this post was submitted on 23 Jul 2026
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Lemmy Shitpost

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[–] ICastFist@programming.dev 19 points 1 day ago (2 children)

Ah, the good old days of PS1 and 2.

On PC, it was insert the disc, install (takes a while), keep disc in, run game, crash, troubleshoot, give up.

[–] Baizey@feddit.dk 4 points 16 hours ago

Don't forget insert disk 2, flip to backside of disk 1, now disk 3

[–] spicehoarder@lemmy.zip 7 points 23 hours ago* (last edited 23 hours ago)

Lmao, I got the disk for Portal, and was so excited it had a physical copy. Nope, it was just a link to install steam. wtf.

Also had a disk for bejeweled twist, could never get it to run on my computer.(windows 7/8) A decade and a half later, works flawlessly in wine on Linux.

[–] yesman@lemmy.world 19 points 1 day ago (7 children)

Patches are not the worst thing in the world. There was a Robocop game, I think for the NES. The developers didn't have time to complete the 5th level, so they put a time limit on the 4th level that was impossible.

Imagine if Cyberpunk or No mans sky were final at launch.

[–] paultimate14@lemmy.world 2 points 3 hours ago

The thing is, old incomplete games like that usually sold terribly. They are now either forgotten or worse: remembered for being terrible. Stuff like Superman64.

There used to be more pressure on developers to make good games first. Testing and QA departments have shrunk, or st the very least failed to scale with the increased scope of modern games. They instead rely on consumers to report the bugs.

So at the same time they keep raising prices, they are also pushing more of the work onto the consumers.

[–] DrSteveBrule@mander.xyz 3 points 4 hours ago

That's seems more an argument to not release the game yet than to release and patch later. Patches should be more for fixing bugs than finishing the game after release.

[–] SkyezOpen@lemmy.world 1 points 4 hours ago (1 children)

Imagine if Bethesda couldn't fix all the bugs in their games.

Oh wait, they don't anyway, modders do.

[–] Passerby6497@lemmy.world 2 points 3 hours ago* (last edited 3 hours ago)

Imagine if Bethesda couldn't fix all the bugs in their games.

Oh wait, they don't anyway, modders do.

Hey, that's a lie!

Not even modders can fix ALL of Bethesda's bugs

[–] AscendantSquid@lemmy.world 14 points 1 day ago (1 children)

I realize by your last sentence, you mean 'Imagine if Cyberpunk or No mans sky were left unpatched after release.", but it could also read as "Imagine if Cyberpunk or No mans sky weren't released incomplete.", which is way better I think. Just don't release games that aren't finished.

[–] jj4211@lemmy.world 9 points 1 day ago

I want to agree, but have to acknowledge that, realistically, they won't even know all the things that need to be addressed before the huge userbase starts poking it.

Back in the day games were limited and the gameplay was generally fairly constrained, making fairly comprehensive QA at least plausible. Now things are so open ended there's no way a company hits all of that.

Though I'm not sure every game needs to be that open ended..

[–] bridgeenjoyer@sh.itjust.works 4 points 1 day ago* (last edited 1 day ago)

Sure, but it will be used for evil more often than good, so I'd rather not have it at all. Never once did I notice my ps2 game needed any sort of patch or update. And guess what, they all still work perfectly. And if the disc goes bad I can convert to SD or Ethernet .

[–] ILikeBoobies@lemmy.ca 3 points 1 day ago (1 children)

There were 4 versions of smash melee.

Patches existed before, it's not an argument one way or the other.

[–] lastweakness@lemmy.world 1 points 4 hours ago (1 children)

How did those patches make it to users?

[–] ILikeBoobies@lemmy.ca 2 points 1 hour ago

New sales in this case, however other cases saw them included in magazines or mailed out without an extra charge.

[–] jj4211@lemmy.world 2 points 1 day ago

I went to look it up, evidently it was the Commodore 64.

But judging from the context, they wouldn't have even bothered. They knew and made a change to just force an unsatisfying game over. They had ample opportunity to fix it even after release (logistics easier than NES roms), but didn't bother.

[–] okwhateverdude@lemmy.world 17 points 1 day ago (1 children)

I think game quality started to really tank once online distribution became the norm. The hard cut off of the gold master meant a lot of quality trade offs that are made today would have been shipped forever broken and thus not done. The PMs of today have no such constraint any more and are free to cut corners knowing it can be patched later.

[–] hovercat@lemmy.blahaj.zone 11 points 1 day ago

The worst thing is that this goes for EVERYTHING now, not just games. While Tesla got lots of praise for OTA updates, it was one of the worst things that happened to the automotive industry, because manufacturers no longer have to worry about expensive recalls for sometimes serious issues. They will ship things that are known defects, sometimes serious ones, and you can hand wave the consequences away with "Oh, it'll be OTA'd by delivery."

That being said, sometimes it's a benefit, because there might be a major and a minor annoying defect, and we can now better prioritize getting the major one fixed before shipping and the minor one OTA'd, but it has still set a frustrating and dangerous precedent in the industry.

Fun fact: the Model 3 was shipped without any low-mu (ice/snow) calibration for its stability control system, and it was later OTA updated. Why was this allowed? They needed to get cars off the line ASAP, and they said "Well, all the initial customers are in California and it's summer, so they won't be driving in slick conditions." Literally delivering to customers with known safety defects, but because it could be updated OTA, they didn't care.

[–] Lushed_Lungfish@lemmy.ca 7 points 1 day ago (1 children)

Though you may need to reconfigure your memory managers and manually set up your sound card...

[–] Zink@programming.dev 7 points 1 day ago (1 children)

But then you are treated to the ultimate satisfaction of "YOUR SOUND CARD WORKS PERFECTLY"

[–] Lushed_Lungfish@lemmy.ca 4 points 23 hours ago

"ENJOYING YOURSELF?"

Damn, core memory unlocked.

[–] llii@discuss.tchncs.de 24 points 1 day ago (2 children)

I played a few newly bought used games on my PS3 this weekend and it was really how I could just put in the disc and play the games. There weren't even updates for the games, the finished game was right on the disc and I could play them instantly.

[–] kkj@lemmy.dbzer0.com 1 points 1 hour ago

PS5 load times sure are nicer than PS3 load times, though.

[–] bridgeenjoyer@sh.itjust.works 10 points 1 day ago

Imagine a 20s baby experiencing this. They'll realize what was taken from them , hopefully.

[–] luthis@lemmy.nz 13 points 1 day ago (1 children)

I know I've seen that movie but I cannot remember what it is.

[–] Echo5@lemmy.world 23 points 1 day ago (2 children)

It’s the story of how McDonalds became big. Think it’s called The Founders or something

[–] RickyRigatoni@piefed.zip 5 points 1 day ago

why does it have the same vibes as the scene from falling down

[–] Postmortal_Pop@lemmy.world 3 points 1 day ago (1 children)

I wasn't aware of the origin and I dreamed that it was some sort of twilight zone thing. Like the guy hadn't ordered his food yet and the weird golden age town's burger joint just inherently knows what he's going to order. It plays into the growing sense of unease as the town gets weirder and weirder by being too perfect until the drop and it's revealed to be some sort of trap.

[–] ICastFist@programming.dev 4 points 1 day ago

Sounds like algorithmic surveillance (modern social media) applied to real life, which I think I've seen as a movie or black mirror episode

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