Really depends on your Elo, I got tilted a lot more at lower Elo. To me, Elo hell is real and it sucks because too many opponents cheat, others play random moves which you know suck but don't know how to punish yet, others simply had the best game of their life and other do suck like people at low ELO do, but you won't get much enjoyment out of them
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Chess is decided on who makes critical mistakes. There is someone at fault, whether it is you or your opponent. The frustrating part, is always the one where you make a move you realize later that you shouldn't have made and your opponent exploiting it.
It's frustrating cause you can't blame it on anyone but yourself. There's no luck involved.
For a lot of people being able to blame luck or teammates makes losing less frustrating.
IMO that makes it less frustrating than a game of chance or randomness. You can strategize and learn to improve at least with chess.
Monopoly
Especially because you feel like it's your fault when it's really just dumb luck on who wins or loses. It's like tic tac toe with dice.
Tic tac toe isn't a game of luck, it's a game purely based on strategy. Which is why, once everyone figures out the strategy, it always ends in a tie
That's what I'm getting at but who gets the center square is decided by dice.
No, the worst games to lose in are luck-based games.
Especially when it's over and over. Like someone is manipulating spacetime just to humiliate you. Where you lost so many times that statisticians should study the chances against you and how you managed to beat them by an order of magnitude.
Almost exactly what I came to say, in Chess you lose fair and square based on how well you play.
And Chess always has the enjoyment of trying to figuring out the puzzle.
Games that have an element of chance, you can lose to the statistically improbable, despite being the better player.
In pure chance based games, it doesn't really matter IMO, because it's purely chance.
Monopoly ruins families
Catan gets surprisingly heated as well
Whether the game is chess or League or whatever, your tilting comes from yourself, not from the game.
You probably know some people who play those same games and don't tilt, even when they get a really bad break. Use those people as role models and get control of yourself.
It's a fact. Losing in chess always makes you feel incredibly stupid because the moves are always incredibly obvious in hindsight.
I think the better you get the more frustrating it is to lose. Many of us barely know how the pieces move. I did not know about opasa or whatever until college.
LMAO I'm calling it "opasa" from now on exclusively
"His pawn got me with the Old El Paso..."
yeah I think I missed an m.
...what was that even supposed to be? En Passant is the closest match my brain can come up with but there is no "m" in there either.
yeah. so heres the thing. I don't even spell english words right all that often. but yeah that is what I meant.
I'd say the worst are when...
-
You outplayed your opponent, but still lost
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The opponent is toxic
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Your teammates are actively throwing
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You put a significant investment into the game
Of those, usually only the last is true of chess. I'd say most Esports titles are worse. Nothing is as bad as being locked in a game of CS or Dota for an hour with a griefer, while the game is clearly otherwise winnable, and the opponents spend the whole game gloating about how good they are.
You might want to try some of the Souls games and enjoy whole new levels of being tilted.
Until you reach the point where you realise dying loses you nothing. Then you don't get tilted anymore.
"Bullshit I missed that parry! These fucking devs"
It's only frustrating if you're solely focused on winning rather than improving, and especially if you do what I so often see, which is view your chess skill as a proxy for your intelligence (and thus take losses as a personal insult).
Smart people are not automatically great chess players. Chess is a skill you can develop that rewards time, dedication, patience, and lots and lots of practice (and losses).
In fact, losing a game of chess is incredibly valuable, and much more useful than almost any other game. You have a complete record of your game, and since no luck is involved, you can study your game and identify where you can improve. Reviewing your games is one of the best ways to get better at chess, and objectively looking at your game from both players' perspectives also helps to make it more about improvement rather than personal failure. In fact, it's fairly standard after an over the board game for both players to review the game together on the board and talk through lines and thoughts on the various positions of the game.
It's one of the things I really love about the game, because it's always about getting better rather than punishment for losing. It's much, much better than video games in this way.
When I play chess, I mostly just want to have a good game of chess, even if I lose. I always take the opportunity to play much higher rated players given the chance, because even though I will almost certainly lose, the game will be a very rich one to review and learn from.
Losing a game 7 of a championship series is the most frustrating game to lose in.
Skill based + time sink is the worst IMO so yeah, chess fits the bill
Believe me GO is worse
worse than CS:GO?
Actually, having played both... Yes
i love Go
i also hate Go
The worst games to lose in are those where you bet money you don't have.
Not for me (usually), because I know it's a very complex game and that anyone who is more than passingly familiar with it is going to be better than me. My frustration level when I lose is directly proportional to the number of dumb mistakes I made. If I did well for my skill level and the other person just played better, then it becomes a learning opportunity rather a source of frustration.
This applies to other games as well. The only exception is when it's a game where luck plays a big role and it just isn't going my way that day. Then I'm not winning or learning, which can also be super frustrating.
Don't think it'd be more tilting than other games with ~50% win rates. Just one example, Tekken is also ~50% win rate that is nearly completely skill dependent, but on average it involves even higher amounts of adrenaline
Personally the games I found the most tilting are perma-deaths: Minecraft/Terraria's hardest difficulties, Noita... Losing a 10+ hr run after making one bad decision really gets you. I think I stopped playing this type of games for that reason
Seriously though please don't tilt. Tilting reduces the fun of the game and makes skill improvements in skill-dependent games slower
I haven't played chess in a loong time but when it comes to crushing my soul I doubt it would beat Minecraft when you spend 3 hours on a trip across the whole map, collecting tons of resources (many of them for the first time) only to be blown by creeper somewhere in a the crevice of a deep cave.
If you have a backup map copy, vaguely know where the cave was and its layout, and if are fast you can theoretically go back and pick up your things. So you do it and keep running around looking for the cave, then run inside, start looking for the pile of items but can't find it. Although in this cave you were rather meticulous with torches (yeah it is unfair!) so it's not crawling with zombies and you sort of know your way around, you don't really remember 100% where you met the creeper. After all of this was because of a moment of absent-mindedness. The only way you can really tell is by the pile of items scattered around. But if they've already de-spawned you would not know for sure, and could be running around passing the spot several times.
So over time, the feeling slowly sinks in: if they already de-spawned you might just be running in circles.
I don't think I've ever played a game that managed to pull the band-aid so slowly.
I don't fuck around with that kind of shit anymore. I always pick 'keep inventory items upon death' option. That way, the only thing I just lose out on, is where the hell I was if I wasn't keeping track of coordinates.
Coordinates are the least cheaty way of trying to combat that. Whenever I play I always have the coordinates on screen somewhere, whether through the newer Java debug info, a local resource pack or, in the case of servers, a client-side mod. Bedrock has a coords option somewhere too.
Knowing the coords of where you died doesn't 100% guarantee getting back to your stuff in a timely manner, but it does give you a slightly better chance.
Half the trick is knowing that as long as those chunks aren't loaded, the despawn timer isn't ticking, so you have all the time in the world to gear up to go back. And you might need to gear up for a fight if mobs steal your old gear.
... but none of this is a cure for lava. I lost a horse to lava once. That was horrible.
Lava is horrible but at least it's fast and often you don't need to ponder if or how you should come back, you can just go straight to mourning (your precious diamonds). Poor horse, though. 😢
Not fast enough. Horses take a while to die in lava and they don't make pleasant noises while it's happening.
...only to be blown by creeper somewhere in a the crevice of a deep cave.
( ͡° ͜ʖ ͡°)

Chckzzzzzzzzzzzzzz
People get frustrated at losing?
probably not, I feel like games where losses are out of your control are way worse (but if it's too random then you might not care about losing anymore?)
I don't even play.
I just set up problems.
No, I regularly lose and still enjoy it.
But if it's against someone who's miles better than me and I was checkmate before I even got my bearings, yes, that can be frustrating.