this post was submitted on 25 Sep 2025
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Ghostbusters on NES (I think a very similar game came out on other contemporary systems). While the Mega Drive ghostbusters game was hard but it was worth playing, I don't understand what they were thinking with this one. (What were they thinking?) For people who have played it, back then or now, do you think it has any redeeming qualities? The only thing I can think of is the AVGN episode that came out of it.

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[–] CyberTaco@lemmy.world 71 points 2 days ago (1 children)

The most positive thing I can think of is if you turn the system off, the game stops.

[–] eru777@lemmy.world 16 points 2 days ago (2 children)

Maybe the commodore 64 game this was based off of was more entertaining lol. Can someone who played the original reply with some feedback on it? Like what was good about it

[–] Kabutor@lemmy.dbzer0.com 27 points 2 days ago (1 children)

I played on the C64, I was so high in the Ghostbusters theme, I loved the game, I even finished at least a couple of times. It has some light resource management, some light arcade ghost capture and it was fun, I had a fond memory of it.

I sometimes loaded the game just to watch the menu, where you have a ball that bounces over the lyrics of the song while it plays on the background.

[–] mPony@lemmy.world 5 points 2 days ago

Seconded. I played this on the C64 for a month or so. The intro voice saying Ghostbusters and laughing was pretty surprising given the tech (Impossible Mission also had really good voice samples but you had to complete the whole game to hear the best ones). I also enjoyed watching the bouncing ball on the lyrics (and one of my parents told me about Mitch Miller doing the same kind of thing decades before that).

[–] Rhaedas@fedia.io 13 points 2 days ago (1 children)

My memory was that it was a fun game. Thanks to the C-64 SID chip, the "Ghostbusters!" voice and music was decent (even though I suppose it got repetitive after a long play). Gameplay was good once you figured out what you were trying to do and prevent, and initially it was slow enough to allow mistakes. I do remember at the end it got basically impossible to keep up, so you would always have an endgame, and I guess I didn't get to that much since I don't remember exactly how that goes without finding a video of it (but of course know how it should go, since I know the movie well).

[–] mPony@lemmy.world 2 points 2 days ago

The music did get repetitive, but that went for any C64 games that had background music. All of the tunes from Ultima IV are still burned into my brain after MONTHS of playing that game.

[–] rozodru@piefed.social 30 points 2 days ago* (last edited 2 days ago) (2 children)

It was a rush job.

The NES and pretty much all home versions of the game were essentially ports of the Commodore 64 game which was the original version. After the films release Colombia Pictures was all "holy shit, we have a hit, we need to capitalize on this ASAP and keep pumping out merch while it's hot". Colombia then went to Activision and offered them the license. Colombia Pictures didn't give a rats ass about the design, the content, or anything the ONLY stipulation they had was get a game out on as many platforms as possible and get it out like yesterday. So what you're playing on the NES is a grand total of a month and a half of work when at the time a game would typically take 6 months to produce.

It's not supposed to be good. It's not supposed to look good. It was simply made to so that something with the name "GhostBusters" was on the shelf in toy stores and sold. and it sold VERY well. it was one of if not the best selling Commodore 64 game of all time...most pirated too.

[–] eru777@lemmy.world 10 points 2 days ago (2 children)

wow I just feel bad for the people that paid full price for this. Granted we had renting of games back then, but imagine being a kid on christmas and getting this for the master system or something.

[–] rozodru@piefed.social 10 points 2 days ago

I believe it was released on the C64 a couple days before Halloween and then on the NES and every where else shortly there after so yeah, just before Christmas.

But I mean that was just a common thing for the early to mid 80s when it came to videogames. Just get something out before the holidays with a hot franchise on the box and who gives a rats ass what the game is about or if it's even any good. it'll sell.

[–] ICastFist@programming.dev 5 points 2 days ago

I suspect the master system version was slightly better than the NES, as the stairs part wasn't a stupid "mash A and B while being completely defenseless", you only controlled 1 dude and could shoot the ghosts, and it wasn't 20 actual fucking flights of stairs, though the music was the exact same from start to end.

[–] SharkAttak@kbin.melroy.org 7 points 2 days ago

So this means that the lesson of the E.T. game wasn't learned or remembered.

[–] edgemaster72@lemmy.world 19 points 2 days ago* (last edited 2 days ago) (1 children)

I can't believe you're forgetting that amazing voice clip, everyone remembers the first time they heard that clear, beautiful voice clip say:

Ǥħ๘sŧƀᵾsŧɇɍs

[–] Ithi@lemmy.ca 2 points 2 days ago

Yeah this was the first thing I thought when I saw that image. That + the AVGN vid makes it worth it for this game to exist.

[–] mr_daemon@untrusted.website 24 points 2 days ago (3 children)

@eru777 The bitcrushed to shit "ghost busters!" on startup has to count for something, maybe

[–] eru777@lemmy.world 15 points 2 days ago

ghertbusterz

[–] Godort@lemmy.ca 6 points 2 days ago (1 children)

Agreed. That was an incredibly hard thing to get the NES to do

[–] defaultusername@lemmy.dbzer0.com 1 points 2 days ago* (last edited 2 days ago)

The NES has a dedicated DPCM audio channel. But yeah, RAM restrictions were brutal.

[–] Valmond@lemmy.world 16 points 2 days ago (1 children)

I played this on the C64, very confusing game.

The good: the music!

Thank you sid chip!

[–] PhobosAnomaly@feddit.uk 7 points 2 days ago* (last edited 2 days ago) (1 children)

I had the Atari 800 edition.

I didn't know what the fuck the "enter your account number" was at the start. Young me didn't realise it was a thinly veiled password system. Quite clever actually

Wasn't it done in David Crane's heyday too?

edit: wow, I didn't realise quite how bad the NES edition looked, though I've never played it. Seems that doubling of RAM paid off for the early Atari 400 platforms. The Atari edition did miss that final tower ascent section though.

[–] TipRing@lemmy.world 3 points 2 days ago

I ended up cracking my copy of it (which was pirated anyway) and gave myself a ton of money at the start as well. Fun game for kid me, not really a classic.

I also cracked SimCity and 688 Attack Sub but I had legit copies of those, I just hated keeping track of an extra piece of paper to play them.

[–] Endymion_Mallorn@kbin.melroy.org 13 points 2 days ago (1 children)

The NES version specifically, I can't defend. But the DOS, C64, and SMS versions are interesting, because they're really proof of what would be codified as the Covert Action Rule, or the simple adage of programming, "do one thing, well". Note that in the NES port, none of the minigames are done well. But I think David Crane created a pretty solid concept, hampered by a number of unfortunate factors.

The start of the game is a business simulation. The game doesn't want you to actually think about the business side of things, but wants to make money important. This ends up contributing to a bad idea, because rather than looking at the economy as a core element, it ends up getting shoved to the side. Frankly, it would be better if you started off like, say, Animal Crossing, or SimCity, where you have a loan you must pay off, but you're given the tools you need to do so. The PC versions feel less clunky in this respect, because the business side is more front-and-center.

There's a lack of real clarity about what's going on in the map minigame. There's a lot of moving parts, but not a lot of rhyme or reason behind them. The PKE doesn't really react to player actions, but nor is it a steady timer. Central Park West (the Zuul building) doesn't really have any significance. And frankly the driving minigame is pointless if you don't have the vacuum. It'd be better to just have to buy gasoline.

The ghost-catching minigames are short and annoying, but are actually the only part of the game worth any time investment.

Then you have the dreaded tower climb. On the NES, the controls for that section of the game are simply inexcusable.

The big fight at the end doesn't feel conclusive, and the ending is... well, it's awful, let's be blunt. That's why it became a meme.

And yet! It's stuck with people because it's so awful a game but so near the edge of being good if it was made with more focus. I haven't played any version of the game in several years, but I remember every step of it. I remember the Ecto-1: traps, proton packs, ghost vacuum. Vacuum for money, grab free-floaters to stop them from forming Stay-Puft until you're in the black. Then Stay-Puft, the stairs, and Zuul.

Consider that Crane went from Pitfall to all of that. Seriously, in terms of game design, it's a huge leap forward, and yes it stumbled hard. Oh, and if you want a fair comparison, look at Autoduel for the C64 (one of Lord British's pre-Ultima games), since the Ghostbusters game was built on the bones of a Car Wars game.

[–] k0e3@lemmy.ca 3 points 2 days ago

I really appreciate this comment. Your opinions are grounded and also respectful in that you don't insult what has come to be known as one of the worst NES games.

I wonder if there are ROM hacks that address any of the issues you mentioned.

[–] pinball_wizard@lemmy.zip 10 points 2 days ago* (last edited 2 days ago)

I will gladly throw myself upon the "8-bit Ghostbusters could be fun" hill!

  • The driving bits with that soundtrack were dope.
  • The in-front-of-building ghost catching mini game was fun, after learning how to play it through relentless soul crushing trial and error.
  • Chiptune "he slimed me" was amazing the first time, and almost didn't get old.
  • Being able to upgrade tools and vehicle was rare back then. And with enough experience, it could even (rarely) be done without making a game ending financial mistake.
  • Marshmallow Man's formation was right up there with the Ski Free Yeti as a metaphor for everyone's inevitable creep toward death. (Except we didn't know to buy a ghost bomb and press "B" rather than not knowing to press "J".)

Disclaimer: We didn't have that many better game options back then.

Edit: I'm actually not sure if the NES version had any way to escape the Marshmallow Man, since the controller doesn't have a "B" key?

[–] Machinist@lemmy.world 3 points 2 days ago

I never really figured out you had to drive as fast as possible and that the fuel level was actually a countdown timer. I was crazy about the cartoon and remember being so disappointed with the game.

[–] you_are_dust@lemmy.world 10 points 2 days ago

The best thing about this game is that it wasn't one that I owned as a child. I believe I played some other poor souls copy so my limited allowance of video game purchases and rentals were unaffected.

[–] cubism_pitta@lemmy.world 10 points 2 days ago

It boots right up. No loading screens!

[–] VerilyFemme@lemmy.blahaj.zone 7 points 2 days ago

Not fucking one. I'm waaayyyyy too young to be the AVGN's target audience, but I fell in love with him after I saw his review of this piece of shit that my mom owned.

Genuine worst game I had as a kid, and I had Who Framed Roger Rabbit.

[–] Rhynoplaz@lemmy.world 8 points 2 days ago

The music is pretty dope for the first minute or so. 🤷🏻‍♂️

I remember playing this as a kid and having no clue how to play it.

[–] Cascio@lemmy.world 7 points 2 days ago (1 children)

"Conglaturation ! ! ! You have completed a great game. And prooved the justice of our culture. Now go and rest our heroes !

[–] eru777@lemmy.world 5 points 2 days ago

LMAO!!One of the best moments in avgn history for sure.

[–] Stillwater@sh.itjust.works 6 points 2 days ago

The best thing this gave us was the AVGN review of this game, which was great.

[–] IcedRaktajino@startrek.website 7 points 2 days ago (1 children)

Ugh, I had the Sega Master System version (same game) and it was pretty awful.

[–] eru777@lemmy.world 7 points 2 days ago

Looks like pretty much the same with some minor differences. I don't understand why they would market this game to anyone, let alone kids.

[–] the16bitgamer@programming.dev 2 points 2 days ago (1 children)

I liked the game loop.

Catch ghost upgrade weapons and accessories to help catch more ghosts.

I just gets boring after a few loops.

The Atari 2600 version is impressive though.

NES < C64 < 2600

[–] mPony@lemmy.world 2 points 2 days ago (1 children)

How was the 2600 version impressive? I can't imagine a 2600 version of anything being impressive, so I have to ask.

It’s on par with the NES version but omits the stair climb so you can actually finish it.

[–] BlueSquid0741@lemmy.sdf.org 2 points 2 days ago

The Master System version is a fun time for a while and improves on the c64. The NES version though seems to have no redeeming factors.

[–] Treczoks@lemmy.world 5 points 2 days ago

Best thing about that game was the intro. We ran the GB song for ages while playing cards.

[–] picandocodigo@lemmy.world 2 points 2 days ago

I still remember the disappointment when I rented the NES game one weekend back in the day.

[–] jordanlund@lemmy.world 6 points 2 days ago* (last edited 2 days ago) (1 children)

IIRC this was the same on the Commodore 64?

https://youtu.be/ElJNQxgKZPw

For the era, the music and gameplay was pretty on point. Not sure about the NES version. I had fun with it.

NES was KINDA the same:

https://youtu.be/QpCERf-3MDs

[–] ShellMonkey@piefed.socdojo.com 8 points 2 days ago (1 children)

Pretty sure that's where I played it. In an era where having a round head on your character was good graphics it was pretty fun.

[–] Zombiepirate@lemmy.world 4 points 2 days ago

Yeah, I remembered it as one of the better C64 games. But it may have just been because I liked the movie. Maybe I'll try it again sometime.

[–] noxypaws@pawb.social 5 points 2 days ago

I remember the Commodore 64 version being a lot of fun and having (as many C64 games did) great music on top of it.

No idea about the NES version tho

[–] calliope@retrolemmy.com 4 points 2 days ago

I definitely rented this at one point as a kid and was extremely disappointed!

[–] DoGeeseSeeGod@lemmy.blahaj.zone 4 points 2 days ago (1 children)

It reminds me of a shitty version of the carpets for kids that are of a cartoon city with lots if roads and shit. Idk why but those stupid things bring me such joy even at my age. They are damn good toys which inspire imaginative play. Fuck yeah those carpets

[–] eru777@lemmy.world 3 points 2 days ago (1 children)

the carpets were better than this game

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[–] Protoknuckles@lemmy.world 3 points 2 days ago

I loved the sega version as a kid. It blew my mind that you got to control the business aspect by buying equipment. Probably wouldn't hold up though.

[–] polle@feddit.org 2 points 2 days ago

I played the c64 version as a kid and mostly remember the laugh sample in the intro and the good music. The game was fun because i liked Ghostbusters, but mostly had no clue what i was doing or had to do.

the redeeming factor of ghostbusters is that i still laugh at the avgn review of ghostbusters 17 years later

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