this post was submitted on 20 Oct 2024
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[–] SorteKanin@feddit.dk 1 points 8 minutes ago (1 children)

So aside from Baldurs gate 3, who's actually making good RPGs these days?

[–] Eiri@lemmy.ca 1 points 2 minutes ago

Falcom usually doesn't disappoint.

[–] TachyonTele@lemm.ee 13 points 2 hours ago (1 children)

"Streamlining" has been their mantra since Oblivion. TES6 is going to be even more watered down than everything else, but also crammed full of useless things. I'm willing to bet they'll let you build a town. But the town will do nothing and won't have any impact at all in the game.

[–] iamtrashman1312@lemmy.world 6 points 1 hour ago (1 children)

The town bit is so uncannily spot, Christ

[–] Comment105@lemm.ee 1 points 29 minutes ago

Yeah, it will be bad. I don't really understand how some people can be excited about it.

It will be passable, it will have a few moments, but in the end you'll be left wanting and it will set in just how disinterested the owner of the franchise is in any problem that doesn't preclude sales. It will sell well enough in preorders just because it's a Skyrim sequel.

[–] Cyberspark@sh.itjust.works 26 points 5 hours ago

Skyrim lead designer Bruce Nesmith explained that Larian’s success is an “exception” to the last decade of gaming trends, but one that shows a shift in desire from gamers.

There's been no shift, we've just been ignored and under-served for around two decades. But, sure, keep ignoring us.

[–] moon@lemmy.cafe 12 points 5 hours ago (1 children)

Stats are incredibly boring. People want to see upgrades that actually do something, stuff like perks. Those are far more interesting and tangible than leveling your CHR stat from 32 to 33.

[–] NoForwardslashS@sopuli.xyz 4 points 2 hours ago (2 children)

Pfft, just give us stats that improve by doing the thing (eg. agility that improves by jumping around and visibly improves jump height every time it increases). I'd rather that nuance over a block of text with a witty name that gives a massive instant boon. Tangibility is right, but the numbers aren't the boring part.

[–] Comment105@lemm.ee 2 points 26 minutes ago
[–] Toofpic@feddit.dk 1 points 2 hours ago (1 children)

The last time I felt that wad in Morowwind

[–] overload@sopuli.xyz 2 points 1 hour ago* (last edited 1 hour ago)

Tell me about it. Skyrim for all its accolades kind of fails as an RPG in the sense that your character can do pretty much everything, but your run speed/jump height is static.

Increasing health/magic/stamina was a really lame way to handle levelling IMO.

It would be a shame if they streamlined the RPG systems even more for TESVI

[–] Ephera@lemmy.ml 26 points 6 hours ago

The Magic System was simplified, but was made more reactive with things like igniting oil spills

Man, fuck oil spills. You walk into the first dungeon, you set fire to an oil spill with a spell. Then you'll try dropping one of those laterns, which are always conveniently placed above the Exxon Valdez. And then, that's it, the fun is over, the joke is told, that's all you can do with oil spills.

I'd also really like to know what other examples there are of it being more reactive. You can't freeze the ground to make enemies slip. You can't zap a river to fry some fishes. You can't set fire to wood.

It really feels like some dev thought to themselves, we've got oil lamps, maybe we could have some of that drip out, and then the Sweet Little Lies guy said fuck yes, put lakes of oil into every dungeon, so I can claim we've made the magic system more reactive or some shit.

Oof. I liked character stat screen in morrowind. I hate tjat newer bethesda games hide it.

[–] mindbleach@sh.itjust.works 16 points 9 hours ago (1 children)

Skyrim turning star-signs into shrines was a brilliant move. Didn't oversimplify their effects, didn't put the quiz before the lesson, didn't give you any reason to delete a character and start over. And by making them in-world objects, at disparate locations, you couldn't just open a menu and rewrite yourself. So much streamlining, especially in the Elder Scrolls, paves over interesting systems in the name of approachability. But occasionally they nail it.

[–] Comment105@lemm.ee 3 points 23 minutes ago

Skyrim had good, smart devs. Starfield didn't. Skyrim 2 won't.

[–] hoshikarakitaridia@lemmy.world 7 points 10 hours ago (1 children)

Good to know they keep going their own way. We got more than enough carbon copy games nowadays, always excited for something unique.

[–] Gold_E_Lox@lemmy.world 20 points 8 hours ago (3 children)

are you suggesting that the elder scrolls series, specifically the next one coming out made and published by bethesda/ microsoft, is going to be unique?

[–] TachyonTele@lemm.ee 2 points 2 hours ago

Uniquely bland and devoid of any soul.

[–] moon@lemmy.cafe -4 points 5 hours ago (1 children)

Yes they are. Why the hell would you not? What a toxic comment, we haven't even seen anything about the game and you're already complaining about it simply existing.

[–] winkerjadams@lemmy.dbzer0.com 2 points 2 hours ago

You realize the elder scrolls games are getting less unique as they continue on in their own series... Right?

[–] Nuke_the_whales@lemmy.world -2 points 6 hours ago (1 children)

You haven't seen it, you haven't played it, you don't work there. You just want to shit on things people like

[–] Chozo@fedia.io 12 points 5 hours ago (2 children)

While all those things are likely true, Bethesda also does have a pretty consistent track record of releasing the exact same game over and over, so it's not exactly an unreasonable prediction that they'll do it again.

[–] Thaurin@lemmy.world 2 points 3 hours ago* (last edited 3 hours ago) (1 children)

I’m sorry, are you calling Arena, Daggerfall, Morrowind, Oblivion and Skyrim the exact same game? That’s a bit disingenuous.

[–] azertyfun@sh.itjust.works 4 points 2 hours ago* (last edited 2 hours ago)

Brother, these games are thirteen to thirty years old and therefore not in any way relevant to the discussion.

For our sanity we must let TES go. Since Skyrim, Bethesda has only developed Simplified Skyrim In The Wasteland, Buggy Skyrim in the Multiplayer Wasteland, and Very Boring Skyrim in Empty Space. And about a bajillion outright Skyrim re-releases.

Their current leadership is incapable of acknowledging the failures of Starfield, from uninspired game design to extremely outdated engine that holds back the very fundamental vision of the game. Since Bethesda's leadership hasn't changed or acknowledged their wrongs, we have every reason to believe that TES6 will make the same mistakes. They do not have the means of their ambition anymore.

[–] interurbain1er@sh.itjust.works 1 points 3 hours ago

Elder Scroll Arena 12 ftw !

And I don't understand why we should care if it's unique as long as it's fun.

[–] basmati@lemmus.org 1 points 11 hours ago (1 children)

Well it's good to have confirmation TES ended with Skyrim and we won't have to port oblivion to yet another game, ever, for any reason.

[–] Fashim@lemmy.world 17 points 7 hours ago (1 children)

Even Skyrim wasn't that great compared to its predecessors, the storylines all culminated to the point where you were the dragonborn, master wizard, super thief and ultimate warrior. The quests where pretty dull for the most part and a lot of the unique world building of TES had been replaced with generic RPG themes.

I mean sure dumb down the character/points systems so the game is more appealable to the masses but the quality of Bethesda's games have been taking a nosedive for awhile.

The last game I bought from them was fallout 4 and it was a massive letdown. I never bothered with a second playthrough because I couldn't stomach all the fetch/bad quality quests.

After watching the shitshow of fallout 76 and starfield I know I made the right choice to never buy anything from this money grubbing shitty company again.

[–] swab148@lemm.ee 1 points 56 minutes ago

I kinda wanna get Fallout 4, but only so I can play Fallout London.