this post was submitted on 22 Feb 2025
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[–] captain_aggravated@sh.itjust.works 88 points 16 hours ago (1 children)

Valve has made an emasculatingly large amount of money this way. Following in the footsteps of Id Software, Valve has been very open with their development tools. I don't know about the very earliest copies but the ZOMG GOTY edition of the original Half Life included its SDK on the disc. Counter Strike and Team Fortress started out as mods that Valve just...hired.

Releasing the tools to their customer base and then hiring the cream that rises to the top is a strategy I struggle to get mad at.

[–] BeardedGingerWonder@feddit.uk 20 points 14 hours ago (2 children)

Thinking back, HL had a ridiculous quantity of high quality mods and TCs back in the day. Hell, Valve have even allowed HL to be remade and sold on steam.

[–] RageAgainstTheRich@lemmy.world 2 points 1 hour ago (1 children)

I miss The Specialists and Vampire Slayer mods so so much...

[–] UltraGiGaGigantic@lemmy.ml 1 points 1 hour ago

Science and industry.

There are some discords where people play HL1 mods once a week.

[–] captain_aggravated@sh.itjust.works 18 points 14 hours ago

"We'd prefer you didn't use the word "Source" in the game title. You wanna sell Black Mesa on Steam?"

[–] burgerpocalyse@lemmy.world 27 points 16 hours ago

it only took 18 years and also several years of radio silence after some mod authors asked them to clarify the legality of their work

[–] Bubs@lemm.ee 133 points 22 hours ago (1 children)

A few takeaways from the move:

  • Any modifications must be released as mods
  • Players downloading the mods must own the base game
  • The mods must be free and no aspect of the mod can be monetized.
  • The mods can now access TF2 steam inventory for cosmetics and weapons (but cannot modify the inventory)
[–] glimse@lemmy.world 98 points 21 hours ago* (last edited 21 hours ago) (2 children)

Ugh, greedy Valve making you spend $0 to buy the base game

[Edit] ok I read the article after making that joke and I see that it applies to several other valve games, not all of which are free to play

[–] Bubs@lemm.ee 26 points 20 hours ago (2 children)

Lol. It's so greedy of them!

Jokes aside. It's an interesting distinction to make. Even though the source code is freely available, it doesn't mean developers have free reign to do anything they want like they could with open source software. Apart from special circumstances, everything made with the source code will still be mods.

[–] Excrubulent@slrpnk.net 6 points 15 hours ago (1 children)

You can't do whatever you want with open source either. One big stipulation of copyleft licenses is the share-alike clause, which means you can't make modifications and then decide your program is now closed-source, so it protects the code from being enclosed again.

I mean yes you can make whatever modifications you want, generally, but it's not totally unrestricted.

[–] CarbonBasedNPU@lemm.ee 3 points 10 hours ago

Im honestly a really big fan of copyleft. I think that it seems more "fair" in a system that requires sacrifice to make progress.

[–] BeardedGingerWonder@feddit.uk 4 points 14 hours ago

It does harken back to the original HL mod scene though - some high quality stuff came out of that (and valve picked up the Devs too)

[–] capt_kafei@lemmy.ca 88 points 21 hours ago (2 children)

Wow, this is an awesome move! We are honestly so lucky that Valve hasn't enshittified like so many other gaming companies out there.

[–] Maestro@fedia.io 95 points 20 hours ago (1 children)

That's because Valve isn't owned by investors

[–] modifier@lemmy.ca 13 points 19 hours ago (1 children)
[–] Excrubulent@slrpnk.net 6 points 16 hours ago (1 children)

I would say the marketplace is a form of enshittification. They're not burrowing headfirst into the shit like some platforms, but it's an inevitable trend regardless.

Plus who knows what happens when gabe isn't around any more. Best case scenario is he leaves the company to the workers as a co-op and then it has a chance to be a lasting legacy, but maybe it goes to someone who puts it up to be publicly traded and that's game over.

[–] zalgotext@sh.itjust.works 10 points 13 hours ago (1 children)

Maybe I'm misunderstanding you, or what enshittification is, but how is the steam marketplace an example of it?

[–] Excrubulent@slrpnk.net 1 points 12 hours ago* (last edited 12 hours ago) (2 children)

The steam marketplace is an attempt to monetise the user base by creating a bunch of microtransactions and taking a cut for the store. They have created a speculative market, which is essentially gambling, and made it available to minors. This market is designed to exploit people's psychological weaknesses.

Yes, users and devs get a cut too, and that's better than some sites will do to you, but creating a market also has a bunch of externalities - extra problems that are offloaded onto other people and not borne by valve.

So suddenly we've got a bunch of scammers creating accounts to make money, which obviously can scam users, plus it generats spam, and it creates a need for user-hostile security. Now I can't friend my kid's account without spending money on it for instance,

Also there's the item spam. Now when I get a notification I don't know if it's a community forum reply, or just more worthless junk in my inventory. The inventory could have just been a way to store game gifts and other things of actual value, now I never look at it because it's just full of trash.

Some of these are minor inconveniences, but that's how enshittification happens. It's little, creeping annoyances that get worse and worse until it starts to make people look for alternatives.

And like I said, it's not as bad as other places. Steam is still the best distribution platform out there, but it has enshittified a little bit. It has to, because the interests of the owners and the interests of the users are fundamentally at odds - more money spent means more money for the owners.

[–] zalgotext@sh.itjust.works 6 points 12 hours ago (1 children)

Some of these are minor inconveniences, but that's how enshittification happens. It's little, creeping annoyances that get worse and worse until it starts to make people look for alternatives.

Ok, maybe my definition of enshittification is off then. I thought it was when some company offers some product/service for a certain price (or free), then gradually removes features from that product/service while increasing the price. Am I off?

If that definition is right, I don't understand how the steam marketplace, a completely optional (borderline tangential) part of the steam platform, qualifies as enshittification.

And I'm not trying to defend the steam marketplace, I think it's stupid and terrible and at minimum needs age restrictions. But like, you can absolutely just not use it and your experience using the steam platform is totally unaffected.

[–] Excrubulent@slrpnk.net -2 points 12 hours ago* (last edited 12 hours ago) (1 children)

That's one way it happens, but in general the term appears to be about decline in quality for the purposes of profit-seeking, regardless of whether services were offered for free or not.

The wiki article starts with this:

Enshittification, also known as crapification and platform decay, is the term used to describe the pattern in which online products and services decline in quality over time. Initially, vendors create high-quality offerings to attract users, then they degrade those offerings to better serve business customers, and finally degrade their services to users and business customers to maximize profits for shareholders.

Other articles I looked at seem to agree with this basic concept.

And like I said, spam from scammers and inbox spam are examples of shittiness that seep in regardless of if you engage or not. There is no "no marketplace plz" option, and even if there were scammers can still send you friend request spam.

[–] DudeDudenson@lemmings.world 3 points 11 hours ago (1 children)

Imagine being this salty about steam cards and C's skins

[–] Excrubulent@slrpnk.net -2 points 10 hours ago* (last edited 10 hours ago)

Yes, I'm so angry and salty that I checks notes wrote a detailed and even-handed analysis of the situation with appropriate caveats. How dare I state facts with sources and explanations of my reasoning.

I'm just absolutely raging. It's embarrassing, frankly. I'm making a fool of myself. I can't believe I lost control like that and said words that I believe to be true. Who does that? Unhinged behaviour. Just wild. I should be banned.

[–] WhatYouNeed@lemmy.world 8 points 16 hours ago

You're a good doctor!

[–] CaptainBasculin@lemmy.bascul.in 17 points 22 hours ago (1 children)

Aside from TF Classic and Pre Fortress, Pass Time 4v4 community is also planning for a mod release.

[–] Anegro_Montoya@sh.itjust.works 10 points 20 hours ago* (last edited 16 hours ago) (1 children)

Goddamn, I miss those days! Got a real graphics card for TF2 (edit: I meant TF Classic) so I could see through water. Rocket jumping and cluster bombs, ahhhh. There was a mod with a grappling hook that was amazing.

[–] Gerudo@lemm.ee 7 points 17 hours ago (2 children)

3dfx cards were cheating! I can't see through water with my 1998 Packard Bell!

[–] the_q@lemm.ee 9 points 17 hours ago

Sup, fellow old person. I had a Voodoo 2 with 12MB of VRAM on my 200MHz Packard Bell.

[–] roguetrick@lemmy.world 3 points 15 hours ago* (last edited 15 hours ago) (1 children)

What's the point in switching to TFC anyway when QWTF was still quite alive and well with tons of mods(particularly on mplayer)!

[–] Gerudo@lemm.ee 4 points 14 hours ago

MPlayer. Your gaming cred checks out. How are your knees doing these days?