Obviously the flight simulator runs in the cloud.
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People downvoting you didn't get the joke.
Their head is up their ass, instead of in the clouds.
Nah planes go wooosh over their heads
What!? Why the games don't just run locally
they're streaming world data. I shudder to think about the size of the entire dataset.
Are the streamed data stored in a local cache? Surely the bandwidth costs are going up to the sky with the server sending data to every single player.
From what I've heard, yes. They're storing data in cache for frequently charted areas
That seems excessive
It is. If it's 140 mbit/s (or 15 MB/s), Flight Simulator only uses 54 GB per hour. OP is confusing bits and bytes.
It's still a shit load of data.
At this point you might as well stream the game video, it would be less bandwidth.
This guy just invented Google Stadia (and GeForce Now I think)
Nobody remembers OnLive...
I remember OnLive. I was waiting for it to become usable, then...nothing.
... who?