this post was submitted on 15 Oct 2024
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Games

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[–] geneva_convenience@lemmy.ml 120 points 23 hours ago (1 children)

Obviously the flight simulator runs in the cloud.

[–] sailingbythelee@lemmy.world 28 points 22 hours ago (2 children)

People downvoting you didn't get the joke.

[–] bitwaba@lemmy.world 2 points 4 hours ago

Their head is up their ass, instead of in the clouds.

[–] leds@feddit.dk 20 points 19 hours ago

Nah planes go wooosh over their heads

[–] Nexy@lemmy.sdf.org 6 points 14 hours ago (1 children)

What!? Why the games don't just run locally

[–] mojofrododojo@lemmy.world 33 points 13 hours ago (1 children)

they're streaming world data. I shudder to think about the size of the entire dataset.

[–] orangeboats@lemmy.world 3 points 4 hours ago (1 children)

Are the streamed data stored in a local cache? Surely the bandwidth costs are going up to the sky with the server sending data to every single player.

[–] cimmerian@lemmy.world 1 points 35 seconds ago

From what I've heard, yes. They're storing data in cache for frequently charted areas

[–] caboose2006@lemmy.ca 42 points 22 hours ago (1 children)
[–] SirQuackTheDuck@lemmy.world 2 points 4 hours ago

It is. If it's 140 mbit/s (or 15 MB/s), Flight Simulator only uses 54 GB per hour. OP is confusing bits and bytes.

It's still a shit load of data.

[–] Blackmist@feddit.uk 66 points 1 day ago (10 children)

At this point you might as well stream the game video, it would be less bandwidth.

[–] Kusimulkku@lemm.ee 19 points 17 hours ago* (last edited 17 hours ago) (2 children)

This guy just invented Google Stadia (and GeForce Now I think)

[–] chiliedogg@lemmy.world 5 points 13 hours ago (2 children)

Nobody remembers OnLive...

[–] DJDarren@thelemmy.club 2 points 8 hours ago

I remember OnLive. I was waiting for it to become usable, then...nothing.

[–] Lemminary@lemmy.world 1 points 10 hours ago
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