this post was submitted on 07 Oct 2025
80 points (98.8% liked)

Programmer Humor

26891 readers
724 users here now

Welcome to Programmer Humor!

This is a place where you can post jokes, memes, humor, etc. related to programming!

For sharing awful code theres also Programming Horror.

Rules

founded 2 years ago
MODERATORS
top 19 comments
sorted by: hot top controversial new old
[–] Gladaed@feddit.org 13 points 1 week ago (2 children)

Error handling and multi loop exiting are permitted use cases of go-to.

[–] bss03@infosec.pub 4 points 1 week ago (1 children)

Java doesn't allow goto, but specifically does have labels for labeled break/continue to support the multi-loop exiting case.

I imagine these two "structures" will always be implemented in C source through disciplined use of goto.

[–] Gladaed@feddit.org 4 points 1 week ago (1 children)

It's literally the only way to do this. Other ways include checking of loads of bools. That's slow.

[–] bss03@infosec.pub 3 points 1 week ago

In C maybe. In language that support proper recursion schemes, the apomorphism models the early-exit loop.

[–] ZILtoid1991@lemmy.world 3 points 1 week ago (1 children)

I also use it for avoiding recursive function calls. In theory, this will tell the compiler to just ditch the current stack and go back to the beginning of the function.

[–] bitcrafter@programming.dev 7 points 1 week ago (1 children)

In civilized languages tail recursion takes care of this for you. 😁

[–] bss03@infosec.pub 5 points 1 week ago (1 children)

gcc can do tail-call optimization in C, and sometimes in C++. It doesn't even have to be a recursive call, tho I do think it might depends on the calling convention.

[–] bitcrafter@programming.dev 3 points 1 week ago

Oh, cool! I did not know that.

[–] frezik@lemmy.blahaj.zone 10 points 1 week ago

IIRC, this is because gcc optimizes goto very well, or at least it did back in the day. It also is a genuinely workable solution for error handling in C.

Consider if you need to setup three things, do something with them, and then tear them down in reverse order. If there's an error on the second thing, you want to jump right to the part where you tear down the first thing. Using goto tends to make cleaner code for that in C compared to, say, nested conditionals.

[–] 30p87@feddit.org 9 points 1 week ago

It's beautiful

[–] hades@programming.dev 9 points 1 week ago

but how many COMEFROMs are there

[–] stsquad@lemmy.ml 7 points 1 week ago

Really nice combination of data and presentation.

~200000 in ~73 million isn’t so bad, right?

[–] leftzero@lemmy.dbzer0.com 5 points 1 week ago

I'm pretty certain this has traumatized me.

[–] stormeuh@lemmy.world 4 points 1 week ago

Seems like it's mostly error handling, which makes total sense to me. In a function with a lot of error conditions, where it also takes more than return <nonzero value> to report that error, the code would get very cluttered if you handle the errors inline. Using goto in that case makes the normal case shorter and more readable, and if proper labels are used, it also becomes clear what happens in each error case.

Sure, you can do that with functions too, but it's much nicer staying in the same scope where the error occurred when reporting on it. Putting things in a function means thinking about what to pass, and presents extra resistance when you want to report extra info, because you have to change the function signature, etc.

[–] stupidcasey@lemmy.world 3 points 1 week ago* (last edited 1 week ago) (2 children)

Go-To's are just a primitive functions that dont isolate code, just use functions.

[–] squaresinger@lemmy.world 6 points 1 week ago* (last edited 1 week ago)

Not really. There are quite a few of structures you can make with gotos that can't directly be translated into functions. Sure, you can implement any functionality in any programming paradigm, but it might require much more work than to just replace goto with a function call.

[–] calcopiritus@lemmy.world 3 points 1 week ago

In C, goto is basically a necessity though. There is really no good way of error handling.

Options:

  1. Using goto
void func(void *var) {
    void * var2 = malloc();
    if var == Null {
        goto err;
    }

    do_something();

err:
    free(var2);
}
  1. Early returns:
void func(void *var) {
    void * var2 = malloc();
    if var == Null {
        free(var2);
        return;
    }

    do_something();

    free(var2);
}
  1. Skipping with conditionals:
void func(void *var) {
    bool error = false;
    void * var2 = malloc();
    if var == Null {
        error = true;
    }

    if !error {
        do_domething()
    }

    free(var2);
}
  1. Early return + cleanup function.
void cleanup(void *var2) {
    free(var2);
}

void func(void *var) {
    void * var2 = malloc();
    if var == Null {
        cleanup(var2);
        return;
    }

    cleanup(var2);
}

Option 1 is really the only reasonable option for large enough codebases.

Option 2 is bad because duplicate code means you might change the cleanup in one code path but not some other. Also duplicate code takes up too much valuable screen space.

Option 3 has a runtime cost. It has double the amount of conditionals per error point. It also adds one level of indentation per error point.

Option 4 is same as option 2 but you edit all error paths in one single place. However, this comes at the cost of having to write 2 functions instead of 1 for every function that can error. And you can still mess up and return while forgetting to call the cleanup function.

You must also consider that erroring functions are contagious, just like async ones. I'd say most of the time a function is propagated upwards, with very few being handled just as it ocurrs. This means that whichever downside your option has, you'll have to deal with it in the whole call stack.

[–] ikidd@lemmy.world 2 points 1 week ago

On Error Resume Next