this post was submitted on 20 Oct 2024
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[–] SorteKanin@feddit.dk 7 points 9 hours ago (9 children)

So aside from Baldurs gate 3, who's actually making good RPGs these days?

[–] vaultdweller013@sh.itjust.works 5 points 9 hours ago (1 children)

Inexile though its been a bit since wasteland 3 and owlcat games.

[–] criss_cross@lemmy.world 4 points 8 hours ago (1 children)

I've been wanting to check out Rogue Trader now that that's out. I loved Kingmaker and Wotr from Owlcat (with the caveat that I always disable the crusade and kingmaking modes...)

[–] vaultdweller013@sh.itjust.works 4 points 8 hours ago (1 children)

Its pretty solid but... limited. You can tell just by looking at the map that they intend to fill it out with DLC over the next couple years. Which is honestly on brand for a TRPG based game especially a games workshop IP.

Is it bad that I dont consider it all that bad since expansion modules have been a thing in RPGs for decades and DLC are just a further evolution therein?

[–] criss_cross@lemmy.world 2 points 6 hours ago* (last edited 6 hours ago) (1 children)

As long as the base game justifies the price I don't mind as much. I thi the practice is worse when you don't get a full story and it feels like "pay 40 dollars to see the end!"

I usually catch these on sale anyway. I'm the worst type of customer for Owlcat for sure.

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[–] Eiri@lemmy.ca 2 points 9 hours ago

Falcom usually doesn't disappoint.

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[–] Cyberspark@sh.itjust.works 66 points 14 hours ago (2 children)

Skyrim lead designer Bruce Nesmith explained that Larian’s success is an “exception” to the last decade of gaming trends, but one that shows a shift in desire from gamers.

There's been no shift, we've just been ignored and under-served for around two decades. But, sure, keep ignoring us.

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[–] Ephera@lemmy.ml 41 points 16 hours ago (4 children)

The Magic System was simplified, but was made more reactive with things like igniting oil spills

Man, fuck oil spills. You walk into the first dungeon, you set fire to an oil spill with a spell. Then you'll try dropping one of those laterns, which are always conveniently placed above the Exxon Valdez. And then, that's it, the fun is over, the joke is told, that's all you can do with oil spills.

I'd also really like to know what other examples there are of it being more reactive. You can't freeze the ground to make enemies slip. You can't zap a river to fry some fishes. You can't set fire to wood.

It really feels like some dev thought to themselves, we've got oil lamps, maybe we could have some of that drip out, and then the Sweet Little Lies guy said fuck yes, put lakes of oil into every dungeon, so I can claim we've made the magic system more reactive or some shit.

[–] jjjalljs@ttrpg.network 1 points 7 hours ago (1 children)

The larian games have some interesting interactions beyond just oil. You can make people slip on ice.

The old Magicka game also had some fun interactions that more games could learn from.

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[–] moon@lemmy.cafe 17 points 15 hours ago (1 children)

Stats are incredibly boring. People want to see upgrades that actually do something, stuff like perks. Those are far more interesting and tangible than leveling your CHR stat from 32 to 33.

[–] NoForwardslashS@sopuli.xyz 10 points 12 hours ago (3 children)

Pfft, just give us stats that improve by doing the thing (eg. agility that improves by jumping around and visibly improves jump height every time it increases). I'd rather that nuance over a block of text with a witty name that gives a massive instant boon. Tangibility is right, but the numbers aren't the boring part.

[–] ampersandrew@lemmy.world 8 points 9 hours ago

This was by far the worst part of the RPG systems in their games. This sort of design always encourages really dumb and counter intuitive play.

[–] Toofpic@feddit.dk 6 points 11 hours ago (1 children)

The last time I felt that wad in Morowwind

[–] overload@sopuli.xyz 7 points 10 hours ago* (last edited 10 hours ago)

Tell me about it. Skyrim for all its accolades kind of fails as an RPG in the sense that your character can do pretty much everything, but your run speed/jump height is static.

Increasing health/magic/stamina was a really lame way to handle levelling IMO.

It would be a shame if they streamlined the RPG systems even more for TESVI

[–] Comment105@lemm.ee 0 points 9 hours ago (1 children)
[–] jjjalljs@ttrpg.network 3 points 7 hours ago

"constantly be jumping while conjuring a skeleton" is pretty stupid and counter intuitive for an optimum thing to do, but it that's what you should do if you want to level those skills up.

Morrowind also had some bizarre optimum behavior if you wanted to get the +5s on stats when you leveled.

Oof. I liked character stat screen in morrowind. I hate tjat newer bethesda games hide it.

[–] mindbleach@sh.itjust.works 20 points 18 hours ago (1 children)

Skyrim turning star-signs into shrines was a brilliant move. Didn't oversimplify their effects, didn't put the quiz before the lesson, didn't give you any reason to delete a character and start over. And by making them in-world objects, at disparate locations, you couldn't just open a menu and rewrite yourself. So much streamlining, especially in the Elder Scrolls, paves over interesting systems in the name of approachability. But occasionally they nail it.

[–] Comment105@lemm.ee 6 points 9 hours ago (1 children)

Skyrim had good, smart devs. Starfield didn't. Skyrim 2 won't.

[–] SplashJackson@lemmy.ca 1 points 6 hours ago (4 children)

Skyrim 2 is just Oblivion 3

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[–] hoshikarakitaridia@lemmy.world 7 points 20 hours ago (1 children)

Good to know they keep going their own way. We got more than enough carbon copy games nowadays, always excited for something unique.

[–] Gold_E_Lox@lemmy.world 26 points 18 hours ago (3 children)

are you suggesting that the elder scrolls series, specifically the next one coming out made and published by bethesda/ microsoft, is going to be unique?

[–] TachyonTele@lemm.ee 8 points 11 hours ago

Uniquely bland and devoid of any soul.

[–] basmati@lemmus.org 3 points 21 hours ago (1 children)

Well it's good to have confirmation TES ended with Skyrim and we won't have to port oblivion to yet another game, ever, for any reason.

[–] Fashim@lemmy.world 25 points 17 hours ago (1 children)

Even Skyrim wasn't that great compared to its predecessors, the storylines all culminated to the point where you were the dragonborn, master wizard, super thief and ultimate warrior. The quests where pretty dull for the most part and a lot of the unique world building of TES had been replaced with generic RPG themes.

I mean sure dumb down the character/points systems so the game is more appealable to the masses but the quality of Bethesda's games have been taking a nosedive for awhile.

The last game I bought from them was fallout 4 and it was a massive letdown. I never bothered with a second playthrough because I couldn't stomach all the fetch/bad quality quests.

After watching the shitshow of fallout 76 and starfield I know I made the right choice to never buy anything from this money grubbing shitty company again.

[–] swab148@lemm.ee 6 points 10 hours ago (1 children)

I kinda wanna get Fallout 4, but only so I can play Fallout London.

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