this post was submitted on 26 Nov 2025
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Hear me out. A few games have shader installations that will usually apply any new settings you put down AFTER you restart the game, and a lot of other games have graphics settings that will only apply after you've rebooted the game.

I don't think it would cost developers ANY amount of money or any significant development time to add a "Reboot game" button (or toggle) every time the player presses the quit button, or give the player a prompt every time they change a setting that requires a game restart (like in both PC versions of GTA V).

I also think ANY game should have a "full potato" mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.

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[–] BigMilk13@lemmy.world 2 points 3 days ago* (last edited 3 days ago)

The first time I boot up the game, immediately show me the settings menu. Whether its window settings, sound volume, subtitles, or graphics settings, please do not make me sit through a long cutscene or (god forbid) make me play the game without being able to adjust settings first. Sometimes the window is screwed up, the graphics are pushing my system too hard, or any number of other issues on first boot.

I can think of 1 or 2 games that booted to settings or booted to a truncated settings menu with common settings, but I would love if this became standard for all PC games.

[–] BuboScandiacus@mander.xyz 11 points 6 days ago (1 children)

Save&quit at any time

So I can just boot up the game, play for 15 minutes and go do other stuff

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[–] NigelFrobisher@aussie.zone 14 points 6 days ago (1 children)

Pause and save during cutscenes.

[–] Bosht@lemmy.world 8 points 6 days ago

I cannot name the amount of times I've tried to press escape and skipped a cut scene when all I'm trying to do is bring up the menu to pause. I'll add to this 'cinema mode' which some games have. Let's you go in and view cutscenes again. Should be standardized.

[–] saplyng@lemmy.world 11 points 6 days ago

If your game supports controller give me the option to change the button faces to whatever I prefer. Some people like Nintendo button layout, others PlayStation, other Xbox. Whatever it is, don't hard code one set - they're just some pngs, support them all.

[–] Auth@lemmy.world 10 points 6 days ago (2 children)

Every game should have the option to toggle motion blur off, toggle frame gen and upscaling off.

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[–] REDACTED@infosec.pub 7 points 6 days ago (3 children)
[–] cyberpunk007@lemmy.ca 3 points 6 days ago (3 children)

I should probably know this, but what's the deal with full screen vs windowed full screen? What's the difference?

Also why do people wanna play windowed? Maybe depends on the type of game..?

[–] thermal_shock@lemmy.world 7 points 6 days ago (1 children)

Alt tab out to other apps without the game freaking out due to display settings

[–] cyberpunk007@lemmy.ca 2 points 5 days ago (1 children)

Oh I see this makes sense. And theoretically better performance in full screen?

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[–] smeenz@lemmy.nz 5 points 6 days ago* (last edited 6 days ago)

There used to be a noticeable graphics performance boost to an app when in full screen mode, but that was back in Windows 7 days and may not be true any more.

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[–] SystemL@literature.cafe 2 points 6 days ago (1 children)

I never understood why people prefer it over full screen.

[–] filcuk@lemmy.zip 5 points 6 days ago (2 children)

It enables quick window switching with no flickering. This may be a strictly Windows issue.

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[–] Hupf@feddit.org 2 points 6 days ago (1 children)

Genuine question: what issue does this address? Are there graphics driver issues with regular full screen in some cases?

[–] thermal_shock@lemmy.world 6 points 6 days ago

Some games minimize and try to lock your mouse to the game if you alt tab out. Windowed mode makes it pretty much seamless, pain free. No difference I ever found, just easier to alt tab out and check a map, take notes, pause and watch a video.

Subtitles. I wish I could have suuttiles for halo, the early games. It's getting better these days, and should be a setting accessible before starting the game (not after the intro movie, I'm looking at you vanilla wow).

[–] Ephera@lemmy.ml 6 points 6 days ago

I also think ANY game should have a “full potato” mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.

Problem is that the fancy graphics stuff isn't just additive.
For example, raytracing is actually relatively simple to implement, since you just make light behave like it does in real-world physics, according to a couple relatively straightforward rules and material properties.
Lighting without raytracing involves tons of ~~smokes and mirrors~~ hacks and workarounds. For example, mirrors were often faked by building the same room behind the wall, with everything inverted, including the player character's animations.
So, making a game with potato graphics typically requires building a second version of the game.

Of course, there can be a mode that does just turn off the additive stuff, so only that which does not require changing the game implementation. But that can just be one of the graphics presets...

[–] Krompus@lemmy.world 4 points 6 days ago* (last edited 6 days ago)

You just reminded me of a funny feature I found in Elite Dangerous (space MMO) to prevent combat logging (quitting suddenly during combat like a little b***h): if you press Alt+F4, the game doesn't immediately exit, but shows you a Quit dialog (to main menu or desktop), and there's a lengthy countdown if you're near hostile ships. :)

Doesn't prevent it entirely, but I thought it was pretty crafty.

[–] discostjohn@programming.dev 4 points 6 days ago

Colorblind options that let me specifically choose the color of each HUD/UI element. I don't want an overlay for the whole game, I just want to be able to distinguish icons in the UI that might have color-coding too similar for my eyes to perceive at a glance

Ohh, that type of setting.

One option I really appreciated in Uncharted 4 was the ability to restart cutscenes, and I wish it was in every game with cutscenes.

[–] Sunsofold@lemmings.world 4 points 6 days ago (2 children)

I'm not sure about every game but I'd like to see a lot more games do what Rebel Galaxy did and let you set up paths for custom OST. No game dev can license the perfect soundtrack for every player, but it's great to be able to slot in what I feel makes the perfect soundtrack. Some people want their fight scenes to be scored with DMX, some want Burzum, and some want the Cronos Quartet. Let them all find their moment.

[–] cyberpunk007@lemmy.ca 4 points 6 days ago* (last edited 6 days ago)

For this reason, "if", by mindless self indulgence always brings me back to wipeout HD on PS3.

I had that album set and it sure was an anger for that game.

"Never wanted to dance with nobody like you!"

[–] SalamenceFury@lemmy.world 3 points 6 days ago

I personally love that Rockstar has been allowing this by letting people set up their own radio that plays in-game. I myself have 763 songs on my GTA V/Online Self Radio :V

[–] Appoxo@lemmy.dbzer0.com 3 points 6 days ago (3 children)

Let me choose my own resolution.

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