this post was submitted on 16 Jan 2024
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[–] dinckelman@lemmy.world 53 points 2 years ago

I love Prison Architect, but I have absolutely 0 trust in Paradox, as they stand today

[–] Canadian_Cabinet@lemmy.ca 48 points 2 years ago

Can't say I'm excited. I remember how badly they butchered the original game when they bought it, not to mention that art style isn't great

[–] Shirasho@lemmings.world 35 points 2 years ago

They still haven't fixed the major bugs after how many years in the first game. I don't think I can trust them with a second.

[–] Caligvla@lemmy.dbzer0.com 31 points 2 years ago

I really dislike the new look. The first one had a simple but sleek aesthetic, this one just looks cheap and generic.

[–] CaptDust@sh.itjust.works 29 points 2 years ago (3 children)

Wait this isn't by Introversion? Passss.

[–] Konraddo@lemmy.world 13 points 2 years ago

They sold it after achieving success.

[–] Th3D3k0y@lemmy.world 11 points 2 years ago

Oh, I didn't notice that. Good call.

[–] wurstgulasch3000@lemmy.world 7 points 2 years ago

Introversion is building a space game now: the last starship

Complete with regular video updates

[–] circuitfarmer@lemmy.sdf.org 27 points 2 years ago (2 children)

I was so excited for Cities: Skylines II, and it is a shell of the former game. So many systems seem to fake the economy, and it also feels impossible to make your city fail.

Waiting until I see evidence of a good game post-release before I board any kind of hype train.

[–] echo64@lemmy.world 9 points 2 years ago (1 children)

Heh, that's what I felt about city skylines. Maybe that's just the game

[–] circuitfarmer@lemmy.sdf.org 6 points 2 years ago (3 children)

It was definitely possible to tank a city in Skylines 1. That said, it's also not the most challenging game.

But with Skylines II, I can't even tank one when I try. Hundreds of thousands in the red? The game throws free money at you in the form of "government subsidies" to compensate. And they cannot be disabled. Absolute shit show.

[–] arudesalad@sh.itjust.works 6 points 2 years ago (1 children)

The subsidies have never saved me from failing before, they only make me fail slower (if that makes sense). It might just be something I'm experiencing though.

[–] circuitfarmer@lemmy.sdf.org 1 points 2 years ago (1 children)

Yeah, I've heard of people having a different experience (the economy just never picking up enough to succeed) -- I think both are indicative of a borked simulation.

For me, I can even be completely in the black, with 100k+ income, and I'll still be getting hundreds of grand in subsidies. Ruins any challenge.

[–] Th3D3k0y@lemmy.world 2 points 2 years ago (1 children)

I have a pretty large city, but something is wrong with my tax calculations? I have one industry pumping out 150x the taxes of everything else combine. Just a blanket of $5m from lumber an in-game hour, next best is Metals at $45k a day.

[–] circuitfarmer@lemmy.sdf.org 1 points 2 years ago

Doesn't surprise me, if you read their forums there are a ton of folks reporting issues either being outright ignored or told that the game-breaking bug they found is "as designed".

[–] lolcatnip@reddthat.com 2 points 2 years ago (1 children)

What if you treat receiving subsidies as a failure condition?

[–] circuitfarmer@lemmy.sdf.org 1 points 2 years ago* (last edited 2 years ago)

I mean, usually they're already active as soon as the game starts, so I don't really think it could be considered that way. Ideally I'd just like to be able to turn them off, which I think would provide some challenge to the budget.

[–] EncryptKeeper@lemmy.world 2 points 2 years ago* (last edited 2 years ago)

In CS 1 I purposely poisoned the entire city and it took a remarkably long time for that to have any real repercussions and can be immediately and cheaply fixed. Like you can tank a city, but it takes a concerted effort. If you just keep building roads and painting RCI the game just kinda plays itself.

[–] Rev3rze@feddit.nl 1 points 2 years ago (1 children)

I still haven't bought that, and looks like I won't be for a while at least, maybe never if it doesn't pan out. I was so excited for Victoria 3 but reading the reviews they indicate that it's also a shell of the former game. Waiting until the game is fully released before letting in any hype has served me well lately.

[–] ChairmanMeow@programming.dev 4 points 2 years ago (1 children)

Vic3 certainly isn't a shell of Vic2. It's a considerably more complex and interesting game.

There are however some frustrating and obtuse mechanics, particularly related to warfare. It's not even that bad once you get into it properly, but as a new player it's definitely a bit frustrating and it's definitely different from what players were used to from Vic2.

[–] Rev3rze@feddit.nl 2 points 2 years ago (1 children)

Ah, that's good to hear! I myself haven't played Victoria 2, I've played EU4, CK2 and CK3 a lot and was really excited about focusing on economy and population rather than map painting in Vic3. I saw the lackluster reviews on release and beyond and assumed it just missed the mark like so many sequels do. I'll check it out some more. Thanks for your input!

[–] ChairmanMeow@programming.dev 4 points 2 years ago (1 children)

I recommend watching some YouTubers playing the game (not reviewing them). One Proud Bavarian has some fun playthroughs, and Laith is one I quite like too. Those videos give good impressions of what the game is like I think.

[–] Rev3rze@feddit.nl 2 points 2 years ago (1 children)

I checked out one proud bavarian and some beginner's guide videos to see what the gameplay is actually about and ended up buying it. Thanks for taking the time to respond, I might've slept on this title otherwise.

[–] ChairmanMeow@programming.dev 2 points 2 years ago

Hope you have fun with it!

[–] verysoft@kbin.social 19 points 2 years ago

Yeah, no thanks Paradox.

[–] Chestrade@lemmy.world 15 points 2 years ago

It's going to be interesting to see how well integrated the 3D and multi-story management is going to be.

[–] yZmHGnHnaB@sh.itjust.works 10 points 2 years ago

I really liked the first game but I can’t say I’m confident that this will be too enjoyable, unfortunately.

[–] EtzBetz@feddit.de 8 points 2 years ago (1 children)

Not sure whether to support this, after they just turned off servers of PA1.

[–] Son_of_dad@lemmy.world 2 points 2 years ago (2 children)

Did they? I was actually going to try this game but I guess I can't now

[–] EtzBetz@feddit.de 1 points 2 years ago

Well they stated that they didn't guarantee for server uptime anymore, but the last times we tried, it never was available.

[–] glimse@lemmy.world 7 points 2 years ago

Fingers crossed this is good - I love the gameplay of the first one but the graphics kind of put me off

[–] GuyDudeman@lemmy.world 5 points 2 years ago (1 children)
[–] PapaStevesy@midwest.social 9 points 2 years ago (1 children)

Yeah, what're these graphics and gameplay complaints when clearly the most objectionable thing about this is the concept?

[–] GuyDudeman@lemmy.world 1 points 2 years ago
[–] BurnSquirrel@lemmy.world 5 points 2 years ago

I liked the first one alright but I remember it being a bit easy, and putting it down for rim world, a much more challenging game in the same vein. Guess I'll wait and see on this one.

[–] arudesalad@sh.itjust.works 3 points 2 years ago (1 children)

I think the artstyle is ok in a vacuum. It does look bad if you look at it as a direct sequel of prison architect 1. As for paradox, it would be a new low for them if they managed to fuck up the performance for this game by releasing it early, the only problem I can really see are bugs and they usually aren't gamebreaking (for the pdx games I've played at launch - c:s2 and vic3). I just hope it isn't treated as a cash grab by the higher ups. As long as they don't release it before it is ready the game will be fine, but we know paradox will crunch the developers to release early. I'm mainly just worried about the dlc.

[–] TrousersMcPants@lemmy.world 5 points 2 years ago (2 children)

Idk I think the new art style is good. They probably didn't want it looking like Rimworld anymore and wanted to have 3D for the verticality that was lacking in the original.

[–] False@lemmy.world 9 points 2 years ago* (last edited 2 years ago) (1 children)

Prison Architect predates Rimworld. Rimworld got shit for "copying" PA when it first came out.

See the FAQ for the Rimworld Kickstarter: https://www.kickstarter.com/projects/tynansylvester/rimworld/description

It looks a lot like Prison Architect. What's up with that?

Blame my (Tynan's) lack of art skill - especially with characters. I made the character art you see in the trailer as a stopgap, and borrowed the Prison Architect style because I'm not a good enough artist to develop a new one. They were never intended to be final. With this Kickstarter, we'll be able to get a real artist who can sit down and develop an original style for RimWorld.

I've talked with the original Prison Architect artist, Ryan Sumo, and he's fully supportive of RimWorld. We didn't share any art or code with the PA guys.

[–] TrousersMcPants@lemmy.world 1 points 2 years ago

Oh, seems so. I always thought they just had the same art style through a coincidence or something. IDK where I got that

[–] arudesalad@sh.itjust.works 2 points 2 years ago

That's what I was trying to say. It looks good if you don't view the new game as just "more prison architect 1" instead of an entire new game