this post was submitted on 04 Jun 2026
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Lemmy Shitpost

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[–] Someonelol@lemmy.dbzer0.com 17 points 1 day ago (1 children)

Towns in most RPGs have just like 4 or 5 buildings with a potion and some pocket change hidden inside them. The villagers would be lucky if they had a single bathroom in the whole place.

[–] Honytawk@discuss.tchncs.de 21 points 1 day ago* (last edited 1 day ago) (3 children)

They are also designed for one player to walk through them, instead of the millions of people a normal city has.

Like, how many of those cities have a functioning public transport?

[–] bitjunkie@lemmy.world 3 points 1 day ago

GTA and Cyberpunk are the only ones that come to mind

[–] Rooster326@programming.dev 2 points 1 day ago* (last edited 1 day ago)

My city has millions of people and no functioning public transport.

What did you mean by this?

[–] Buddahriffic@lemmy.world 2 points 1 day ago

WoW had it for intercity travel. Maybe it still does, feels weird that that game is still around lol.

[–] panda_abyss@lemmy.ca 86 points 2 days ago (3 children)

They’re beautiful because they’re fake.

They often have enough room for 12-50 people, yet in lore they house thousands.

[–] SkunkWorkz@lemmy.world 3 points 1 day ago

I replayed Ocarina of Time recently, the entirety of Hyrule is basically the size of a small town. Someone did the math and it was something like 55 hectares or 133 acres. Like Monaco is 4 times larger. Felt so expansive when I played it for the first time 25 years ago.

[–] KoboldCoterie@pawb.social 22 points 2 days ago (4 children)

Video game travel always has that weird feel to it, too. For instance, in the Morrowind / Oblivion / Skyrim, you can run from one city to another in roughly a minute. Even if we very generously assume you're running at ~15 MPH (which would be crazy fast for any distance), that would put them about a quarter mile apart. At more realistic speeds, 1/8 or so.

[–] dual_sport_dork@lemmy.world 38 points 2 days ago* (last edited 1 day ago) (3 children)

There is (was) rather infamously a mod for Morrowind which removes the fog. Said fog was required to conceal the render distance limitations of the hardware of its time, but these days basically any random computer can render the entire Morrowind map in one go which reveals that in fact it's smaller than Disney World. Morrowind has the smallest map out of any of the Elder Scrolls titles to my knowledge, and it's surreal to see all the towns and landmarks all nestling practically shoulder to shoulder like that.

Skyrim does an excellent job of making its lands look vast, but the geography is similarly compressed. The climb from lush valleys to frozen windswept peaks is only something like the equivalent of two thousand real world feet, which wouldn't even qualify as anything more than a foothill to the Rockies here in reality. The Throat of the World which is canonically supposed to be the tallest mountain is actually only 766.5 meters or 2514 feet tall in map scale terms, which isn't even a third of the way to breaking the treeline in most places.

[–] red_tomato@lemmy.world 23 points 2 days ago

San Andreas has a similar effect when removing the fog. The map looks comically small.

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[–] SchmidtGenetics@lemmy.world 13 points 2 days ago* (last edited 2 days ago)

Gotta suspend some reality though. I get walking simulators are a thing, but to do a quest you would need to travel a couple full days by horse? And filling in that content too, just doesn’t work in most games.

[–] AnUnusualRelic@lemmy.world 7 points 1 day ago (2 children)
[–] HeyThisIsntTheYMCA@lemmy.world 1 points 1 day ago (1 children)

i remember playing the original DayZ and while it was fun, running for two hours only to have an individual to log in, snipe you from who knows where (and i haven't found beans yet let alone guns) and then log out in under five minutes really took the fun out of it.

[–] grrgyle@slrpnk.net 8 points 1 day ago (1 children)

Running for an hour then getting dropped by someone you didn't even see

[–] YellowParenti@lemmy.wtf 5 points 1 day ago (1 children)

I KNEW that fucking pixel moved!

[–] AnUnusualRelic@lemmy.world 5 points 1 day ago* (last edited 1 day ago)

Man.
Front.
Two hundred metres.

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[–] aketawi@quokk.au 7 points 1 day ago

preeeetty sure that's just Bethesda games

usually there's at least an illusion of a larger settlement than what you can see

[–] Olgratin_Magmatoe@slrpnk.net 68 points 2 days ago (20 children)

Same goes for living on college campus dorms.

It's the one time in american life that anyone gets to live in a walkable community.

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[–] KurtVonnegut@mander.xyz 42 points 2 days ago (1 children)
[–] kilgore_trout@feddit.it 7 points 1 day ago (1 children)

Mate, I live in "Europe" and my town is a hellscape.

[–] Tortellinius@lemmy.world 7 points 1 day ago

Average person living in Ludwigshafen

Racing games tho

[–] Steve@startrek.website 22 points 2 days ago (3 children)
[–] meekah@discuss.tchncs.de 30 points 2 days ago (1 children)

Smaller parking lots than building code requires

[–] Doom@lemmy.world 5 points 1 day ago (1 children)

Wasn't there also a popular city sim that nerfed the size of parking lots because they realized if they made it accurate it would be really, really ugly?

[–] bountygiver@lemmy.ml 6 points 1 day ago

Cities Skylines. So they decided cars that run out of parking space gets stowed into a pocket dimension.

[–] JayDee@lemmy.world 5 points 1 day ago

You're kinda provin' the point. I don't go into GTA and think "yeah i'd live here".

They do also romanicize cities a bit. I don't think I've ever seen a traffick jam in GTA, for example.

[–] Remember_the_tooth@lemmy.world 29 points 2 days ago
[–] Sanctus@anarchist.nexus 18 points 2 days ago (1 children)

Videogame towns feel like an amusement park facade. Very few dont require you suspend your disbelief.

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[–] eezeebee@lemmy.ca 14 points 2 days ago

Blighttown is beautiful this time of year

[–] marcos@lemmy.world 11 points 2 days ago (13 children)

Videogame cities are all dead and creepy... I can't imagine what anybody finds beautiful about them.

Of course, they are this way because they are literally designed, by a tiny number of people, and with sole focus on the player. But still, no idea why anybody can think they are beautiful.

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[–] SaraTonin@lemmy.world 9 points 2 days ago

Tell me you’re American without telling me you’re American

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