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All communities included on the sidebar are to be made in compliance with the instance rules. Striker
Lmao I just finished the series. Need to watch El Camino, and Better Call Saul now
GTA: San Andreas and Cyberpunk 2077 for anyone wondering (like me)
And for any unaware
SA can mean Sexual Assault
CP is sometimes used as an acronym for Child Rape Media but I don't think its very fitting, personally.
Another Acronym thats better is CSAM but honestly why are we even abbreviating it at all?
I thought "CP" was "Child Pornography"
It is. It's not the preferred term for that stuff anymore. But anyone who's been seeing that used as the abbreviation for all those years before they came up with CSAM is going to recognize it as that.
Thank you, that gave me a pause and I couldn't get past that to figure out what games those were
CP is great, I can't get enough of CP!
Don't undersell SA. I wouldn't be the person I am today without SA in my childhood.
cries in German
This user right here, officer.
"Step outta the thread please sir..."

Donvict Drumpf, is that you?
Acronym puns aside. I just don't get it, to me it feels like there were no groundbreaking or even major breakthroughs in gaming ever since, like what, 2011? Alright, 2015.
85-95? Revolutionizing
95-05? Revolutionizing
05-15? Revolutionizing
15-now? ???? ?????????? Eh!!???!!!???
Depends where you're looking and how you define "Revolution"; even in those earlier eras, they were just advancements of techniques that had previously been invented but were impractical til that point.
So I'd say VR hardware has had a revolution during the that time.
Environmental destruction (real and virtual lol)
Real time ray tracing
It's hard to really discuss without knowing the kinds of things you found revolutionising in those eras.
These years are revolutionary in the boom of indie game development in my opinion
I'd say the last big "revolutionizing" thing in gaming was the release of the Nintendo Switch in 2017. All of the current handhelds owe their success to the Switch.
You... you do realize we were handheld gaming long before the Switch, right? Game Boy, Game Gear, Sega Nomad, GBA, NDS, PSP, 3DS, Vita, plus emulation handhelds have been around since the early 2010s, and I've personally been gaming with 7" and 8" tablets with telescopic controllers since 2013.
How exactly do all current handhelds owe their success to the Switch?
I'm old enough that I still have my original Game Boy that I got as a kid in elementary school, so I have been playing on handhelds for decades.
The Switch was the first "Flagship" handheld meant to compete with home consoles. It proved that there was a market for such a device, then the Steam Deck capitalized hard and the rest is history.
Sure, you can split hairs & say that the Nomad was technically a handheld Genesis, or get even more technical and say that the Game Gear was a handheld Master System, but neither one took over the market like the Switch. Hell, I've never seen a Nomad outside of a retro game store, it's basically a rounding error in market share percentage just below the Atari Lynx.
It takes a little over 10 years to recognize that a game (or anything really) was revolutionary. You have to wait until all of the chaff has been forgotten, leaving only the revolutionary games behind.
Here are some of my top picks for what folks will look back on when they right the 2025-2035 had no good games version of your post.
Breath of the Wild and Tears of the Kingdom. Vampire survivors. Hades. Elden Ring. Disco Elysium.
And one which will probably be a cult classic/sleeper hit: Return of the Obra Dinn.
Just for a start.
One could argue that ray tracing is the current item, but unfortunately no one has been able to truly maximize the quality or performance…
Cp2077 with the godlike ray tracing does look really good, but requires a ridiculous setup to see it.
I would also suggest frame gen or scaling as another new improvement. Being able to basically realtime render a lower resolution and scale it (non-ML based) is an incredible engineering feat.
Frame gen does have a (small) place as well. There are legitimate reasons to use it to improve performance. With dedicated hardware it becomes an easy way to improve FPS (some) on lower end hardware.
2015-present may not have had such tectonic shifts, but in a lot of ways, we can now do more with less and fine tune an experience we enjoy.
Truly the two of the greatest games in gaming history.
Its funny how now the giant companies with infinte money just make 20 years old games but with unreal graphics. I wonder, how the advances in gamedev technlogy will turn out for indie devs in same 20 years.
This is a 16 year gap, not 20. And 20 years before San Andreas, Super Mario Bros. wasn't even out yet.
Im glad they appreciate the differences.
I can clearly see that one is superior to the other, but it doesnt feel like 16 years worth of upgrades. They dont look different enough to me.
Going from Mario Bros. to Unreal within a childhood was a bigger jump!
Go back another 20 years and you'll find Manic Miner & Horace goes skiing...wait that's a little early... Donkey Kong Jr & Chopper Command were released in 1982. 80s to 90s probably had the biggest step up, no doubt due to the introduction of consoles.
Experiencing the original Donkey Kong lcd handheld as a child and TLOU as an adult is pretty amazing