GaaS, GTFO.
I can just play legend of Zelda through Skyrim. Or I'll just learn actual DnD and not have to subscribe to shit.
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GaaS, GTFO.
I can just play legend of Zelda through Skyrim. Or I'll just learn actual DnD and not have to subscribe to shit.
I'll just learn actual DnD and not have to subscribe to shit
Better hurry. It's only a matter of time before WOTC turns D&D into a service as well.
Almost there. Look at the progress of dndbeyond.com. It's just a matter of when they stop printing physical books.
For sure thought about that when typing. At least digital or even physical publishing is still pretty low barrier for the general public so companies can't really own imagination.
I would literally rather pay humans to attend my games than GaaS
I'll offer my services as a cleric for $20/session.
Bold of you to assume my utterly terrible homebrew has healing magic
Bold of you to assume my cleric is of Good alignment. 😈
I'll be in touch.
I solved the martial/caster disparity by banning casters altogether.
Yes 🗿
I guess I’ll be up front with having zero interest in playing a GaaS game lol
I don't want to make a "lifetime commitment" to a game, I've already tried that with my ex-wife.
I'm wondering why WotC are so committed to making plans that are so anti-consumer?
You'd figure they'd want to build back good will after the last year, but every move they make seems to just dig deeper into the "fuck you, give us more money" pit.
Q: why WotC are so committed to making plans that are so anti-consumer
A: fuck you, give us more money
I think you nailed it.
Because shareholders are the real customers.
CEO doesn't care for d&d or nerds.
When the rest of Hasbro’s business is tanking, they need to exploit the one property that is still making money.
Payday 3 was horrible, no trust in them anymore.
Did you play launch payday 2? The only reason payday 2 is good is because they've spent so much time on it past launch.
This argument is nonsense. The same Dev that did all that work to improve Payday 2 then released the shit Payday 3. Maybe if they'd never made a similar game before there might be an acceptable explanation, but that's the exact opposite of what happened with payday 3.
You're comparing a game on launch to a game with 10+ years of updates.
Play launch Payday 2 in 2023.
And you're ignoring the improvements they've actually made w/ 3 like having one of the most in depth stealth systems of any game.
Plus they built 3 on an entirely different engine because of the inherit flaws in the Diesel engine.
Yes. THEY realised these improvements were needed, made them, and then the same THEY released a sequel without those improvements. What are you defending here, failing to learn from mistakes? Inability to get better at their craft? They shouldn't need to go through another ten years of updates to get a decent game, especially when it's the third in the series.
The only repeated error they've made was releasing a game with too few maps on launch. Which I can excuse them for not have 85+ hiests on launch. Other issues with the third game come from them changing the old formula in new ways in an attempt to make a better game.
A million DLCs and a state of bugginess at launch so bad that I can't play? I'm good
Don't forget what happened to Overkill's The Walking Dead
Nooooo, I have enough after payday 3