this post was submitted on 17 Apr 2025
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[–] Yermaw@lemm.ee 60 points 5 days ago (1 children)

They're right on the money. We're getting double the oblivion!

[–] FatTony@lemmy.world 5 points 3 days ago* (last edited 3 days ago)

(you guys decide which cake is whose)

[–] tacosanonymous@lemm.ee 52 points 5 days ago (4 children)
[–] simple@lemm.ee 22 points 5 days ago (4 children)

We haven't even seen the remake yet.

[–] Kaboom@reddthat.com 28 points 5 days ago (4 children)

It's Bethesda, there's not a lot of goodwill with them

[–] iAmTheTot@sh.itjust.works 12 points 5 days ago

I understand Virtuous did the remaster.

[–] GoodEye8@lemm.ee 4 points 4 days ago (1 children)

From what I've read it's not actually made by Bethesda, it isn't using the creation engine and there are gameplay changes.

That information turned me from not caring to checking out what people will say when it releases.

[–] burgerpocalyse@lemmy.world 2 points 3 days ago

well we dont really know anything about it outside of the leaks, as far as I'm aware. the most I know is that the game will run on the original engine but have graphics handled by unreal engine running on top, or something to that effect

[–] iheartneopets@lemm.ee 7 points 5 days ago

Bethesda isn't the one remaking it

[–] Cethin@lemmy.zip 6 points 4 days ago

I love when people are just totally confident and wrong on things that are well known and easy to find.

[–] Coelacanth@feddit.nu 10 points 5 days ago (2 children)

I'm sure the remake will release with the same level of QA and polish that the original Oblivion shipped with. That renowned Bethesda standard of quality.

[–] wizardbeard@lemmy.dbzer0.com 18 points 5 days ago (9 children)

The remake is being handled by a third party, and it's unclear so far what they've been allowed to do besides replace the graphics rendering with Unreal Engine 5. It's all reportedly still Creation Engine under the hood.

Considering that Bethesda refused to roll in the community bug fixes with their rereleases of Skyrim, it's likely that it will have all the bugs of the original.

[–] YarrMatey@lemmy.dbzer0.com 1 points 4 days ago

Considering that Bethesda refused to roll in the community bug fixes with their rereleases of Skyrim

IIRC Bethesda lets mod creators own the rights to their mods so Bethesda can't just roll in the bug fixes into the actual game without the mod creator's permission. I know the Skyrim unofficial patch is ran by a team (Arthmoor) obsessed with DMCA'ing other people as well as just being dicks in general. Some of the "fixes" aren't really fixes and just what the team personally thought how the game should be.

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[–] misterdoctor@lemmy.world 6 points 5 days ago

Skyblivion is developed from a place of love, the official remaster is developed from a place of “money please”

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[–] setsneedtofeed@lemmy.world 5 points 5 days ago (2 children)

I'm over here supporting Tamriel Rebuilt myself.

[–] ms_lane@lemmy.world 3 points 5 days ago

I'll wait the eternity for Oblivion support on OpenMW.

[–] tacosanonymous@lemm.ee 2 points 4 days ago

Skywind, skyblivion, Obwind. Idk, idc I’m all in.

[–] apfelwoiSchoppen@lemmy.world 5 points 5 days ago (1 children)

Gosh I hope but Bethesda's Radiant AI in Oblivion made for some real weird and unique NPC interactions. It gave that game its charm, IMO. Skyrims is different and just porting the game to Skyrim's Creation Engine might lose some of that weird charm.

[–] AFC1886VCC@reddthat.com 8 points 5 days ago (2 children)

I don't know you, and I don't care to know you!

I don't know you, and I don't care to know you!

I don't know you, and I don't care to know you!

I don't know you, and I don't care to know you!

[–] apfelwoiSchoppen@lemmy.world 6 points 5 days ago

Good to see you!

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[–] benni@lemmy.world 3 points 5 days ago

Every time I see a Luigi Saint pfp, it's a based take.

[–] dan1101@lemm.ee 32 points 5 days ago (2 children)

Yeah, it's all cool until Bethesda or their owners issue a takedown.

[–] Essence_of_Meh@lemmy.world 30 points 5 days ago (11 children)

If I recall correctly the team behind Skyblivion was (or still is) in contact with Bethesda throughout the development and had no problems with the latter in regards their work. Heck, Bethesda itself posted about the mod on their site in 2023.

They've been aware of Skyblivion for years and there's no indication they're interested in killing it.

[–] Carmakazi@lemmy.world 28 points 5 days ago (8 children)

That goodwill can change in an instant, especially if they are releasing a competing product, and especially if the legal team gets in the loop rather than the development staff.

[–] Essence_of_Meh@lemmy.world 7 points 5 days ago

Can it change? Sure. There's just no reason to expect that based on Bethesda's approach to modding until now. I'd rather base my expectations on their past actions rather than assume the worst just in case.

[–] TommySalami@lemmy.world 5 points 5 days ago

skyblivion is great marketing, and it's free to let them keep going for now. Keep people excited about a new oblivion, and then kill the only other option besides yourself. I actually think it's more likely than not that there is a last minute reversal.

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[–] Enzy@lemm.ee 11 points 5 days ago (1 children)

Bethesda is pretty open about their support in modding.

[–] Essence_of_Meh@lemmy.world 5 points 5 days ago (1 children)

Exactly, which is why I don't expect them to do anything hostile towards this project - both remakes have their own goals and approaches after all.

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[–] callouscomic@lemm.ee 6 points 4 days ago

The way skyblivion has been implemented avoids all this. They have made it very clear they are not in any way using original assets or providing the game. They are mods that utilize both Skyrim and Oblivion game files and you must have both for it to work. It is modding those game files, not providing them.

[–] Kataelyna@lemmy.world 16 points 4 days ago

My computer's specs are just under the minimum for new games released these days. It will probably be able to handle Skyblivion, but almost definitely not the remake. So that's the one that has my attention

can the rest of us hate?

[–] FatTony@lemmy.world 3 points 3 days ago
[–] JakobFel@retrolemmy.com 11 points 5 days ago

That's because they're classy and understand that the two are totally different projects. Skyblivion is impressive but that doesn't even remotely mean that an official remaster/remake isn't worth having.

[–] hisao@ani.social 9 points 5 days ago (2 children)

Good response. A bit offtopic but:

Earlier this month our Jim called upon Bethesda to remake Morrowind rather than Oblivion. "You cowards," Jim wrote, calling Morrowind a "special game, where a beautifully unique fantasy setting is locked away behind technology and interface design that has aged particularly badly".

I prefer Morrowind's UI to Skyrim's, even with SkyUI mod:

  • It's more fun to have individual item icons than just text or generic icon just for item type
  • Those classic brass borders are beautiful
  • Choosing one of multiple reply options work more reliable in Morrowind, in Skyrim when playing on PC you often click one option and it still picks the wrong one because you didn't scroll enough

Overall, this whole system was obviously designed for consoles and it doesn't really work well on PC even with mods. I don't really remember Oblivion's interface, but the one in Morrowind's is something that I think definitely needs less "fixing" than Skyrim's for example. And I don't think it aged bad at all. Also hotkey system was great, I really miss it in Skyrim, potions are way less fun when you need to go through a bunch of menus every time you want to drink one.

[–] duchess@feddit.org 7 points 5 days ago (1 children)

I like Morrowind's interface better, too, with the optional window managing and selecting dialogue options from within text. But the icon-only inventory is atrocious. I have to hover every single icon to know what it is. I hope OpenMW will spawn a mod or something that will offer an alternative.

[–] e8d79@discuss.tchncs.de 4 points 5 days ago

There is the unfortunately abandoned MorroUI.

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