5 days ago (3 children)

“Whiplash!” Was an old racing sim that had crazy tracks. It had collision damage and in single player mode you could give your teammate commands.

It supported 8 players on a lan in multiplayer. All of this while running from DOS. Looking back it seemed a little ahead of its time. I’ve never encountered anyone in person that knew of this game.

[–] tal@lemmy.today 6 points 5 days ago

“Whiplash!”

Apparently this was known as Fatal Racing outside North America.

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[–] BlameTheAntifa@lemmy.world 6 points 5 days ago (2 children)

The Longest Journey. It’s one of the best adventure games ever made, and has one of the best stories in interactive storytelling.

Sacrifice. An old Interplay title where you are a sorcerer in service to a god. You summon armies of creatures and cast world-altering spells using the souls of creatures you’ve sacrificed to your god.

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[–] hungprocess@lemmy.sdf.org 6 points 5 days ago (1 children)

Arcanum: Of Steamworks and Magick Obscura. Even just the soundtrack is worth the price of admission.

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